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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5410183" data-attributes="member: 2795"><p><strong>Krel the Wretched</strong></p><p></p><p><span style="color: limegreen">Krel is one of those rarest creatures: a dretch with the talent to have survived long enough to grow in personal power. Sure, it's still small potatoes in the Abyss, but Krel ought not be underestimated. What it lacks in intelligence it makes up for in cunning, determination, and cruelty.</span></p><p></p><p>[sblock=Krel the Wretched]</p><p>Advanced dretch rogue (thug) 3</p><p><strong>CR</strong> 7; <strong>XP</strong> 3,200</p><p>CE Small outsider (chaotic, demon, evil, extraplanar)</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft.; Perception +14</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 24, touch 15, flat-footed 20 (+4 armor, +4 Dex, +5 natural, +1 size)</p><p><strong>hp</strong> 54 (2d10+12 plus 3d8+18)</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +7, <strong>Will</strong> +8</p><p><strong>Defensive Abilities</strong> evasion</p><p><strong>DR</strong> 5/cold iron or good; <strong>Immune</strong> electricity, poison; <strong>Resist</strong> acid 10, cold 10, fire 10</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft. (20 ft. without <em>boots of striding and springing</em>)</p><p><strong>Melee</strong> 2 claws +9 (1d4+3), bite +9 (1d4+3), or</p><p><strong>Ranged</strong> <em>+1 shock composite [Str +3] shortbow</em> +10 (1d4+4 plus 1d6 electricity/x3, range increment 70 ft.)</p><p><strong>Special Attacks</strong> brutal beating, frightening, rogue talent (finesse rogue), sneak attack +2d6</p><p><strong>Spell-Like Abilities (CL 2nd)</strong></p><p>1/day - <em>cause fear</em> (DC 14), <em>stinking cloud</em> (DC 16), <em>summon</em> (level 1, 1 dretch 35%)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 16, <strong>Dex</strong> 18, <strong>Con</strong> 20, <strong>Int</strong> 7, <strong>Wis</strong> 19, <strong>Cha</strong> 17</p><p><strong>Base Atk</strong> +4; <strong>CMB</strong> +6; <strong>CMD</strong> 20</p><p><strong>Feats</strong> Alertness, Intimidating Prowess, Toughness, Weapon Finesse (B)</p><p><strong>Skills</strong> Acrobatics +10 (+15 when jumping), Climb +14, Disable Device +12 (includes masterwork thieves' tools bonus), Escape Artist +12, Intimidate +12, Perception +14, Sense Motive +11, Stealth +21</p><p><strong>Languages</strong> Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Brutal Beating (Ex):</strong> Whenever Krel deals sneak attack damage, it can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 its rogue level. This ability does not stack with itself; only the most recent duration applies.</p><p></p><p><strong>Frightening (Ex):</strong> Whenever Krel successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, Krel can instead decide to make the target frightened for 1 round.</p><p></p><p>NPC GEAR</p><p><em>+1 shadow studded leather, +1 shock composite [Str +3] short bow, boots of striding and spring, ring of climbing</em>, masterwork thieves' tools, plus 1900 gp of other items</p><p></p><p><em>N.B.</em> Krel has gear equivalent to a level 6 PC. This bumps its CR by +1.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5410183, member: 2795"] [b]Krel the Wretched[/b] [color=limegreen]Krel is one of those rarest creatures: a dretch with the talent to have survived long enough to grow in personal power. Sure, it's still small potatoes in the Abyss, but Krel ought not be underestimated. What it lacks in intelligence it makes up for in cunning, determination, and cruelty.[/color] [sblock=Krel the Wretched] Advanced dretch rogue (thug) 3 [b]CR[/b] 7; [b]XP[/b] 3,200 CE Small outsider (chaotic, demon, evil, extraplanar) [b]Init[/b] +4; [b]Senses[/b] darkvision 60 ft.; Perception +14 DEFENSE [b]AC[/b] 24, touch 15, flat-footed 20 (+4 armor, +4 Dex, +5 natural, +1 size) [b]hp[/b] 54 (2d10+12 plus 3d8+18) [b]Fort[/b] +9, [b]Ref[/b] +7, [b]Will[/b] +8 [b]Defensive Abilities[/b] evasion [b]DR[/b] 5/cold iron or good; [b]Immune[/b] electricity, poison; [b]Resist[/b] acid 10, cold 10, fire 10 OFFENSE [b]Speed[/b] 30 ft. (20 ft. without [i]boots of striding and springing[/i]) [b]Melee[/b] 2 claws +9 (1d4+3), bite +9 (1d4+3), or [b]Ranged[/b] [i]+1 shock composite [Str +3] shortbow[/i] +10 (1d4+4 plus 1d6 electricity/x3, range increment 70 ft.) [b]Special Attacks[/b] brutal beating, frightening, rogue talent (finesse rogue), sneak attack +2d6 [b]Spell-Like Abilities (CL 2nd)[/b] 1/day - [i]cause fear[/i] (DC 14), [i]stinking cloud[/i] (DC 16), [i]summon[/i] (level 1, 1 dretch 35%) STATISTICS [b]Str[/b] 16, [b]Dex[/b] 18, [b]Con[/b] 20, [b]Int[/b] 7, [b]Wis[/b] 19, [b]Cha[/b] 17 [b]Base Atk[/b] +4; [b]CMB[/b] +6; [b]CMD[/b] 20 [b]Feats[/b] Alertness, Intimidating Prowess, Toughness, Weapon Finesse (B) [b]Skills[/b] Acrobatics +10 (+15 when jumping), Climb +14, Disable Device +12 (includes masterwork thieves' tools bonus), Escape Artist +12, Intimidate +12, Perception +14, Sense Motive +11, Stealth +21 [b]Languages[/b] Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets) SPECIAL ABILITIES [b]Brutal Beating (Ex):[/b] Whenever Krel deals sneak attack damage, it can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 its rogue level. This ability does not stack with itself; only the most recent duration applies. [b]Frightening (Ex):[/b] Whenever Krel successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, Krel can instead decide to make the target frightened for 1 round. NPC GEAR [i]+1 shadow studded leather, +1 shock composite [Str +3] short bow, boots of striding and spring, ring of climbing[/i], masterwork thieves' tools, plus 1900 gp of other items [i]N.B.[/i] Krel has gear equivalent to a level 6 PC. This bumps its CR by +1.[/sblock] [/QUOTE]
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