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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5415331" data-attributes="member: 2795"><p><strong>A Trio of Villains</strong></p><p></p><p>This trio of villains work together as contract killers. Of the three, the elf Bricius isn't truly evil...yet. The nominal leader is Paora, a fey-touched human child with prodigious arcane power.</p><p></p><p><span style="color: limegreen"><em>The man's armor hangs loosely on his emaciated frame. His face is so thin it looks as if his flesh has been stretched taut across his skull. A mad light burns in his red-rimmed eyes. Despite his gaunt, sickly appearance, you can tell by the way he hefts his longsword and shield that he possesses great strength born of both desperation and skill at arms.</em></span></p><p></p><p>[sblock=Emyr Kendal the Hunger Dog]</p><p><strong>CR</strong> 7; <strong>XP</strong> 3,200</p><p>Human <a href="http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Shielded-Fighter" target="_blank">shielded fighter</a> 6/assassin 2</p><p>NE Medium humanoid</p><p><strong>Init</strong> +0; <strong>Senses</strong> Perception -2</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 18, touch 10, flat-footed 18 (+4 armor, +4 shield)</p><p><strong>hp</strong> 62 (6d10+12 plus 2d8+4)</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +4, <strong>Will</strong> +4</p><p><strong>Defensive Abilities</strong> +1 save vs. poison, active defense, bravery +2, uncanny dodge</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 longsword</em> +12/+7 (1d8+7/19-20), or</p><p><strong>Melee</strong> <em>+1 longsword</em> +12 (1d8+7/19-20) and shield bash +7 (1d4+5), or</p><p><strong>Ranged</strong> masterwork composite [Str +4] longbow +7/+2 (1d8+3/x3, 110 ft. range increment)</p><p><strong>Special Attacks</strong> death attack, poison use, sneak attack +1d6</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 18, <strong>Dex</strong> 11, <strong>Con</strong> 12, <strong>Int</strong> 13, <strong>Wis</strong> 6, <strong>Cha</strong> 8</p><p><strong>Base Atk</strong> +7; <strong>CMB</strong> +11 (+13 disarm & dirty trick); <strong>CMD</strong> 21 (23 vs. disarm & dirty trick)</p><p><strong>Feats</strong> Combat Expertise (B), Improved Dirty Trick (B), Improved Disarm, Improved Shield Bash (B), Intimidating Prowess, Iron Will, Shield Focus, Weapon Focus (longsword) (B), Weapon Specialization (longsword) (B)</p><p><strong>Skills</strong> Acrobatics +3, Climb +11, Disguise +6, Intimidate +14, Ride +2, Stealth +8, Swim +7, Survival +7; <strong>Armor Check Penalty</strong> -2</p><p><strong>Languages</strong> Common, Orc</p><p><strong>SQ</strong> <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/hungry-cr-0" target="_blank">hungry</a> </p><p></p><p>SPECIAL ABILITIES</p><p><strong>Active Defense (Ex):</strong> Emyr gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn. </p><p></p><p><strong>Hungry (Su):</strong> Emyr suffers from a supernatural disease that makes it impossible for him to sate his hunger. He is perpetually on the brink of starvation.</p><p></p><p><strong>Shield Fighter (Ex):</strong> Emyr gains a +1 bonus on attack and damage rolls when making a shield bash. With a full-attack action, Emyr may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does.</p><p></p><p>GEAR</p><p><em>+1 longsword, +1 heavy wooden shield, belt of protection +1, potion of cure moderate wounds, potion of shield of faith +3</em>, masterwork composite [Str +4] longbow, masterwork chain shirt, plus 500 gp</p><p>[/sblock]</p><p></p><p><span style="color: limegreen"><em>The elf moves with grace and fluid ease, silently crossing from the door to the column. Then, with a flourish of his cape, he simply vanishes from sight. Somewhere farther to the left of where he just was, you hear a cruel laugh.</em></span></p><p></p><p>[sblock=Bricius Morcant]</p><p><strong>CR</strong> 7; <strong>XP</strong> 3,200</p><p>Elf <a href="http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Acrobat" target="_blank">acrobat</a> 6/shadowdancer 2</p><p>CN Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +13</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 20, touch 15, flat-footed 20 (+5 armor, +4 Dex, +1 dodge)</p><p><strong>hp</strong> 55 (8d8+16)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +10, <strong>Will</strong> +5</p><p><strong>Defensive Abilities</strong> +2 racial saving throw bonus vs. enchantment spells & effects, evasion, improved uncanny dodge; <strong>Immune</strong> magic sleep effects</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 rapier</em> +10 (1d6+1/18-20), or</p><p><strong>Ranged</strong> masterwork longbow +10 (1d8/x3, 100 ft. range increment)</p><p><strong>Special Attacks</strong> assault leader, sneak attack +3d6</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 10, <strong>Dex</strong> 18, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 12</p><p><strong>Base Atk</strong> +5; <strong>CMB</strong> +5; <strong>CMD</strong> 19</p><p><strong>Feats</strong> Combat Reflexes, Dodge, Mobility, Weapon Finesse</p><p><strong>Skills</strong> Acrobatics +15, Bluff +12, Climb +9, Disable Device +13, Disguise +12, Escape Artist +15, Perception +13, Perform (dance) +6, Stealth +15; <strong>Racial</strong> +2 Perception; <strong>Armor Check Penalty</strong> -1</p><p><strong>Languages</strong> Common, Elven</p><p><strong>SQ</strong> expert acrobat, expert leaper, fast stealth, hide in plain sight, second chance 2/day, weapon familiarity</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Assault Leader (Ex):</strong> Once per day, when Bricius misses with an attack on a flanked opponent, he can designate a single ally who is also flanking the target that his attack missed. That ally can make a single melee attack against the opponent as an immediate action.</p><p></p><p><strong>Expert Acrobat (Ex):</strong> Bricius does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When not wearing armor, Bricius gains a +2 competency bonus on Acrobatics and Fly skill checks.</p><p></p><p><strong>Expert Leaper (Ex):</strong> When making jump checks, Bricius is always considered to have a running start. Also, when Bricius deliberately falls, a DC 15 Acrobatics check allows him to ignore the first 20 feet fallen, instead of the first 10 feet.</p><p></p><p><strong>Fast Stealth (Ex):</strong> This ability allows Bricius to move at full speed using the Stealth skill without penalty.</p><p></p><p><strong>Hide in Plain Sight (Su):</strong> Bricius can use the Stealth skill even while being observed. As long as he is within 10 feet of an area of dim light, a shadowdancer can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.</p><p></p><p><strong>Second Chance (Ex):</strong> Bricius can reroll any Acrobatics, Climb, or Fly skill check just made. This reroll is made at a -5 penalty. The acrobat must take the second result, even if it is worse. Bricius can use this ability only once on any given skill check.</p><p></p><p><strong>Weapon Familiarity:</strong> Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.</p><p></p><p>GEAR</p><p><em>+1 chain shirt, +1 rapier, dust of illusion, potion of bear's endurance, potion of shield of faith +3</em>, plus 500 gp</p><p>[/sblock]</p><p></p><p><span style="color: limegreen"><em>The child before you can't be any older than 9 or so, but his clothes and accessories mark him as wealthy. There is also a disturbing confidence and intelligence behind his steely eyes, as if despite his few years he has experienced more than most men five times his age.</em></span></p><p></p><p>[sblock=Paora Mikaere]</p><p><strong>CR</strong> 10; <strong>XP</strong> 9,600</p><p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/fey-touched-cr-1" target="_blank">Fey-touched</a> young human <a href="http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/illusion/phantasm" target="_blank">phantasmist</a> 11</p><p>LE Small fey (human)</p><p><strong>Init</strong> +9; <strong>Senses</strong> low-light vision; Perception -1</p><p><strong>Aura</strong> bedeviling (30-ft., 11 rounds/day) </p><p></p><p>DEFENSE</p><p><strong>AC</strong> 20, touch 18, flat-footed 14 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)</p><p><strong>hp</strong> 47 (11d6+6)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +8, <strong>Will</strong> +7</p><p><strong>Defensive Abilities</strong> +2 trait bonus to saving throws vs. divination effects; <strong>DR</strong> 5/cold iron</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> terror touch +5 (special), or</p><p><strong>Melee</strong> dagger +5 (1d3-1/19-20)</p><p><strong>Ranged</strong> <em>+1 light crossbow</em> +12 (1d6+1/19-20, 80-ft. range increment), or</p><p><strong>Ranged</strong> <em>+1 light crossbow</em> +12 (1d6+1 plus 2d6 vs. good/19-20, 80-ft. range increment)</p><p><strong>Special Attacks</strong> terror 3/day</p><p><strong>Spells Prepared (CL 11th):</strong></p><p>6th (1+1)- <em>globe of invulnerability, phantasmal killer</em> (Heightened) (DC 20)</p><p>5th (2+1)- <em>phantasmal web</em> (DC 19), <em>summon monster V, waves of fatigue</em></p><p>4th (3+1)- <em>acid pit</em> (DC 17), <a href="http://www.d20pfsrd.com/magic/all-spells/b/boneshatter" target="_blank"><em>boneshatter</em></a> (DC 17), <em>dimension door, greater invisibility</em></p><p>3rd (5+1)- <em>cloak of winds, dispel magic, fly, major image</em> (DC 17), <em>stinking cloud</em> (DC 16), <em>vampiric touch</em></p><p>2nd (5+1)- <em>darkvision, false life, mirror image, resist energy, see invisibility, spectral hand</em></p><p>1st (5+1)- <em>chill touch</em> (DC 14), <em>grease, protection from good, shield, touch of gracelessness</em> (DC 14), <em>ventriloquism</em> (DC 15)</p><p>0 (4)- <em>detect magic, resistance, message, touch of fatigue</em> (DC 13)</p><p><strong>Opposition Schools</strong> enchantment, evocation</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 9, <strong>Dex</strong> 20, <strong>Con</strong> 10, <strong>Int</strong> 17, <strong>Wis</strong> 8, <strong>Cha</strong> 10</p><p><strong>Base Atk</strong> +5; <strong>CMB</strong> +3; <strong>CMD</strong> 25</p><p><strong>Feats</strong> Additional Traits, Arcane Blast, Craft Wondrous Item (B), Defensive Combat Training (B), Dodge, Eschew Materials, Heighten Spell (B), Improved Initiative, Scribe Scroll (B), Spell Focus (illusion)</p><p><strong>Skills</strong> Fly +21, Knowledge (arcane) +17, Knowledge (dungeoneering) +17, Knowledge (nature) +17, Linguistics +17, Spellcraft +17, Stealth +9</p><p><strong>Traits</strong> Carefully Hidden, Desperate Focus</p><p><strong>Languages</strong> Common, Abyssal, Aklo, Aquan, Auran, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon</p><p><strong>SQ</strong> arcane bond, extended illusions</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Bedeviling Aura (Su):</strong> Paora can emit a 30-foot aura that bedevils his enemies with phantasmal assailants. Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered to be flanked. This is a mind-affecting effect. Paora can use this ability for 11 rounds per day. These rounds do not need to be consecutive.</p><p></p><p><strong>Carefully Hidden (Ex):</strong> Paora gains a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.</p><p></p><p><strong>Desperate Focus (Ex):</strong> Paora gains a +2 trait bonus on concentration checks.</p><p></p><p><strong>Extended Illusions (Su):</strong> Any illusion spell Paora casts with a duration of "concentration" lasts 5 additional rounds after he stops maintaining concentration.</p><p></p><p><strong>Terror (Su):</strong> As a standard action, Paora can make a melee touch attack that causes a creature to be assailed by nightmares only it can see. The creature provokes an attack of opportunity from Paora or an ally of Paora's choice. Creatures with more than 11 Hit Dice are unaffected. This is a mind-affecting fear effect. Paora can use this ability 6 times per day.</p><p></p><p>GEAR</p><p><em>+1 light crossbow, +1 unholy crossbow bolts</em> (x4), <em>bracers of armor +2, elemental gem, ring of protection +1</em>, plus 400 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5415331, member: 2795"] [b]A Trio of Villains[/b] This trio of villains work together as contract killers. Of the three, the elf Bricius isn't truly evil...yet. The nominal leader is Paora, a fey-touched human child with prodigious arcane power. [color=limegreen][i]The man's armor hangs loosely on his emaciated frame. His face is so thin it looks as if his flesh has been stretched taut across his skull. A mad light burns in his red-rimmed eyes. Despite his gaunt, sickly appearance, you can tell by the way he hefts his longsword and shield that he possesses great strength born of both desperation and skill at arms.[/i][/color] [sblock=Emyr Kendal the Hunger Dog] [b]CR[/b] 7; [b]XP[/b] 3,200 Human [url=http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Shielded-Fighter]shielded fighter[/url] 6/assassin 2 NE Medium humanoid [b]Init[/b] +0; [b]Senses[/b] Perception -2 DEFENSE [b]AC[/b] 18, touch 10, flat-footed 18 (+4 armor, +4 shield) [b]hp[/b] 62 (6d10+12 plus 2d8+4) [b]Fort[/b] +8, [b]Ref[/b] +4, [b]Will[/b] +4 [b]Defensive Abilities[/b] +1 save vs. poison, active defense, bravery +2, uncanny dodge OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] [i]+1 longsword[/i] +12/+7 (1d8+7/19-20), or [b]Melee[/b] [i]+1 longsword[/i] +12 (1d8+7/19-20) and shield bash +7 (1d4+5), or [b]Ranged[/b] masterwork composite [Str +4] longbow +7/+2 (1d8+3/x3, 110 ft. range increment) [b]Special Attacks[/b] death attack, poison use, sneak attack +1d6 STATISTICS [b]Str[/b] 18, [b]Dex[/b] 11, [b]Con[/b] 12, [b]Int[/b] 13, [b]Wis[/b] 6, [b]Cha[/b] 8 [b]Base Atk[/b] +7; [b]CMB[/b] +11 (+13 disarm & dirty trick); [b]CMD[/b] 21 (23 vs. disarm & dirty trick) [b]Feats[/b] Combat Expertise (B), Improved Dirty Trick (B), Improved Disarm, Improved Shield Bash (B), Intimidating Prowess, Iron Will, Shield Focus, Weapon Focus (longsword) (B), Weapon Specialization (longsword) (B) [b]Skills[/b] Acrobatics +3, Climb +11, Disguise +6, Intimidate +14, Ride +2, Stealth +8, Swim +7, Survival +7; [b]Armor Check Penalty[/b] -2 [b]Languages[/b] Common, Orc [b]SQ[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/templates/hungry-cr-0]hungry[/url] SPECIAL ABILITIES [b]Active Defense (Ex):[/b] Emyr gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn. [b]Hungry (Su):[/b] Emyr suffers from a supernatural disease that makes it impossible for him to sate his hunger. He is perpetually on the brink of starvation. [b]Shield Fighter (Ex):[/b] Emyr gains a +1 bonus on attack and damage rolls when making a shield bash. With a full-attack action, Emyr may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does. GEAR [i]+1 longsword, +1 heavy wooden shield, belt of protection +1, potion of cure moderate wounds, potion of shield of faith +3[/i], masterwork composite [Str +4] longbow, masterwork chain shirt, plus 500 gp [/sblock] [color=limegreen][i]The elf moves with grace and fluid ease, silently crossing from the door to the column. Then, with a flourish of his cape, he simply vanishes from sight. Somewhere farther to the left of where he just was, you hear a cruel laugh.[/i][/color] [sblock=Bricius Morcant] [b]CR[/b] 7; [b]XP[/b] 3,200 Elf [url=http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Acrobat]acrobat[/url] 6/shadowdancer 2 CN Medium humanoid [b]Init[/b] +4; [b]Senses[/b] darkvision 60 ft., low-light vision; Perception +13 DEFENSE [b]AC[/b] 20, touch 15, flat-footed 20 (+5 armor, +4 Dex, +1 dodge) [b]hp[/b] 55 (8d8+16) [b]Fort[/b] +4, [b]Ref[/b] +10, [b]Will[/b] +5 [b]Defensive Abilities[/b] +2 racial saving throw bonus vs. enchantment spells & effects, evasion, improved uncanny dodge; [b]Immune[/b] magic sleep effects OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] [i]+1 rapier[/i] +10 (1d6+1/18-20), or [b]Ranged[/b] masterwork longbow +10 (1d8/x3, 100 ft. range increment) [b]Special Attacks[/b] assault leader, sneak attack +3d6 STATISTICS [b]Str[/b] 10, [b]Dex[/b] 18, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 14, [b]Cha[/b] 12 [b]Base Atk[/b] +5; [b]CMB[/b] +5; [b]CMD[/b] 19 [b]Feats[/b] Combat Reflexes, Dodge, Mobility, Weapon Finesse [b]Skills[/b] Acrobatics +15, Bluff +12, Climb +9, Disable Device +13, Disguise +12, Escape Artist +15, Perception +13, Perform (dance) +6, Stealth +15; [b]Racial[/b] +2 Perception; [b]Armor Check Penalty[/b] -1 [b]Languages[/b] Common, Elven [b]SQ[/b] expert acrobat, expert leaper, fast stealth, hide in plain sight, second chance 2/day, weapon familiarity SPECIAL ABILITIES [b]Assault Leader (Ex):[/b] Once per day, when Bricius misses with an attack on a flanked opponent, he can designate a single ally who is also flanking the target that his attack missed. That ally can make a single melee attack against the opponent as an immediate action. [b]Expert Acrobat (Ex):[/b] Bricius does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When not wearing armor, Bricius gains a +2 competency bonus on Acrobatics and Fly skill checks. [b]Expert Leaper (Ex):[/b] When making jump checks, Bricius is always considered to have a running start. Also, when Bricius deliberately falls, a DC 15 Acrobatics check allows him to ignore the first 20 feet fallen, instead of the first 10 feet. [b]Fast Stealth (Ex):[/b] This ability allows Bricius to move at full speed using the Stealth skill without penalty. [b]Hide in Plain Sight (Su):[/b] Bricius can use the Stealth skill even while being observed. As long as he is within 10 feet of an area of dim light, a shadowdancer can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow. [b]Second Chance (Ex):[/b] Bricius can reroll any Acrobatics, Climb, or Fly skill check just made. This reroll is made at a -5 penalty. The acrobat must take the second result, even if it is worse. Bricius can use this ability only once on any given skill check. [b]Weapon Familiarity:[/b] Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. GEAR [i]+1 chain shirt, +1 rapier, dust of illusion, potion of bear's endurance, potion of shield of faith +3[/i], plus 500 gp [/sblock] [color=limegreen][i]The child before you can't be any older than 9 or so, but his clothes and accessories mark him as wealthy. There is also a disturbing confidence and intelligence behind his steely eyes, as if despite his few years he has experienced more than most men five times his age.[/i][/color] [sblock=Paora Mikaere] [b]CR[/b] 10; [b]XP[/b] 9,600 [url=http://www.d20pfsrd.com/bestiary/monster-listings/templates/fey-touched-cr-1]Fey-touched[/url] young human [url=http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/illusion/phantasm]phantasmist[/url] 11 LE Small fey (human) [b]Init[/b] +9; [b]Senses[/b] low-light vision; Perception -1 [b]Aura[/b] bedeviling (30-ft., 11 rounds/day) DEFENSE [b]AC[/b] 20, touch 18, flat-footed 14 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +1 size) [b]hp[/b] 47 (11d6+6) [b]Fort[/b] +3, [b]Ref[/b] +8, [b]Will[/b] +7 [b]Defensive Abilities[/b] +2 trait bonus to saving throws vs. divination effects; [b]DR[/b] 5/cold iron OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] terror touch +5 (special), or [b]Melee[/b] dagger +5 (1d3-1/19-20) [b]Ranged[/b] [i]+1 light crossbow[/i] +12 (1d6+1/19-20, 80-ft. range increment), or [b]Ranged[/b] [i]+1 light crossbow[/i] +12 (1d6+1 plus 2d6 vs. good/19-20, 80-ft. range increment) [b]Special Attacks[/b] terror 3/day [b]Spells Prepared (CL 11th):[/b] 6th (1+1)- [i]globe of invulnerability, phantasmal killer[/i] (Heightened) (DC 20) 5th (2+1)- [i]phantasmal web[/i] (DC 19), [i]summon monster V, waves of fatigue[/i] 4th (3+1)- [i]acid pit[/i] (DC 17), [url=http://www.d20pfsrd.com/magic/all-spells/b/boneshatter][i]boneshatter[/i][/url] (DC 17), [i]dimension door, greater invisibility[/i] 3rd (5+1)- [i]cloak of winds, dispel magic, fly, major image[/i] (DC 17), [i]stinking cloud[/i] (DC 16), [i]vampiric touch[/i] 2nd (5+1)- [i]darkvision, false life, mirror image, resist energy, see invisibility, spectral hand[/i] 1st (5+1)- [i]chill touch[/i] (DC 14), [i]grease, protection from good, shield, touch of gracelessness[/i] (DC 14), [i]ventriloquism[/i] (DC 15) 0 (4)- [i]detect magic, resistance, message, touch of fatigue[/i] (DC 13) [b]Opposition Schools[/b] enchantment, evocation STATISTICS [b]Str[/b] 9, [b]Dex[/b] 20, [b]Con[/b] 10, [b]Int[/b] 17, [b]Wis[/b] 8, [b]Cha[/b] 10 [b]Base Atk[/b] +5; [b]CMB[/b] +3; [b]CMD[/b] 25 [b]Feats[/b] Additional Traits, Arcane Blast, Craft Wondrous Item (B), Defensive Combat Training (B), Dodge, Eschew Materials, Heighten Spell (B), Improved Initiative, Scribe Scroll (B), Spell Focus (illusion) [b]Skills[/b] Fly +21, Knowledge (arcane) +17, Knowledge (dungeoneering) +17, Knowledge (nature) +17, Linguistics +17, Spellcraft +17, Stealth +9 [b]Traits[/b] Carefully Hidden, Desperate Focus [b]Languages[/b] Common, Abyssal, Aklo, Aquan, Auran, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon [b]SQ[/b] arcane bond, extended illusions SPECIAL ABILITIES [b]Bedeviling Aura (Su):[/b] Paora can emit a 30-foot aura that bedevils his enemies with phantasmal assailants. Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered to be flanked. This is a mind-affecting effect. Paora can use this ability for 11 rounds per day. These rounds do not need to be consecutive. [b]Carefully Hidden (Ex):[/b] Paora gains a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects. [b]Desperate Focus (Ex):[/b] Paora gains a +2 trait bonus on concentration checks. [b]Extended Illusions (Su):[/b] Any illusion spell Paora casts with a duration of "concentration" lasts 5 additional rounds after he stops maintaining concentration. [b]Terror (Su):[/b] As a standard action, Paora can make a melee touch attack that causes a creature to be assailed by nightmares only it can see. The creature provokes an attack of opportunity from Paora or an ally of Paora's choice. Creatures with more than 11 Hit Dice are unaffected. This is a mind-affecting fear effect. Paora can use this ability 6 times per day. GEAR [i]+1 light crossbow, +1 unholy crossbow bolts[/i] (x4), [i]bracers of armor +2, elemental gem, ring of protection +1[/i], plus 400 gp [/sblock] [/QUOTE]
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