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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5487639" data-attributes="member: 2795"><p><strong>The Bloat Zombie</strong></p><p></p><p>Before reading on, check out <a href="http://www.freakygaming.com/gallery/game_art/left_4_dead/boomer_abscess" target="_blank">this pic</a> over at FreakyGaming.com. It's my inspiration for this recent Chance Encounter from my <a href="http://spesmagna.com/products/quid-novi" target="_blank"><em>Quid Novi?</em></a> e-letter.</p><p></p><p><span style="color: limegreen">The creature lumbers into view, its gray, putrid flesh swollen and swaying as if bloated with liquid. Its bleary eyes swivel in your direction and something as much death rictus and grin twists its visage.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">"Lunch," it says, smacking its flaccid lips.</span></p><p></p><p>[sblock=Bloat Zombie Variant Template]</p><p>This variant zombie follows the normal rules for the zombie template, but with the following modifications:</p><p></p><p><strong>CR:</strong> Based on Hit Dice as normal zombie +1.</p><p></p><p><strong>Hit Dice:</strong> Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. The bloat zombie gains additional Hit Dice depending on the base creature's size. A Tiny or smaller creature gains +1 HD, Small gains +2 HD, Medium gains +4 HD, and Large or bigger gains +6 HD. Like regular zombies, bloat zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).</p><p></p><p><strong>Attacks:</strong> In addition to retaining all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature plus gaining the zombie's standard slam attack, a bloat zombie can expectorate gray bloat contagion as a ranged touch attack out to a range of 15 feet with no range increment.</p><p></p><p><strong>Special Attacks:</strong> A bloat zombie's natural attacks (including its slam attack) can afflict a target with gray bloat.</p><p></p><p><strong>Abilities:</strong> Str +4, Dex -2, Int -4, Cha +2. A bloat zombie has no Con score.</p><p></p><p><strong>Skills:</strong> The bloat zombie loses all skills associated with the base creature. A bloat zombie has points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for a bloat zombie: Climb, Intimidate, Perception, Sense Motive, and Stealth.</p><p></p><p><strong>Feats:</strong> A zombie loses all feats gained from class levels. It gains feats based on its adjusted Hit Dice, but bloat zombies are limited to combat feats, monster feats, and feats that adjust skill checks (such as Stealthy). All bloat zombies gain Toughness as a bonus feat.[/sblock]</p><p></p><p>[sblock=Bugbear Bloat Zombie]</p><p><strong>CR</strong> 4; <strong>XP</strong> 800</p><p>NE Medium undead</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft.; Perception +7</p><p></p><p>DEFENSES</p><p><strong>AC</strong> 13, touch 10, flat-footed 13 (+1 armor, +2 natural)</p><p><strong>hp</strong> 38 (7d8+7)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +5</p><p><strong>DR</strong> 10/slashing; <strong>Immune</strong> undead traits</p><p></p><p>OFFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> morningstar +8 (1d8+13), or</p><p><strong>Melee</strong> slam +9 (1d6+13 plus disease), or</p><p><strong>Ranged</strong> javelin +5 (1d6+5), or</p><p><strong>Ranged Touch</strong> gray bloat spittle +5 (disease)</p><p><strong>Special Attacks</strong> disease (Fort DC 15)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 20, <strong>Dex</strong> 11, <strong>Con</strong> --, <strong>Int</strong> 6, <strong>Wis</strong> 10, <strong>Cha</strong> 11</p><p><strong>Base Atk</strong> +5; <strong>CMB</strong> +8 (+10 sunder) (includes -2 modifer from Power Attack); <strong>CMD</strong> 20 (22 vs. sunder)</p><p><strong>Feats</strong> Ability Focus (disease), Improved Sunder, Power Attack, Toughness (B), Weapon Focus (slam)</p><p><strong>Skills</strong> Climb +9, Intimidate +7, Perception +7</p><p><strong>SQ</strong> staggered</p><p><strong>Languages</strong> Common, Goblin</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Staggered (Ex):</strong> Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> any</p><p><strong>Organization</strong> solitary, pair, or mob (3-9)</p><p><strong>Treasure</strong> standard (broken leather armor, morningstar, 3 javelins, other treasure)[/sblock]</p><p></p><p>[sblock=Gray Bloat Disease]</p><p><strong>Type</strong> disease, contact, injury; <strong>Save</strong> Fortitude DC 10 + 1/2 bloat zombie Hit Dice + Charisma modifier</p><p><strong>Onset</strong> 1 day; <strong>Frequency</strong> 1/day</p><p><strong>Effect</strong> 1d6 Dex and 1d6 Con damage; <strong>Cure</strong> --</p><p></p><p>The gray bloat is a horrible supernatural disease that only afflicts humanoids. Its victims swell with noxious gases and unwholesome fluids, suffering terrible pain in the process. Unlike normal diseases, gray bloat continues until the victim reaches Constitution 0 (and dies) or receives a <em>remove disease</em> spell or similar magic. A humanoid who dies from gray bloat rises as a bloat zombie 1d4 minutes after death unless the corpse is subjected to a <em>bless</em> spell or similar magic.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5487639, member: 2795"] [b]The Bloat Zombie[/b] Before reading on, check out [url=http://www.freakygaming.com/gallery/game_art/left_4_dead/boomer_abscess]this pic[/url] over at FreakyGaming.com. It's my inspiration for this recent Chance Encounter from my [url=http://spesmagna.com/products/quid-novi][i]Quid Novi?[/i][/url] e-letter. [color=limegreen]The creature lumbers into view, its gray, putrid flesh swollen and swaying as if bloated with liquid. Its bleary eyes swivel in your direction and something as much death rictus and grin twists its visage. "Lunch," it says, smacking its flaccid lips.[/color] [sblock=Bloat Zombie Variant Template] This variant zombie follows the normal rules for the zombie template, but with the following modifications: [b]CR:[/b] Based on Hit Dice as normal zombie +1. [b]Hit Dice:[/b] Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. The bloat zombie gains additional Hit Dice depending on the base creature's size. A Tiny or smaller creature gains +1 HD, Small gains +2 HD, Medium gains +4 HD, and Large or bigger gains +6 HD. Like regular zombies, bloat zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution). [b]Attacks:[/b] In addition to retaining all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature plus gaining the zombie's standard slam attack, a bloat zombie can expectorate gray bloat contagion as a ranged touch attack out to a range of 15 feet with no range increment. [b]Special Attacks:[/b] A bloat zombie's natural attacks (including its slam attack) can afflict a target with gray bloat. [b]Abilities:[/b] Str +4, Dex -2, Int -4, Cha +2. A bloat zombie has no Con score. [b]Skills:[/b] The bloat zombie loses all skills associated with the base creature. A bloat zombie has points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for a bloat zombie: Climb, Intimidate, Perception, Sense Motive, and Stealth. [b]Feats:[/b] A zombie loses all feats gained from class levels. It gains feats based on its adjusted Hit Dice, but bloat zombies are limited to combat feats, monster feats, and feats that adjust skill checks (such as Stealthy). All bloat zombies gain Toughness as a bonus feat.[/sblock] [sblock=Bugbear Bloat Zombie] [b]CR[/b] 4; [b]XP[/b] 800 NE Medium undead [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft.; Perception +7 DEFENSES [b]AC[/b] 13, touch 10, flat-footed 13 (+1 armor, +2 natural) [b]hp[/b] 38 (7d8+7) [b]Fort[/b] +2, [b]Ref[/b] +2, [b]Will[/b] +5 [b]DR[/b] 10/slashing; [b]Immune[/b] undead traits OFFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] morningstar +8 (1d8+13), or [b]Melee[/b] slam +9 (1d6+13 plus disease), or [b]Ranged[/b] javelin +5 (1d6+5), or [b]Ranged Touch[/b] gray bloat spittle +5 (disease) [b]Special Attacks[/b] disease (Fort DC 15) STATISTICS [b]Str[/b] 20, [b]Dex[/b] 11, [b]Con[/b] --, [b]Int[/b] 6, [b]Wis[/b] 10, [b]Cha[/b] 11 [b]Base Atk[/b] +5; [b]CMB[/b] +8 (+10 sunder) (includes -2 modifer from Power Attack); [b]CMD[/b] 20 (22 vs. sunder) [b]Feats[/b] Ability Focus (disease), Improved Sunder, Power Attack, Toughness (B), Weapon Focus (slam) [b]Skills[/b] Climb +9, Intimidate +7, Perception +7 [b]SQ[/b] staggered [b]Languages[/b] Common, Goblin SPECIAL ABILITIES [b]Staggered (Ex):[/b] Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action. ECOLOGY [b]Environment[/b] any [b]Organization[/b] solitary, pair, or mob (3-9) [b]Treasure[/b] standard (broken leather armor, morningstar, 3 javelins, other treasure)[/sblock] [sblock=Gray Bloat Disease] [b]Type[/b] disease, contact, injury; [b]Save[/b] Fortitude DC 10 + 1/2 bloat zombie Hit Dice + Charisma modifier [b]Onset[/b] 1 day; [b]Frequency[/b] 1/day [b]Effect[/b] 1d6 Dex and 1d6 Con damage; [b]Cure[/b] -- The gray bloat is a horrible supernatural disease that only afflicts humanoids. Its victims swell with noxious gases and unwholesome fluids, suffering terrible pain in the process. Unlike normal diseases, gray bloat continues until the victim reaches Constitution 0 (and dies) or receives a [i]remove disease[/i] spell or similar magic. A humanoid who dies from gray bloat rises as a bloat zombie 1d4 minutes after death unless the corpse is subjected to a [i]bless[/i] spell or similar magic.[/sblock] [/QUOTE]
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