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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5498393" data-attributes="member: 2795"><p><strong>The Deadly Doll</strong></p><p></p><p><span style="color: limegreen">For a recent <a href="http://spesmagna.com/products/quid-novi" target="_blank"><em>Quid Novi?</em></a>, I couldn't help but work up another <a href="http://www.d20pfsrd.com/gamemastering/haunts" target="_blank">haunt</a>. I'm intrigued by the idea of haunts, a sort of cross between an undead monster and a trap. I've taken a few liberties with the rules for haunts when creating the Deadly Doll.</span></p><p></p><p>[sblock=The Deadly Doll]</p><p><strong>CR</strong> 5; <strong>XP</strong> 1,600</p><p>NE haunt (effect limited to humanoid creature who touches the doll); persistent</p><p><strong>Caster Level</strong> 9th</p><p><strong>Notice</strong> Perception DC 18 (the doll whispers to the holder)</p><p><strong>hp</strong> 22; <strong>Weakness</strong> triggered by touch; <strong>Trigger</strong> touch; <strong>Reset</strong> 1 day </p><p></p><p><strong>Effect</strong> The haunt is triggered by picking up the doll. The target must succeed a DC 17 Will save or be dominated as per the spell <em>dominate person</em>. The dominated person must use the doll to lure a child and then murder the child.</p><p></p><p><strong>Destruction</strong> The doll must be burned after succeeding with a <em>remove curse</em> against DC 20. Otherwise, the burnt doll will reappear 1d6 miles away from the burn site after 24 hours. Casting <em>break enchantment</em> against DC 20 can free a creature from the <em>dominate person</em> effect.</p><p></p><p><strong>Background</strong> Once upon a dark time, an evil man crafted toys in order to lure children into his deadly clutches. Eventually, the outraged and vengeful community upon which the evil man preyed uncovered his wickedness. He suffered horribly at the mob's hands before dying. Unfortunately, his death did not end his terror. The evil man's basest desires survived death, infecting one of his many dolls. The Deadly Doll now serves as a focus for the evil man's monstrous appetite for murder.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5498393, member: 2795"] [b]The Deadly Doll[/b] [color=limegreen]For a recent [url=http://spesmagna.com/products/quid-novi][i]Quid Novi?[/i][/url], I couldn't help but work up another [url=http://www.d20pfsrd.com/gamemastering/haunts ]haunt[/url]. I'm intrigued by the idea of haunts, a sort of cross between an undead monster and a trap. I've taken a few liberties with the rules for haunts when creating the Deadly Doll.[/color] [sblock=The Deadly Doll] [b]CR[/b] 5; [b]XP[/b] 1,600 NE haunt (effect limited to humanoid creature who touches the doll); persistent [b]Caster Level[/b] 9th [b]Notice[/b] Perception DC 18 (the doll whispers to the holder) [b]hp[/b] 22; [b]Weakness[/b] triggered by touch; [b]Trigger[/b] touch; [b]Reset[/b] 1 day [b]Effect[/b] The haunt is triggered by picking up the doll. The target must succeed a DC 17 Will save or be dominated as per the spell [i]dominate person[/i]. The dominated person must use the doll to lure a child and then murder the child. [b]Destruction[/b] The doll must be burned after succeeding with a [i]remove curse[/i] against DC 20. Otherwise, the burnt doll will reappear 1d6 miles away from the burn site after 24 hours. Casting [i]break enchantment[/i] against DC 20 can free a creature from the [i]dominate person[/i] effect. [b]Background[/b] Once upon a dark time, an evil man crafted toys in order to lure children into his deadly clutches. Eventually, the outraged and vengeful community upon which the evil man preyed uncovered his wickedness. He suffered horribly at the mob's hands before dying. Unfortunately, his death did not end his terror. The evil man's basest desires survived death, infecting one of his many dolls. The Deadly Doll now serves as a focus for the evil man's monstrous appetite for murder.[/sblock] [/QUOTE]
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