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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5499501" data-attributes="member: 2795"><p><strong>Saltar Anura, Boggard Summoner</strong></p><p></p><p><span style="color: limegreen">Saltar Anura leads a vicious band of boggards and lizard folk. He maintains control over his underlings by threats, violence, and kept promises for loot and bloodshed. Aiding him are Oavpa, a lizardfolk antipaladin, and Apoblnta, a boggard oracle. To complete Saltar's band, add 8 boggards and 12 lizard folk for another 9,600 XP worth of creatures. This puts the entire crew a little above a CR 11 encounter if everything happens at once.</span></p><p></p><p>[sblock=Saltar Anura]</p><p>Boggard summoner 4</p><p><strong>CR</strong> 6; <strong>XP</strong> 2,400</p><p>CE Medium humanoid (boggard)</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +3</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 18, touch 10, flat-footed 18 (+5 armor, +3 natural)</p><p><strong>hp</strong> 66 (7d8+35)</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +2, <strong>Will</strong> +4</p><p><strong>Defensive Abilities</strong> shield ally</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 20 ft., swim 30 ft.</p><p><strong>Melee</strong> masterwork morningstar +9 (1d8+3), tongue +2 touch (sticky tongue), or</p><p><strong>Ranged</strong> masterwork light crossbow +6 (1d8+1, 80 ft. range increment)</p><p><strong>Special Attacks</strong> Dirty Fighter, terrifying croak</p><p><strong>Spell-Like Abilities (CL 4th):</strong></p><p>5/day - <em>summon monster II</em></p><p><strong>Summoner Spells Known (CL 6th):</strong></p><p>2nd (2/day)- <em>cat's grace, invisibility</em></p><p>1st (4/day)- <em>daze monster</em> (Will 13), <em>enlarge person, protection from good, shield</em></p><p>0 - <em>acid splash, detect magic, guidance, message, read magic, resistance</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 15, <strong>Dex</strong> 11, <strong>Con</strong> 18, <strong>Int</strong> 10, <strong>Wis</strong> 9, <strong>Cha</strong> 15</p><p><strong>Base Atk</strong> +5; <strong>CMB</strong> +7; <strong>CMD</strong> 17</p><p><strong>Feats</strong> Ability Focus (terrifying croak), Additional Traits, Toughness, Weapon Focus (morningstar)</p><p><strong>Traits</strong> Dirty Fighter, Magical Knack</p><p><strong>Skills</strong> Acrobatics +4 (+20 jumping), Knowledge (nature) +7, Perception +3, Spellcraft +7, Stealth +3 (+11 in swamps), Swim +6 (+14 to perform a special action or avoid a hazard); <strong>Racial Modifiers</strong> +16 Acrobatics when jumping, +4 Perception, +8 Swim to perform a special action or avoid a hazard, +8 Stealth in swamps</p><p><strong>Languages</strong> Boggard</p><p><strong>SQ</strong> bond senses, hold breath, life link, swamp stride</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Hold Breath (Ex):</strong> Saltar can hold his breath for a number of rounds equal to four times its Constitution score before he risks drowning or suffocating.</p><p></p><p><strong>Shield Ally (Ex):</strong> Whenever Saltar is within his eidolon’s reach, he receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.</p><p></p><p><strong>Sticky Tongue (Ex):</strong> A creature hit Saltar's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete Saltar's actual hit points). Saltar cannot move more than 10 feet away from the target, but Saltar can release its tongue as a free action. Saltar cannot pull targets toward him with his tongue.</p><p></p><p><strong>Swamp Stride (Ex):</strong> Saltar moves through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects Saltar normally.</p><p></p><p><strong>Terrifying Croak (Su):</strong> Once per hour, Saltar, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the Saltar must make a DC 17 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by Saltar's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.</p><p></p><p>GEAR</p><p><em>+1 chain shirt, +1 crossbow bolt</em> (x15), <em>elixir of truth, potion of cure moderate wounds, potion of shield of faith +2</em>, masterwork morningstar, masterwork light crossbow, leather tabard with 4 bloodstones (120 gp), 2 pp, 20 gp</p><p>[/sblock]</p><p></p><p>[sblock=Batpaxos]</p><p>Saltar's quadruped eidolon</p><p>CE Medium outsider</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft., scent; Perception +7</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)</p><p><strong>hp</strong> 22 (3d10+6)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +1</p><p><strong>Defensive Abilities</strong> evasion</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 40 ft., swim 40 ft.</p><p><strong>Melee</strong> bite +5 (1d6+2), 2 claws (1d4+2), or</p><p><strong>Melee</strong> bite +4 (1d6+4), 2 claws (1d4+4) (Power Attack)</p><p><strong>Special Attacks</strong> pounce</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 15, <strong>Dex</strong> 15, <strong>Con</strong> 15, <strong>Int</strong> 7, <strong>Wis</strong> 10, <strong>Cha</strong> 11</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +5 (+7 with drag); <strong>CMD</strong> 17 (19 vs. drag, 21 vs. trip)</p><p><strong>Feats</strong> Improved Drag, Power Attack</p><p><strong>Skills</strong> Acrobatics +17 (+21 jumping), Perception +7, Stealth +9, Swim +9 (+17 to perform a special action or avoid a hazard); <strong>Racial Modifiers</strong> +8 Acrobatics (+12 when jumping), +8 Swim to perform a special action or avoid a hazard</p><p><strong>Languages</strong> Boggard</p><p><strong>Evolutions</strong> ability increase (Con), bite, claws x2, limbs (legs) x2, pounce, skilled (Acrobatics), swim</p><p><strong>SQ</strong> link, share spells[/sblock]</p><p></p><p>[sblock=Oavpa]</p><p>Lizardfolk antipaladin 3</p><p><strong>CR</strong> 4; <strong>XP</strong> 1,200</p><p>CE Medium humanoid (reptilian)</p><p><strong>Init</strong> -1; <strong>Senses</strong> Perception +6</p><p><strong>Aura</strong> cowardice (10-ft. radius)</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 21, touch 9, flat-footed 21 (+5 armor, -1 Dex, +5 natural, +2 shield)</p><p><strong>hp</strong> 33 (2d8+2 plus 3d10+6)</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +5, <strong>Will</strong> +7</p><p><strong>Defensive Abilities</strong> unholy resilience; <strong>Immune</strong> disease</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 20 ft., swim 10 ft.</p><p><strong>Melee</strong> masterwork scorpion whip +8 (1d4+3, 15 ft. reach), claw +5 (1d4+1 plus disease), bite +5 (1d6+1 plus disease), or </p><p><strong>Melee</strong> claw +7 (1d4+3 plus disease), bite +7 (1d6+3 plus disease), or</p><p><strong>Ranged</strong> javelin +3 (1d6+3, 30 ft. range increment)</p><p><strong>Special Attacks</strong> smite good 1/day, touch of corruption 1d6 plus shaken for 3 rounds (Fort 13) 3/day</p><p><strong>Spell-Like Abilities (CL 3rd):</strong></p><p>At will - <em>detect good</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 17, <strong>Dex</strong> 8, <strong>Con</strong> 13, <strong>Int</strong> 11, <strong>Wis</strong> 12, <strong>Cha</strong> 14</p><p><strong>Base Atk</strong> +4; <strong>CMB</strong> +7 (+9 disarm with whip); <strong>CMD</strong> 16</p><p><strong>Feats</strong> Exotic Weapon Proficiency (whip), Improved Natural Attack (bite), Multiattack</p><p><strong>Skills</strong> Acrobatics +4, Intimidate +7, Linguistics +4, Perception +6, Sense Motive +6, Swim +5 (+13 Swim to perform a special action or avoid a hazard); <strong>Racial Modifiers</strong> +4 Acrobatics, +8 Swim to perform a special action or avoid a hazard</p><p><strong>Languages</strong> Boggard, Draconic</p><p><strong>SQ</strong> hold breath, plague bringer</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Aura of Cowardice (Su):</strong> Oavpa radiates a palpably daunting aura that causes all enemies within 10 feet to take a -4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of Oavpa. This ability functions only while Oavpa remains conscious, not if he is unconscious or dead.</p><p></p><p><strong>Bloodroot Poison:</strong> Two of Oavpa's javelins are envenomed.</p><p></p><p><em>Type</em> poison, injury; <em>Save</em> Fortitude DC 12; <em>Onset</em> 1 round; <em>Frequency</em> 1/round for 4 rounds; <em>Effect</em> 1 Con damage and 1 Wis damage; <em>Cure</em> 1 save</p><p></p><p><strong>Greenscale Disease (Ex):</strong> This disgusting disease causes patches of skin to harden and crack, weeping greenish pus and covering the body with putrid, scale-like patterns. Oavpa is a carrier of this disease, but it does not affect him.</p><p></p><p><em>Type</em> disease, injury; <em>Save</em> Fortitude DC 15; <em>Onset</em> 1d6 days; <em>Frequency</em> 1/week; <em>Effect</em> 1d2 Cha damage and 1d2 Dex damage, target must make a second Fort save or 1 point of the Cha damage is drain instead; <em>Cure</em> 2 consecutive saves</p><p></p><p><strong>Hold Breath (Ex):</strong> Oavpa can hold his breath for a number of rounds equal to 4 times his Constitution score before he risks drowning.</p><p></p><p><strong>Smite Good (Su):</strong> As a swift action, Oavpa chooses one target within sight to smite. If this target is good, the antipaladin adds +2 on his attack rolls and adds +3 on all damage rolls made against the target of his smite. In addition, while smite good is in effect, the antipaladin gains a +2 deflection bonus to his AC against attacks made by the target of the smite.</p><p></p><p><strong>Touch of Corruption (Su):</strong> Oavpa surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. He can use this ability 3 times per day. As a touch attack, an antipaladin can cause 1d6 points of damage. Using this ability is a standard action that does not provoke attacks of opportunity.</p><p></p><p>GEAR</p><p>divine scroll (<em>bull's strength</em>), masterwork scale mail, darkwood heavy wooden shield, masterwork scorpion whip, masterwork silver dagger, javelins (x4), thunderstones (x4), bracelet with three white pearls (300 gp), 8 gp</p><p>[/sblock]</p><p></p><p>[sblock=Apoblnta]</p><p>Boggard oracle of battle 2</p><p><strong>CR</strong> 4; <strong>XP</strong> 1,200</p><p>CE Medium humanoid (boggard)</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +11</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 17, touch 10, flat-footed 17 (+4 armor, +3 natural)</p><p><strong>hp</strong> 37 (5d8+15)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +1, <strong>Will</strong> +6; +4 vs. disease</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 20 ft., swim 30 ft.</p><p><strong>Melee</strong> morningstar +4 (1d8+1), tongue -1 touch (sticky tongue), or</p><p><strong>Ranged</strong> masterwork heavy crossbow +4 (1d10/19-20, range increment 120 ft.), or</p><p><strong>Ranged</strong> heavy crossbow +4 (1d10+1 nonlethal plus 1d6 nonlethal/19-20, range increment 120 ft.)</p><p><strong>Special Attacks</strong> surprising charge, terrifying croak</p><p><strong>Oracle Spells Known (CL 2nd):</strong></p><p>1st (5/day)- <em>bane</em> (Will 13), <em>comprehend languages, cure light wounds</em></p><p>0 - <em>bleed</em> (Will 12), <em>detect magic, guidance, read magic, resistance</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 13, <strong>Dex</strong> 11, <strong>Con</strong> 14, <strong>Int</strong> 10, <strong>Wis</strong> 15, <strong>Cha</strong> 14</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +4; <strong>CMD</strong> 14</p><p><strong>Feats</strong> Point Blank Shot, Rapid Reload (heavy crossbow), Toughness</p><p><strong>Skills</strong> Acrobatics +4 (+20 jumping), Heal +7, Intimidate +7, Knowledge (religion) +5, Perception +11, Spellcraft +5, Stealth +3 (+11 in swamps), Swim +3 (+11 to perform a special action or avoid a hazard); <strong>Racial Modifiers</strong> +16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps, +8 Swim to perform a special action or avoid a hazard</p><p><strong>Languages</strong> Boggard</p><p><strong>SQ</strong> hold breath, oracle's curse (wasting), swamp stride</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Hold Breath (Ex):</strong> Apoblnta can hold her breath for a number of rounds equal to four times her Constitution score before she risks drowning or suffocating.</p><p></p><p><strong>Sticky Tongue (Ex):</strong> A creature hit by Apoblnta's tongue attack cannot move more than 10 feet away from her and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). Apoblnta cannot move more than 10 feet away from the target, but she can release her tongue as a free action. Apoblnta cannot pull targets toward her with her tongue.</p><p></p><p><strong>Surprising Charge (Ex):</strong> Once per day, Apoblnta can move up to her speed as an immediate action.</p><p></p><p><strong>Swamp Stride (Ex):</strong> Apoblnta can move through any sort of natural difficult terrain at her normal speed while within a swamp. Magically altered terrain affects Apoblnta normally.</p><p></p><p><strong>Terrifying Croak (Su):</strong> Once per hour, Apoblnta can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of Apoblnta must make a DC 15 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by Apoblnta's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.</p><p></p><p><strong>Wasting Curse:</strong> Apoblnta's body is slowly rotting away. She takes a -4 penalty on Charisma-based skill checks, except for Intimidate. She gains a +4 competence bonus on saves made against disease.</p><p></p><p>GEAR</p><p><em>+1 merciful crossbow bolts</em> (x5), divine scroll (<em>defending bone, shield other</em>), masterwork hide shirt, masterwork heavy crossbow, silver bracer (75 gp), 5 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5499501, member: 2795"] [b]Saltar Anura, Boggard Summoner[/b] [color=limegreen]Saltar Anura leads a vicious band of boggards and lizard folk. He maintains control over his underlings by threats, violence, and kept promises for loot and bloodshed. Aiding him are Oavpa, a lizardfolk antipaladin, and Apoblnta, a boggard oracle. To complete Saltar's band, add 8 boggards and 12 lizard folk for another 9,600 XP worth of creatures. This puts the entire crew a little above a CR 11 encounter if everything happens at once.[/color] [sblock=Saltar Anura] Boggard summoner 4 [b]CR[/b] 6; [b]XP[/b] 2,400 CE Medium humanoid (boggard) [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft., low-light vision; Perception +3 DEFENSE [b]AC[/b] 18, touch 10, flat-footed 18 (+5 armor, +3 natural) [b]hp[/b] 66 (7d8+35) [b]Fort[/b] +8, [b]Ref[/b] +2, [b]Will[/b] +4 [b]Defensive Abilities[/b] shield ally OFFENSE [b]Speed[/b] 20 ft., swim 30 ft. [b]Melee[/b] masterwork morningstar +9 (1d8+3), tongue +2 touch (sticky tongue), or [b]Ranged[/b] masterwork light crossbow +6 (1d8+1, 80 ft. range increment) [b]Special Attacks[/b] Dirty Fighter, terrifying croak [b]Spell-Like Abilities (CL 4th):[/b] 5/day - [i]summon monster II[/i] [b]Summoner Spells Known (CL 6th):[/b] 2nd (2/day)- [i]cat's grace, invisibility[/i] 1st (4/day)- [i]daze monster[/i] (Will 13), [i]enlarge person, protection from good, shield[/i] 0 - [i]acid splash, detect magic, guidance, message, read magic, resistance[/i] STATISTICS [b]Str[/b] 15, [b]Dex[/b] 11, [b]Con[/b] 18, [b]Int[/b] 10, [b]Wis[/b] 9, [b]Cha[/b] 15 [b]Base Atk[/b] +5; [b]CMB[/b] +7; [b]CMD[/b] 17 [b]Feats[/b] Ability Focus (terrifying croak), Additional Traits, Toughness, Weapon Focus (morningstar) [b]Traits[/b] Dirty Fighter, Magical Knack [b]Skills[/b] Acrobatics +4 (+20 jumping), Knowledge (nature) +7, Perception +3, Spellcraft +7, Stealth +3 (+11 in swamps), Swim +6 (+14 to perform a special action or avoid a hazard); [b]Racial Modifiers[/b] +16 Acrobatics when jumping, +4 Perception, +8 Swim to perform a special action or avoid a hazard, +8 Stealth in swamps [b]Languages[/b] Boggard [b]SQ[/b] bond senses, hold breath, life link, swamp stride SPECIAL ABILITIES [b]Hold Breath (Ex):[/b] Saltar can hold his breath for a number of rounds equal to four times its Constitution score before he risks drowning or suffocating. [b]Shield Ally (Ex):[/b] Whenever Saltar is within his eidolon’s reach, he receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. [b]Sticky Tongue (Ex):[/b] A creature hit Saltar's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete Saltar's actual hit points). Saltar cannot move more than 10 feet away from the target, but Saltar can release its tongue as a free action. Saltar cannot pull targets toward him with his tongue. [b]Swamp Stride (Ex):[/b] Saltar moves through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects Saltar normally. [b]Terrifying Croak (Su):[/b] Once per hour, Saltar, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the Saltar must make a DC 17 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by Saltar's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus. GEAR [i]+1 chain shirt, +1 crossbow bolt[/i] (x15), [i]elixir of truth, potion of cure moderate wounds, potion of shield of faith +2[/i], masterwork morningstar, masterwork light crossbow, leather tabard with 4 bloodstones (120 gp), 2 pp, 20 gp [/sblock] [sblock=Batpaxos] Saltar's quadruped eidolon CE Medium outsider [b]Init[/b] +2; [b]Senses[/b] darkvision 60 ft., scent; Perception +7 DEFENSE [b]AC[/b] 16, touch 12, flat-footed 14 (+2 Dex, +4 natural) [b]hp[/b] 22 (3d10+6) [b]Fort[/b] +5, [b]Ref[/b] +5, [b]Will[/b] +1 [b]Defensive Abilities[/b] evasion OFFENSE [b]Speed[/b] 40 ft., swim 40 ft. [b]Melee[/b] bite +5 (1d6+2), 2 claws (1d4+2), or [b]Melee[/b] bite +4 (1d6+4), 2 claws (1d4+4) (Power Attack) [b]Special Attacks[/b] pounce STATISTICS [b]Str[/b] 15, [b]Dex[/b] 15, [b]Con[/b] 15, [b]Int[/b] 7, [b]Wis[/b] 10, [b]Cha[/b] 11 [b]Base Atk[/b] +3; [b]CMB[/b] +5 (+7 with drag); [b]CMD[/b] 17 (19 vs. drag, 21 vs. trip) [b]Feats[/b] Improved Drag, Power Attack [b]Skills[/b] Acrobatics +17 (+21 jumping), Perception +7, Stealth +9, Swim +9 (+17 to perform a special action or avoid a hazard); [b]Racial Modifiers[/b] +8 Acrobatics (+12 when jumping), +8 Swim to perform a special action or avoid a hazard [b]Languages[/b] Boggard [b]Evolutions[/b] ability increase (Con), bite, claws x2, limbs (legs) x2, pounce, skilled (Acrobatics), swim [b]SQ[/b] link, share spells[/sblock] [sblock=Oavpa] Lizardfolk antipaladin 3 [b]CR[/b] 4; [b]XP[/b] 1,200 CE Medium humanoid (reptilian) [b]Init[/b] -1; [b]Senses[/b] Perception +6 [b]Aura[/b] cowardice (10-ft. radius) DEFENSE [b]AC[/b] 21, touch 9, flat-footed 21 (+5 armor, -1 Dex, +5 natural, +2 shield) [b]hp[/b] 33 (2d8+2 plus 3d10+6) [b]Fort[/b] +9, [b]Ref[/b] +5, [b]Will[/b] +7 [b]Defensive Abilities[/b] unholy resilience; [b]Immune[/b] disease OFFENSE [b]Speed[/b] 20 ft., swim 10 ft. [b]Melee[/b] masterwork scorpion whip +8 (1d4+3, 15 ft. reach), claw +5 (1d4+1 plus disease), bite +5 (1d6+1 plus disease), or [b]Melee[/b] claw +7 (1d4+3 plus disease), bite +7 (1d6+3 plus disease), or [b]Ranged[/b] javelin +3 (1d6+3, 30 ft. range increment) [b]Special Attacks[/b] smite good 1/day, touch of corruption 1d6 plus shaken for 3 rounds (Fort 13) 3/day [b]Spell-Like Abilities (CL 3rd):[/b] At will - [i]detect good[/i] STATISTICS [b]Str[/b] 17, [b]Dex[/b] 8, [b]Con[/b] 13, [b]Int[/b] 11, [b]Wis[/b] 12, [b]Cha[/b] 14 [b]Base Atk[/b] +4; [b]CMB[/b] +7 (+9 disarm with whip); [b]CMD[/b] 16 [b]Feats[/b] Exotic Weapon Proficiency (whip), Improved Natural Attack (bite), Multiattack [b]Skills[/b] Acrobatics +4, Intimidate +7, Linguistics +4, Perception +6, Sense Motive +6, Swim +5 (+13 Swim to perform a special action or avoid a hazard); [b]Racial Modifiers[/b] +4 Acrobatics, +8 Swim to perform a special action or avoid a hazard [b]Languages[/b] Boggard, Draconic [b]SQ[/b] hold breath, plague bringer SPECIAL ABILITIES [b]Aura of Cowardice (Su):[/b] Oavpa radiates a palpably daunting aura that causes all enemies within 10 feet to take a -4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of Oavpa. This ability functions only while Oavpa remains conscious, not if he is unconscious or dead. [b]Bloodroot Poison:[/b] Two of Oavpa's javelins are envenomed. [i]Type[/i] poison, injury; [i]Save[/i] Fortitude DC 12; [i]Onset[/i] 1 round; [i]Frequency[/i] 1/round for 4 rounds; [i]Effect[/i] 1 Con damage and 1 Wis damage; [i]Cure[/i] 1 save [b]Greenscale Disease (Ex):[/b] This disgusting disease causes patches of skin to harden and crack, weeping greenish pus and covering the body with putrid, scale-like patterns. Oavpa is a carrier of this disease, but it does not affect him. [i]Type[/i] disease, injury; [i]Save[/i] Fortitude DC 15; [i]Onset[/i] 1d6 days; [i]Frequency[/i] 1/week; [i]Effect[/i] 1d2 Cha damage and 1d2 Dex damage, target must make a second Fort save or 1 point of the Cha damage is drain instead; [i]Cure[/i] 2 consecutive saves [b]Hold Breath (Ex):[/b] Oavpa can hold his breath for a number of rounds equal to 4 times his Constitution score before he risks drowning. [b]Smite Good (Su):[/b] As a swift action, Oavpa chooses one target within sight to smite. If this target is good, the antipaladin adds +2 on his attack rolls and adds +3 on all damage rolls made against the target of his smite. In addition, while smite good is in effect, the antipaladin gains a +2 deflection bonus to his AC against attacks made by the target of the smite. [b]Touch of Corruption (Su):[/b] Oavpa surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. He can use this ability 3 times per day. As a touch attack, an antipaladin can cause 1d6 points of damage. Using this ability is a standard action that does not provoke attacks of opportunity. GEAR divine scroll ([i]bull's strength[/i]), masterwork scale mail, darkwood heavy wooden shield, masterwork scorpion whip, masterwork silver dagger, javelins (x4), thunderstones (x4), bracelet with three white pearls (300 gp), 8 gp [/sblock] [sblock=Apoblnta] Boggard oracle of battle 2 [b]CR[/b] 4; [b]XP[/b] 1,200 CE Medium humanoid (boggard) [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft., low-light vision; Perception +11 DEFENSE [b]AC[/b] 17, touch 10, flat-footed 17 (+4 armor, +3 natural) [b]hp[/b] 37 (5d8+15) [b]Fort[/b] +5, [b]Ref[/b] +1, [b]Will[/b] +6; +4 vs. disease OFFENSE [b]Speed[/b] 20 ft., swim 30 ft. [b]Melee[/b] morningstar +4 (1d8+1), tongue -1 touch (sticky tongue), or [b]Ranged[/b] masterwork heavy crossbow +4 (1d10/19-20, range increment 120 ft.), or [b]Ranged[/b] heavy crossbow +4 (1d10+1 nonlethal plus 1d6 nonlethal/19-20, range increment 120 ft.) [b]Special Attacks[/b] surprising charge, terrifying croak [b]Oracle Spells Known (CL 2nd):[/b] 1st (5/day)- [i]bane[/i] (Will 13), [i]comprehend languages, cure light wounds[/i] 0 - [i]bleed[/i] (Will 12), [i]detect magic, guidance, read magic, resistance[/i] STATISTICS [b]Str[/b] 13, [b]Dex[/b] 11, [b]Con[/b] 14, [b]Int[/b] 10, [b]Wis[/b] 15, [b]Cha[/b] 14 [b]Base Atk[/b] +3; [b]CMB[/b] +4; [b]CMD[/b] 14 [b]Feats[/b] Point Blank Shot, Rapid Reload (heavy crossbow), Toughness [b]Skills[/b] Acrobatics +4 (+20 jumping), Heal +7, Intimidate +7, Knowledge (religion) +5, Perception +11, Spellcraft +5, Stealth +3 (+11 in swamps), Swim +3 (+11 to perform a special action or avoid a hazard); [b]Racial Modifiers[/b] +16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps, +8 Swim to perform a special action or avoid a hazard [b]Languages[/b] Boggard [b]SQ[/b] hold breath, oracle's curse (wasting), swamp stride SPECIAL ABILITIES [b]Hold Breath (Ex):[/b] Apoblnta can hold her breath for a number of rounds equal to four times her Constitution score before she risks drowning or suffocating. [b]Sticky Tongue (Ex):[/b] A creature hit by Apoblnta's tongue attack cannot move more than 10 feet away from her and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). Apoblnta cannot move more than 10 feet away from the target, but she can release her tongue as a free action. Apoblnta cannot pull targets toward her with her tongue. [b]Surprising Charge (Ex):[/b] Once per day, Apoblnta can move up to her speed as an immediate action. [b]Swamp Stride (Ex):[/b] Apoblnta can move through any sort of natural difficult terrain at her normal speed while within a swamp. Magically altered terrain affects Apoblnta normally. [b]Terrifying Croak (Su):[/b] Once per hour, Apoblnta can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of Apoblnta must make a DC 15 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by Apoblnta's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus. [b]Wasting Curse:[/b] Apoblnta's body is slowly rotting away. She takes a -4 penalty on Charisma-based skill checks, except for Intimidate. She gains a +4 competence bonus on saves made against disease. GEAR [i]+1 merciful crossbow bolts[/i] (x5), divine scroll ([i]defending bone, shield other[/i]), masterwork hide shirt, masterwork heavy crossbow, silver bracer (75 gp), 5 gp [/sblock] [/QUOTE]
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