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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5624308" data-attributes="member: 2795"><p>A sneak preview excerpted from July's <a href="http://spesmagna.com/products/quid-novi" target="_blank"><em>Quid Novi?</em></a>. Psionics content from <a href="http://dreamscarredpress.com/dragonfly/index.php" target="_blank">Dreamscarred Press</a>'s <em>Psionics Unleashed</em>.</p><p></p><p>[sblock=Timatheof]</p><p><strong>CR</strong> 3; <strong>XP</strong> 800</p><p>LE Small aberration (psionic)</p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 90 ft., scent; Perception +12</p><p> </p><p>DEFENSES</p><p><strong>AC</strong> 17, touch 16, flat-footed 12 (+3 Dex, +2 insight, +1 natural, +1 size)</p><p><strong>hp</strong> 22 (5d8)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +8, <strong>Will</strong> +8</p><p></p><p>OFFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> piercing tongue +9 (1d3 plus steal time)</p><p><strong>Reach</strong> 10 ft. (piercing tongue only)</p><p><strong>Psi-Like Abilities (ML 5th):</strong></p><p>Constant - <em>defensive precognition</em> (+2 insight bonus to AC and saves), <em>offensive precognition</em> (+2 insight bonus to attack rolls)</p><p>At will - <em>precognition</em></p><p>1/day - <em>recall agony</em> (4d6, Will half 14)</p><p><em>N.B.</em> Bonuses for <em>defensive</em> and <em>offensive precognition</em> are included in this stat block. The <em>defensive precognition</em> bonuses do not apply if the timatheof is caught flat-footed.</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 11, <strong>Dex</strong> 17, <strong>Con</strong> 10, <strong>Int</strong> 14, <strong>Wis</strong> 14, <strong>Cha</strong> 13</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +2; <strong>CMD</strong> 15</p><p><strong>Feats</strong> Improved Intiative, Lightning Reflexes, Weapon Finesse</p><p><strong>Skills</strong> Acrobatics +11, Climb +8, Knowledge (pick one) +10, Perception +12, Sense Motive +12, Stealth +15; <strong>Racial Modifiers</strong> +2 Perception, +2 Sense Motive, +4 Stealth (due to size)</p><p><strong>Languages</strong> Undercommon plus two others</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Steal Time (Su):</strong> A creature struck by a timatheof's piercing tongue must make a DC 13 Will save or have some of its time stolen. A creature affected by steal time loses a move action on its next turn. The timatheof converts and stores this stolen temporal energy. Each stolen move action equals one stored point of temporal energy, and a timatheof cannot store more than its Hit Dice in temporal energy points. A timatheof uses stored temporal energy as a swift action for the following effects:</p><p></p><p><em>2 points:</em> Take an extra move action.</p><p><em>3 points:</em> Take an extra standard action.</p><p><em>4 points:</em> Reroll any single d20 roll. The timatheof must take the results of the second roll.</p><p><em>5 points:</em> Recover hit points, daily uses of abilities, et cetera, as if the timatheof had rested for 8 hours.</p><p></p><p>When encountered, a timatheof typically has 1d6-1 points of stored temporal energy (minimum number of points is 0).</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> any underground</p><p><strong>Organization</strong> solitary, pair, or company (3-6)</p><p><strong>Treasure</strong> standard</p><p></p><p>A timatheof is a cruel monster whose horrid appearance hides a keen, calculating intelligence. This creature's senses extend continuously a few seconds into the fourth dimension, granting the timatheof precognitive abilities. Timatheof companies carve out underground territories, seeking to dominate weaker creatures for use as guards, slaves, and food.</p><p></p><p>In combat, a timatheof typically opens with its <em>recall agony</em> psi-like ability. It then rushes about, using Acrobatics, Climb, and Stealth to evade its prey. Stored temporal energy is used intelligently to gain tactical advantages against enemies.</p><p></p><p>With its weak jaw structure, a timatheof cannot chew most solid foods. Instead, it uses its piercing tongue to gorge itself on fluids, preferring the putrid juices of a decaying body.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5624308, member: 2795"] A sneak preview excerpted from July's [url=http://spesmagna.com/products/quid-novi][i]Quid Novi?[/i][/url]. Psionics content from [url=http://dreamscarredpress.com/dragonfly/index.php]Dreamscarred Press[/url]'s [i]Psionics Unleashed[/i]. [sblock=Timatheof] [b]CR[/b] 3; [b]XP[/b] 800 LE Small aberration (psionic) [b]Init[/b] +7; [b]Senses[/b] darkvision 90 ft., scent; Perception +12 DEFENSES [b]AC[/b] 17, touch 16, flat-footed 12 (+3 Dex, +2 insight, +1 natural, +1 size) [b]hp[/b] 22 (5d8) [b]Fort[/b] +3, [b]Ref[/b] +8, [b]Will[/b] +8 OFFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] piercing tongue +9 (1d3 plus steal time) [b]Reach[/b] 10 ft. (piercing tongue only) [b]Psi-Like Abilities (ML 5th):[/b] Constant - [i]defensive precognition[/i] (+2 insight bonus to AC and saves), [i]offensive precognition[/i] (+2 insight bonus to attack rolls) At will - [i]precognition[/i] 1/day - [i]recall agony[/i] (4d6, Will half 14) [i]N.B.[/i] Bonuses for [i]defensive[/i] and [i]offensive precognition[/i] are included in this stat block. The [i]defensive precognition[/i] bonuses do not apply if the timatheof is caught flat-footed. STATISTICS [b]Str[/b] 11, [b]Dex[/b] 17, [b]Con[/b] 10, [b]Int[/b] 14, [b]Wis[/b] 14, [b]Cha[/b] 13 [b]Base Atk[/b] +3; [b]CMB[/b] +2; [b]CMD[/b] 15 [b]Feats[/b] Improved Intiative, Lightning Reflexes, Weapon Finesse [b]Skills[/b] Acrobatics +11, Climb +8, Knowledge (pick one) +10, Perception +12, Sense Motive +12, Stealth +15; [b]Racial Modifiers[/b] +2 Perception, +2 Sense Motive, +4 Stealth (due to size) [b]Languages[/b] Undercommon plus two others SPECIAL ABILITIES [b]Steal Time (Su):[/b] A creature struck by a timatheof's piercing tongue must make a DC 13 Will save or have some of its time stolen. A creature affected by steal time loses a move action on its next turn. The timatheof converts and stores this stolen temporal energy. Each stolen move action equals one stored point of temporal energy, and a timatheof cannot store more than its Hit Dice in temporal energy points. A timatheof uses stored temporal energy as a swift action for the following effects: [i]2 points:[/i] Take an extra move action. [i]3 points:[/i] Take an extra standard action. [i]4 points:[/i] Reroll any single d20 roll. The timatheof must take the results of the second roll. [i]5 points:[/i] Recover hit points, daily uses of abilities, et cetera, as if the timatheof had rested for 8 hours. When encountered, a timatheof typically has 1d6-1 points of stored temporal energy (minimum number of points is 0). ECOLOGY [b]Environment[/b] any underground [b]Organization[/b] solitary, pair, or company (3-6) [b]Treasure[/b] standard A timatheof is a cruel monster whose horrid appearance hides a keen, calculating intelligence. This creature's senses extend continuously a few seconds into the fourth dimension, granting the timatheof precognitive abilities. Timatheof companies carve out underground territories, seeking to dominate weaker creatures for use as guards, slaves, and food. In combat, a timatheof typically opens with its [i]recall agony[/i] psi-like ability. It then rushes about, using Acrobatics, Climb, and Stealth to evade its prey. Stored temporal energy is used intelligently to gain tactical advantages against enemies. With its weak jaw structure, a timatheof cannot chew most solid foods. Instead, it uses its piercing tongue to gorge itself on fluids, preferring the putrid juices of a decaying body.[/sblock] [/QUOTE]
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