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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5766656" data-attributes="member: 2795"><p><strong>Starfleet Academy Cadets</strong></p><p></p><p><span style="color: limegreen">In early February 2012, I'm running a game of <a href="http://www2.abillionmonkeys.com:3389/trek/" target="_blank"><em>Where No Man Has Gone Before</em></a> at OwlCon. The following are the PCs for the session, generated via the game's core rules and the <em>Lifepath Generator</em> (also at the previous link).</span></p><p></p><p>[sblock=Paul Hadrian Hudson]</p><p><strong>Species</strong> Human</p><p><strong>Class</strong> Yellow Shirt</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +2</p><p><strong>Dexterity</strong> +2</p><p><strong>Intelligence</strong> +2</p><p><strong>Charisma</strong> +1</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +5</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +2</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Talents</strong></p><p>* <em>Agile</em> You are excellent at dodging attacks. You get a +1 Armor Class bonus (already included in AC below).</p><p>* <em>Bluff</em> You have a knack for fighting dirty. If you can communicate with your opponent, make a resisted roll (1d20 + Communication + Charisma). If you win, use your Charisma bonus as either an attack roll bonus, damage bonus, or AC bonus for one attack.</p><p>* <em>Plan</em> If you have time to prepare a plan prior to a dramatic situation, you can grant a bonus on all skill checks and attack rolls for you and your allies. Make a skill check versus DC 10. If successful, the bonus will be +1 plus another +1 for every 10 points over the DC you roll. This bonus lasts for 3 rounds, and then goes down by +1 per round as entropy slowly unravels your plan.</p><p></p><p><strong>Hit Points</strong> 13</p><p><strong>Armor Class</strong> 14</p><p><strong>Melee Attack Bonus</strong> +4</p><p><strong>Ranged Attack Bonus</strong> +4</p><p><strong>Action Points</strong> 3</p><p><strong>Initiative</strong> +2</p><p></p><p>You were born and raised on space station Deep Space K-7. Your mother was a businesswoman who managed the space station's bar, and your father was a Federation politician assigned as an agricultural liaison with nearby Sherman's Planet. Your childhood was lonely. You spent a lot of time in detention at school. You had an inspirational moment at Starfleet Academy when Captain James T. Kirk was a guest lecturer at a leadership seminar. He said you had “a bright future” with Starfleet.[/sblock]</p><p></p><p>[sblock=Bala blin Gir]</p><p><strong>Species</strong> Tellarite</p><p><strong>Class</strong> Blue Shirt (Medical)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +3</p><p><strong>Dexterity</strong> -1</p><p><strong>Intelligence</strong> +1</p><p><strong>Charisma</strong> +0</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +5</p><p>* <em>Physical</em> +2</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Species Traits & Talents</strong></p><p>* <em>Culture of Engineering</em> You gain a +2 bonus on all skill rolls involving engineering (including rolls not involving the actual Engineering skill).</p><p>* <em>Field Medic</em> You can now use your Action Points to heal other characters in emergency situations, given a reasonable amount of equipment and a few undisturbed minutes. The amount healed is equal to one-half the character's lost hit points.</p><p>* <em>Life of Riley</em> You live a charmed life. Once per episode, if you fail by rolling a natural 1, you can instead treat that roll as a natural 20. This is not considered a natural 20 for purposes of regaining an Action Point. Also, once per episode per level, you gain a +1 bonus on any single roll.</p><p></p><p><strong>Hit Points</strong> 17</p><p><strong>Armor Class</strong> 12</p><p><strong>Melee Attack Bonus</strong> +5</p><p><strong>Ranged Attack Bonus</strong> +1</p><p><strong>Action Points</strong> 2</p><p><strong>Initiative</strong> -1</p><p></p><p>You were born on a frontier world not yet part of the Federation, but you were raised on Tellar. Your mother was a politician, a member of the Tellarite legislative assembly, and your father was a composer. Your childhood was depressing, and you spent a lot of your time studying and reading books. You had a lot of friends who tried to cheer you up. Your time in Starfleet Academy has been eventful. You're due to graduate in record time, and none too soon, since it will get you away from Cyrus Carson, the famous mathematician and fellow cadet who for some reason despises you.[/sblock]</p><p></p><p>[sblock=Miss T'Mandlin]</p><p><strong>Species</strong> Vulcan</p><p><strong>Class</strong> Blue Shirt (Science)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +2</p><p><strong>Dexterity</strong> +1</p><p><strong>Intelligence</strong> +3</p><p><strong>Charisma</strong> +2</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +5</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +2</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Species Traits & Talents</strong></p><p>* <em>Alien Strength</em> The Vulcan homeworld has a substantially higher gravity than normal. Skills rolls involving Strength are increased by +2, and you can lift twice as much as a normal character.</p><p>* <em>Cool Under Pressure</em> You can take 10 on rolls related to three-dimensional chess, no matter how stressful the circumstances.</p><p>* <em>Desert Adapted</em> Vulcans gain a +2 bonus on desert-survival type rolls and have a general immunity to the effects of blinding light.</p><p>* <em>Lack of Emotion</em> In any situation where emotion plays a factor (bluffing, negotiations, persuasion, fathoming motives, et cetera), Vulcans take a -2 penalty.</p><p>* <em>Mind Meld</em> Given a minute of uninterrupted time with a willing target and a successful Intelligence + Knowledge check versus DC 15, you can read the surface thoughts of and convey your own thoughts to the subject. During consecutive minutes, you can perform additional actions. Each minute that passes adds +5 to the DC.</p><p>* <em>Psychic</em> You can open yourself up to psychic impressions. You have a +1 bonus to resist psionic attack and manipulation.</p><p></p><p><strong>Hit Points</strong> 12</p><p><strong>Armor Class</strong> 12</p><p><strong>Melee Attack Bonus</strong> +4</p><p><strong>Ranged Attack Bonus</strong> +3</p><p><strong>Action Points</strong> 2</p><p><strong>Initiative</strong> +1</p><p></p><p>You were born on Vulcan, but you were raised on a Vulcan science/exploration vessel. Your mother was a Vulcan military officer, and your father Blue Starfleet Officer on liaison duty with the Vulcans. Your childhood was typical for a Vulcan. As a child, you were always exploring, looking for new things. Your parents often criticized your curiosity as being too emotional. You are the three-dimensional chess champion of your Starfleet Academy class.[/sblock]</p><p></p><p>[sblock=Chang Bai]</p><p><strong>Species</strong> Human</p><p><strong>Class</strong> Red Shirt (Engineering)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +2</p><p><strong>Dexterity</strong> +1</p><p><strong>Intelligence</strong> +2</p><p><strong>Charisma</strong> +3</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +5</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +2</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Talents</strong></p><p>* <em>Ethnic Pride</em> You are exceptionally proud of your Asian heritage. This grants you a +2 bonus to Intelligence (which is already added). Possessing this talent almost always requires bad accents and tacky set furnishings for your living quarters.</p><p>* <em>Jury Rig</em> You gain a +2 bonus on skill checks to attempt temporary repairs.</p><p>* <em>Specialist</em> You are especially knowledgeable about sensor technology. You gain a +2 on all skill checks related to sensor technology.</p><p></p><p><strong>Hit Points</strong> 15</p><p><strong>Armor Class</strong> 12</p><p><strong>Melee Attack Bonus</strong> +4</p><p><strong>Ranged Attack Bonus</strong> +3</p><p><strong>Action Points</strong> 3</p><p><strong>Initiative</strong> +1</p><p></p><p>You were born in deep space on a ship, but you grew up on space station Deep Space K-7 orbiting Sherman's Planet. Your mother was a musician, and your father was a retired athlete. Your parents mysteriously disappeared when you were a child, and you were taken in by your aunt, a businesswoman who managed the space station's bar. Your childhood was dull despite the fact you were rather spoiled by your aunt. During your time in Starfleet Academy, you've developed a reputation for a notorious love life.[/sblock]</p><p></p><p>[sblock=Ochieng Kirabo]</p><p><strong>Species</strong> Human</p><p><strong>Class</strong> Red Shirt (Security)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +2</p><p><strong>Dexterity</strong> +2</p><p><strong>Intelligence</strong> +1</p><p><strong>Charisma</strong> +1</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +5</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Talents</strong></p><p>* <em>Catch Phrase</em> You have a catch phrase that you can utter once an episode. Doing so allows you to gain one Action Point, so long as the catch phrase can be reasonably used in context. Your catch phrase is a Swahili proverb favored by your father: “A lion that walks quietly is the one that eats meat.”</p><p>* <em>Judo</em> If you successfully grab an opponent, you can perform your next grapple action immediately instead of waiting for next round.</p><p>* <em>Stiff Upper Lip</em> Once per episode, any single damage roll inflicted on you can be rerolled. You take the lower of the two rolls.</p><p></p><p><strong>Hit Points</strong> 13</p><p><strong>Armor Class</strong> 14</p><p><strong>Melee Attack Bonus</strong> +4</p><p><strong>Ranged Attack Bonus</strong> +4</p><p><strong>Action Points</strong> 3</p><p><strong>Initiative</strong> +2</p><p></p><p>You were born and raised on Earth on the African continent. Your mother was a commercial pilot, and your father was a Yellow Shirt Starfleet Officer. Your childhood was pretty typical, except that you moved a lot from place to place in Africa. This gave you an opportunity to explore and look for new things. Your early years at Starfleet Academy were made easier by a Yellow Shirt upperclassman who became your mentor.[/sblock]</p><p></p><p>[sblock=Rachel O'Bannon]</p><p><strong>Species</strong> Human</p><p><strong>Class</strong> Red Shirt (Security)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +2</p><p><strong>Dexterity</strong> +2</p><p><strong>Intelligence</strong> +1</p><p><strong>Charisma</strong> +1</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +2</p><p>* <em>Subterfuge</em> +5</p><p></p><p><strong>Talents</strong></p><p>* <em>Intuition</em> You have an innate ability to sense trouble in the air. Twice per episode, you can make an Intelligence + Subterfuge roll versus DC 15. If successful, you get a hunch about the current situation. Also, you have a +1 to initiative (already added).</p><p>* <em>Ripped Shirt</em> Once per episode during combat, you can either deliberately rip a revealing article of clothing or take advantage of a revealing rip in order to gain a +1 bonus to attack rolls and damage and +5 temporary hit points. These bonuses disappear at the end of the combat.</p><p>* <em>Specialist</em> You are an expert marksman. You gain an additional +2 on attack rolls when using the Aim option with a ranged weapon.</p><p></p><p><strong>Hit Points</strong> 11</p><p><strong>Armor Class</strong> 14</p><p><strong>Melee Attack Bonus</strong> +4</p><p><strong>Ranged Attack Bonus</strong> +4</p><p><strong>Action Points</strong> 3</p><p><strong>Initiative</strong> +3</p><p></p><p>You were born on a frontier world not yet part of the Federation, but you were raised on Earth on the continent of Australia. Your mother was a Yellow Shirt Starfleet Officer, and your father was a lawyer. Your parents divorced when you were young. Both of them remarried. Your childhood was pretty typical, but you spent a lot of time in detention at school. You've also had several discipline problems during your time at Starfleet Academy.[/sblock]</p><p></p><p>[sblock=Sergei Maximoff]</p><p><strong>Species</strong> Human</p><p><strong>Class</strong> Red Shirt (Security)</p><p><strong>Level</strong> 2nd</p><p></p><p><strong>Strength</strong> +3</p><p><strong>Dexterity</strong> +2</p><p><strong>Intelligence</strong> +2</p><p><strong>Charisma</strong> +1</p><p></p><p><strong>Skills</strong></p><p>* <em>Communication</em> +2</p><p>* <em>Engineering</em> +2</p><p>* <em>Knowledge</em> +2</p><p>* <em>Medicine</em> +2</p><p>* <em>Physical</em> +5</p><p>* <em>Subterfuge</em> +2</p><p></p><p><strong>Talents</strong></p><p>* <em>Brawler</em> Your unarmed attacks are upgraded from 1d4 to 1d6 damage.</p><p>* <em>Durable</em> You are a damage sponge. You gain +1 hit point per level (which are already added to your total).</p><p>* <em>Starfleet Commendation</em> Even though you're still a cadet, you've already received a Starfleet Commendation. You saved several other cadets during a warp engine reactor malfunction while on training exercises. You braved the damaged area and fire to save your fellow cadets. You have a +1 bonus to any skill rolls that may benefit from having a heroic reputation. During any situation resembling the events that earned you your commendation, you gain one temporary level. This grants you 1d6+3 hit points, a +1 bonus on all attack roll, a +1 bonus to Physical skill checks, and another “level” in Brawler, raising your unarmed attack damage to 1d8. The temporary level and attendant bonuses vanish at the end of the scene.</p><p></p><p><strong>Hit Points</strong> 12</p><p><strong>Armor Class</strong> 14</p><p><strong>Melee Attack Bonus</strong> +5</p><p><strong>Ranged Attack Bonus</strong> +4</p><p><strong>Action Points</strong> 3</p><p><strong>Initiative</strong> +2</p><p></p><p>You were born on Earth on the Asian continent, but you were raised on Mars. Your mother was a scientist, and your father was member of the Martian security forces. Your childhood was pretty typical. You had a lot of friends growing up. You missed a semester of Starfleet Academy due to radiation sickness due to exposure during the warp engine reactor malfunction incident, but your hard work has you on track to graduate on time.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5766656, member: 2795"] [b]Starfleet Academy Cadets[/b] [color=limegreen]In early February 2012, I'm running a game of [url=http://www2.abillionmonkeys.com:3389/trek/][i]Where No Man Has Gone Before[/i][/url] at OwlCon. The following are the PCs for the session, generated via the game's core rules and the [i]Lifepath Generator[/i] (also at the previous link).[/color] [sblock=Paul Hadrian Hudson] [b]Species[/b] Human [b]Class[/b] Yellow Shirt [b]Level[/b] 2nd [b]Strength[/b] +2 [b]Dexterity[/b] +2 [b]Intelligence[/b] +2 [b]Charisma[/b] +1 [b]Skills[/b] * [i]Communication[/i] +5 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +2 * [i]Physical[/i] +2 * [i]Subterfuge[/i] +2 [b]Talents[/b] * [i]Agile[/i] You are excellent at dodging attacks. You get a +1 Armor Class bonus (already included in AC below). * [i]Bluff[/i] You have a knack for fighting dirty. If you can communicate with your opponent, make a resisted roll (1d20 + Communication + Charisma). If you win, use your Charisma bonus as either an attack roll bonus, damage bonus, or AC bonus for one attack. * [i]Plan[/i] If you have time to prepare a plan prior to a dramatic situation, you can grant a bonus on all skill checks and attack rolls for you and your allies. Make a skill check versus DC 10. If successful, the bonus will be +1 plus another +1 for every 10 points over the DC you roll. This bonus lasts for 3 rounds, and then goes down by +1 per round as entropy slowly unravels your plan. [b]Hit Points[/b] 13 [b]Armor Class[/b] 14 [b]Melee Attack Bonus[/b] +4 [b]Ranged Attack Bonus[/b] +4 [b]Action Points[/b] 3 [b]Initiative[/b] +2 You were born and raised on space station Deep Space K-7. Your mother was a businesswoman who managed the space station's bar, and your father was a Federation politician assigned as an agricultural liaison with nearby Sherman's Planet. Your childhood was lonely. You spent a lot of time in detention at school. You had an inspirational moment at Starfleet Academy when Captain James T. Kirk was a guest lecturer at a leadership seminar. He said you had “a bright future” with Starfleet.[/sblock] [sblock=Bala blin Gir] [b]Species[/b] Tellarite [b]Class[/b] Blue Shirt (Medical) [b]Level[/b] 2nd [b]Strength[/b] +3 [b]Dexterity[/b] -1 [b]Intelligence[/b] +1 [b]Charisma[/b] +0 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +5 * [i]Physical[/i] +2 * [i]Subterfuge[/i] +2 [b]Species Traits & Talents[/b] * [i]Culture of Engineering[/i] You gain a +2 bonus on all skill rolls involving engineering (including rolls not involving the actual Engineering skill). * [i]Field Medic[/i] You can now use your Action Points to heal other characters in emergency situations, given a reasonable amount of equipment and a few undisturbed minutes. The amount healed is equal to one-half the character's lost hit points. * [i]Life of Riley[/i] You live a charmed life. Once per episode, if you fail by rolling a natural 1, you can instead treat that roll as a natural 20. This is not considered a natural 20 for purposes of regaining an Action Point. Also, once per episode per level, you gain a +1 bonus on any single roll. [b]Hit Points[/b] 17 [b]Armor Class[/b] 12 [b]Melee Attack Bonus[/b] +5 [b]Ranged Attack Bonus[/b] +1 [b]Action Points[/b] 2 [b]Initiative[/b] -1 You were born on a frontier world not yet part of the Federation, but you were raised on Tellar. Your mother was a politician, a member of the Tellarite legislative assembly, and your father was a composer. Your childhood was depressing, and you spent a lot of your time studying and reading books. You had a lot of friends who tried to cheer you up. Your time in Starfleet Academy has been eventful. You're due to graduate in record time, and none too soon, since it will get you away from Cyrus Carson, the famous mathematician and fellow cadet who for some reason despises you.[/sblock] [sblock=Miss T'Mandlin] [b]Species[/b] Vulcan [b]Class[/b] Blue Shirt (Science) [b]Level[/b] 2nd [b]Strength[/b] +2 [b]Dexterity[/b] +1 [b]Intelligence[/b] +3 [b]Charisma[/b] +2 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +5 * [i]Medicine[/i] +2 * [i]Physical[/i] +2 * [i]Subterfuge[/i] +2 [b]Species Traits & Talents[/b] * [i]Alien Strength[/i] The Vulcan homeworld has a substantially higher gravity than normal. Skills rolls involving Strength are increased by +2, and you can lift twice as much as a normal character. * [i]Cool Under Pressure[/i] You can take 10 on rolls related to three-dimensional chess, no matter how stressful the circumstances. * [i]Desert Adapted[/i] Vulcans gain a +2 bonus on desert-survival type rolls and have a general immunity to the effects of blinding light. * [i]Lack of Emotion[/i] In any situation where emotion plays a factor (bluffing, negotiations, persuasion, fathoming motives, et cetera), Vulcans take a -2 penalty. * [i]Mind Meld[/i] Given a minute of uninterrupted time with a willing target and a successful Intelligence + Knowledge check versus DC 15, you can read the surface thoughts of and convey your own thoughts to the subject. During consecutive minutes, you can perform additional actions. Each minute that passes adds +5 to the DC. * [i]Psychic[/i] You can open yourself up to psychic impressions. You have a +1 bonus to resist psionic attack and manipulation. [b]Hit Points[/b] 12 [b]Armor Class[/b] 12 [b]Melee Attack Bonus[/b] +4 [b]Ranged Attack Bonus[/b] +3 [b]Action Points[/b] 2 [b]Initiative[/b] +1 You were born on Vulcan, but you were raised on a Vulcan science/exploration vessel. Your mother was a Vulcan military officer, and your father Blue Starfleet Officer on liaison duty with the Vulcans. Your childhood was typical for a Vulcan. As a child, you were always exploring, looking for new things. Your parents often criticized your curiosity as being too emotional. You are the three-dimensional chess champion of your Starfleet Academy class.[/sblock] [sblock=Chang Bai] [b]Species[/b] Human [b]Class[/b] Red Shirt (Engineering) [b]Level[/b] 2nd [b]Strength[/b] +2 [b]Dexterity[/b] +1 [b]Intelligence[/b] +2 [b]Charisma[/b] +3 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +5 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +2 * [i]Physical[/i] +2 * [i]Subterfuge[/i] +2 [b]Talents[/b] * [i]Ethnic Pride[/i] You are exceptionally proud of your Asian heritage. This grants you a +2 bonus to Intelligence (which is already added). Possessing this talent almost always requires bad accents and tacky set furnishings for your living quarters. * [i]Jury Rig[/i] You gain a +2 bonus on skill checks to attempt temporary repairs. * [i]Specialist[/i] You are especially knowledgeable about sensor technology. You gain a +2 on all skill checks related to sensor technology. [b]Hit Points[/b] 15 [b]Armor Class[/b] 12 [b]Melee Attack Bonus[/b] +4 [b]Ranged Attack Bonus[/b] +3 [b]Action Points[/b] 3 [b]Initiative[/b] +1 You were born in deep space on a ship, but you grew up on space station Deep Space K-7 orbiting Sherman's Planet. Your mother was a musician, and your father was a retired athlete. Your parents mysteriously disappeared when you were a child, and you were taken in by your aunt, a businesswoman who managed the space station's bar. Your childhood was dull despite the fact you were rather spoiled by your aunt. During your time in Starfleet Academy, you've developed a reputation for a notorious love life.[/sblock] [sblock=Ochieng Kirabo] [b]Species[/b] Human [b]Class[/b] Red Shirt (Security) [b]Level[/b] 2nd [b]Strength[/b] +2 [b]Dexterity[/b] +2 [b]Intelligence[/b] +1 [b]Charisma[/b] +1 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +2 * [i]Physical[/i] +5 * [i]Subterfuge[/i] +2 [b]Talents[/b] * [i]Catch Phrase[/i] You have a catch phrase that you can utter once an episode. Doing so allows you to gain one Action Point, so long as the catch phrase can be reasonably used in context. Your catch phrase is a Swahili proverb favored by your father: “A lion that walks quietly is the one that eats meat.” * [i]Judo[/i] If you successfully grab an opponent, you can perform your next grapple action immediately instead of waiting for next round. * [i]Stiff Upper Lip[/i] Once per episode, any single damage roll inflicted on you can be rerolled. You take the lower of the two rolls. [b]Hit Points[/b] 13 [b]Armor Class[/b] 14 [b]Melee Attack Bonus[/b] +4 [b]Ranged Attack Bonus[/b] +4 [b]Action Points[/b] 3 [b]Initiative[/b] +2 You were born and raised on Earth on the African continent. Your mother was a commercial pilot, and your father was a Yellow Shirt Starfleet Officer. Your childhood was pretty typical, except that you moved a lot from place to place in Africa. This gave you an opportunity to explore and look for new things. Your early years at Starfleet Academy were made easier by a Yellow Shirt upperclassman who became your mentor.[/sblock] [sblock=Rachel O'Bannon] [b]Species[/b] Human [b]Class[/b] Red Shirt (Security) [b]Level[/b] 2nd [b]Strength[/b] +2 [b]Dexterity[/b] +2 [b]Intelligence[/b] +1 [b]Charisma[/b] +1 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +2 * [i]Physical[/i] +2 * [i]Subterfuge[/i] +5 [b]Talents[/b] * [i]Intuition[/i] You have an innate ability to sense trouble in the air. Twice per episode, you can make an Intelligence + Subterfuge roll versus DC 15. If successful, you get a hunch about the current situation. Also, you have a +1 to initiative (already added). * [i]Ripped Shirt[/i] Once per episode during combat, you can either deliberately rip a revealing article of clothing or take advantage of a revealing rip in order to gain a +1 bonus to attack rolls and damage and +5 temporary hit points. These bonuses disappear at the end of the combat. * [i]Specialist[/i] You are an expert marksman. You gain an additional +2 on attack rolls when using the Aim option with a ranged weapon. [b]Hit Points[/b] 11 [b]Armor Class[/b] 14 [b]Melee Attack Bonus[/b] +4 [b]Ranged Attack Bonus[/b] +4 [b]Action Points[/b] 3 [b]Initiative[/b] +3 You were born on a frontier world not yet part of the Federation, but you were raised on Earth on the continent of Australia. Your mother was a Yellow Shirt Starfleet Officer, and your father was a lawyer. Your parents divorced when you were young. Both of them remarried. Your childhood was pretty typical, but you spent a lot of time in detention at school. You've also had several discipline problems during your time at Starfleet Academy.[/sblock] [sblock=Sergei Maximoff] [b]Species[/b] Human [b]Class[/b] Red Shirt (Security) [b]Level[/b] 2nd [b]Strength[/b] +3 [b]Dexterity[/b] +2 [b]Intelligence[/b] +2 [b]Charisma[/b] +1 [b]Skills[/b] * [i]Communication[/i] +2 * [i]Engineering[/i] +2 * [i]Knowledge[/i] +2 * [i]Medicine[/i] +2 * [i]Physical[/i] +5 * [i]Subterfuge[/i] +2 [b]Talents[/b] * [i]Brawler[/i] Your unarmed attacks are upgraded from 1d4 to 1d6 damage. * [i]Durable[/i] You are a damage sponge. You gain +1 hit point per level (which are already added to your total). * [i]Starfleet Commendation[/i] Even though you're still a cadet, you've already received a Starfleet Commendation. You saved several other cadets during a warp engine reactor malfunction while on training exercises. You braved the damaged area and fire to save your fellow cadets. You have a +1 bonus to any skill rolls that may benefit from having a heroic reputation. During any situation resembling the events that earned you your commendation, you gain one temporary level. This grants you 1d6+3 hit points, a +1 bonus on all attack roll, a +1 bonus to Physical skill checks, and another “level” in Brawler, raising your unarmed attack damage to 1d8. The temporary level and attendant bonuses vanish at the end of the scene. [b]Hit Points[/b] 12 [b]Armor Class[/b] 14 [b]Melee Attack Bonus[/b] +5 [b]Ranged Attack Bonus[/b] +4 [b]Action Points[/b] 3 [b]Initiative[/b] +2 You were born on Earth on the Asian continent, but you were raised on Mars. Your mother was a scientist, and your father was member of the Martian security forces. Your childhood was pretty typical. You had a lot of friends growing up. You missed a semester of Starfleet Academy due to radiation sickness due to exposure during the warp engine reactor malfunction incident, but your hard work has you on track to graduate on time.[/sblock] [/QUOTE]
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