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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5923292" data-attributes="member: 2795"><p><strong>Black Dragonfolk</strong></p><p></p><p>Recreating monsters is one of my favorite parts of being a GM. The black dragonfolk is a retooled normal dragonfolk. I changed its type to dragon, respent skill points, and added the advanced template's modifiers to natural AC and stats. A full-blown breath weapon seemed a bit much, so instead the new monster gets to spit gobs of acid. I topped it off with some acid resistance.</p><p></p><p>[sblock=Black Dragonfolk]</p><p><strong>CR</strong> 3; <strong>XP</strong> 800</p><p>CE Medium dragon (reptilian)</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +7</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 21, touch 12, flat-footed 19 (+2 Dex, +7 natural, +2 shield)</p><p><strong>hp</strong> 19 (2d12+6)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +5, <strong>Will</strong> +5</p><p><strong>Immune</strong> paralysis, sleep; <strong>Resist</strong> acid 10</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft., swim 15 ft.</p><p><strong>Melee</strong> morningstar +5 (1d8+3) and bite +3 (1d4+1), or</p><p><strong>Melee</strong> 2 claws +5 (1d4+3) and bite +5 (1d4+3), or</p><p><strong>Ranged</strong> javelin +4 (1d6+3), or</p><p><strong>Ranged</strong> acid gob +4 touch (1d6+3 acid)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 17, <strong>Dex</strong> 14, <strong>Con</strong> 17, <strong>Int</strong> 13, <strong>Wis</strong> 14, <strong>Cha</strong> 14</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +5; <strong>CMD</strong> 17</p><p><strong>Feats</strong> Multiattack</p><p><strong>Skills</strong> Acrobatics +4, Bluff +7 or Diplomacy +7, Climb +6, Intimidate +7, Perception +7, Sense Motive +7, Stealth +5, Survival +7, Swim +9; <strong>Racial Modifiers</strong> +4 Acrobatics, +8 Swim; <strong>Armor Check Penalty</strong> -2</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>SQ</strong> hold breath</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Acid Gob (Su):</strong> A black dragonfolk can spit a gob of acid as a ranged touch attack at a single target within 30 feet (no range increment). This touch attack inflicts 1d6 points of acid damage, plus an additional amount of acid damage equal to its Constitution modifier. This attack can be used once every 1d4 rounds.</p><p></p><p><strong>Hold Breath (Ex):</strong> A black dragonfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.</p><p> </p><p>ECOLOGY</p><p><strong>Environment</strong> temperate swamps</p><p><strong>Organization</strong> solitary, pair, band (3–12), or tribe (13–60)</p><p><strong>Treasure</strong> NPC gear (heavy wooden shield, morningstar, 3 javelins)[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5923292, member: 2795"] [b]Black Dragonfolk[/b] Recreating monsters is one of my favorite parts of being a GM. The black dragonfolk is a retooled normal dragonfolk. I changed its type to dragon, respent skill points, and added the advanced template's modifiers to natural AC and stats. A full-blown breath weapon seemed a bit much, so instead the new monster gets to spit gobs of acid. I topped it off with some acid resistance. [sblock=Black Dragonfolk] [b]CR[/b] 3; [b]XP[/b] 800 CE Medium dragon (reptilian) [b]Init[/b] +2; [b]Senses[/b] darkvision 60 ft., low-light vision; Perception +7 DEFENSE [b]AC[/b] 21, touch 12, flat-footed 19 (+2 Dex, +7 natural, +2 shield) [b]hp[/b] 19 (2d12+6) [b]Fort[/b] +6, [b]Ref[/b] +5, [b]Will[/b] +5 [b]Immune[/b] paralysis, sleep; [b]Resist[/b] acid 10 OFFENSE [b]Speed[/b] 30 ft., swim 15 ft. [b]Melee[/b] morningstar +5 (1d8+3) and bite +3 (1d4+1), or [b]Melee[/b] 2 claws +5 (1d4+3) and bite +5 (1d4+3), or [b]Ranged[/b] javelin +4 (1d6+3), or [b]Ranged[/b] acid gob +4 touch (1d6+3 acid) STATISTICS [b]Str[/b] 17, [b]Dex[/b] 14, [b]Con[/b] 17, [b]Int[/b] 13, [b]Wis[/b] 14, [b]Cha[/b] 14 [b]Base Atk[/b] +2; [b]CMB[/b] +5; [b]CMD[/b] 17 [b]Feats[/b] Multiattack [b]Skills[/b] Acrobatics +4, Bluff +7 or Diplomacy +7, Climb +6, Intimidate +7, Perception +7, Sense Motive +7, Stealth +5, Survival +7, Swim +9; [b]Racial Modifiers[/b] +4 Acrobatics, +8 Swim; [b]Armor Check Penalty[/b] -2 [b]Languages[/b] Common, Draconic [b]SQ[/b] hold breath SPECIAL ABILITIES [b]Acid Gob (Su):[/b] A black dragonfolk can spit a gob of acid as a ranged touch attack at a single target within 30 feet (no range increment). This touch attack inflicts 1d6 points of acid damage, plus an additional amount of acid damage equal to its Constitution modifier. This attack can be used once every 1d4 rounds. [b]Hold Breath (Ex):[/b] A black dragonfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. ECOLOGY [b]Environment[/b] temperate swamps [b]Organization[/b] solitary, pair, band (3–12), or tribe (13–60) [b]Treasure[/b] NPC gear (heavy wooden shield, morningstar, 3 javelins)[/sblock] [/QUOTE]
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