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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5936750" data-attributes="member: 2795"><p><strong>Drakobolds & Troglodrakes</strong></p><p></p><p>I retool two more reptilian humanoids.</p><p></p><p>[sblock=Black Drakobold]</p><p><strong>CR</strong> 2; <strong>XP</strong> 600</p><p>LE Small dragon (reptilian)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +7</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 19, touch 14, flat-footed 16 (+2 armor, +3 Dex, +3 natural, +1 size)</p><p><strong>hp</strong> 8 (1d12+2)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +5, <strong>Will</strong> +3</p><p><strong>Defensive Ability</strong> acid evasion; <strong>Immune</strong> paralysis, sleep</p><p><strong>Weaknesses</strong> light sensitivity</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> spear +3 (1d6+1/x3), or</p><p><strong>Ranged</strong> sling +5 (1d3+1, range increment 50 ft.)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 13, <strong>Dex</strong> 17, <strong>Con</strong> 14, <strong>Int</strong> 14, <strong>Wis</strong> 13, <strong>Cha</strong> 12</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> +1; <strong>CMD</strong> 14</p><p><strong>Feats</strong> Skill Focus (Perception)</p><p><strong>Skills</strong> Bluff +5, Climb +5, Craft (trapmaking) +7, Intimidate +5, Perception +7, Profession (miner) +3, Stealth +11, Survival +5, Swim +9; <strong>Racial Modifiers</strong> +2 Craft (trapmaking), +2 Perception, +2 Profession (miner), +4 Swim</p><p><strong>Languages</strong> Aquan, Common, Draconic</p><p><strong>SQ</strong> crafty</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Acid Evasion (Ex):</strong> If a drakobold makes a successful Reflex saving throw against an acid attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the drakobold is wearing light armor or no armor. A helpless drakobold does not gain the benefit of acid evasion.</p><p></p><p><strong>Crafty (Ex):</strong> Craft (trapmaking) and Stealth are always class skills for a drakobold.</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> temperate underground or swamp</p><p><strong>Organization</strong> solitary, gang (2–4), or nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level)</p><p><strong>Treasure</strong> NPC gear (leather armor, spear, sling, other treasure) </p><p></p><p>Drakobolds come in four colors: red, green, blue, or black. A drakobold's coloration determines what energy type its evasion applies against as well as grants certain other abilities, as explained below:</p><p></p><p><em>Black:</em> Widely dispersed in forests, swamps, and underground, the black-scaled drakobolds are better swimmers than their brethren and gain a +4 racial bonus on Swim checks.</p><p></p><p><em>Blue:</em> The blue variant of drakobolds appears most often within tribes dominated by other scale colors. They are said to be among the best diabolists and schemers, and gain a +1 inherent bonus to their Wisdom. Many are powerful clerics of Asmodeus.</p><p></p><p><em>Green:</em> These are the standard forest drakobolds, well camouflaged in leafy undergrowth. They gain an additional +4 racial bonus on Stealth checks.</p><p></p><p><em>Red:</em> These drakobolds are pyromaniacs and make extensive use of fire, especially the alchemical and magical kinds. These drakobolds gain a +2 bonus to the DC of any spell they cast with the fire subtype and a +2 bonus on saves made against fear effects. Most are a bit more arrogant than average drakobolds.</p><p></p><p><em>White:</em> Like the blues, white-scaled drakobolds are a little less frequent than other types. They are often powerful sorcerers, gaining a +1 bonus to the DC of any spell they cast with the cold subtype and a +1 inherent bonus to their Charisma.[/sblock]</p><p></p><p>[sblock=Black Troglodrake]</p><p><strong>CR</strong> 3; <strong>XP</strong> 800</p><p>CE Medium dragon (reptilian)</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 90 ft., low-light vision; Perception +7</p><p><strong>Aura</strong> stench (30 ft., DC 14, 10 rounds)</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)</p><p><strong>hp</strong> 19 (2d12+6)</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +4, <strong>Will</strong> +5</p><p><strong>Immune</strong> acid, paralysis, sleep</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> club +5 (1d6+3), claw +0 (1d4+1), bite +0 (1d4+1), or</p><p><strong>Melee</strong> 2 claws +5 (1d4+3), bite +5 (1d4+3), or</p><p><strong>Ranged</strong> javelin +3 (1d6+3)</p><p><strong>Special Attacks</strong> tail sweep (1d6+4 plus trip)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 16, <strong>Dex</strong> 13, <strong>Con</strong> 17, <strong>Int</strong> 12, <strong>Wis</strong> 15, <strong>Cha</strong> 15</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +5 (+7 trip with tail); <strong>CMD</strong> 16</p><p><strong>Feats</strong> Great Fortitude</p><p><strong>Skills</strong> Bluff +7, Climb +8, Intimidate +7, Perception +7, Sense Motive +7, Stealth +9 (+13 in rocky areas), Survival +7; <strong>Racial Modifiers</strong> +4 Stealth (+8 in rocky areas)</p><p><strong>Languages</strong> Draconic, Undercommon</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Tail Sweep (Ex):</strong> As a full attack, a troglodrake can sweep its tail through any two adjacent squares that touch each other. It makes separate attack rolls against targets in those squares. A successful tail attack inflicts 1d6 + 1-1/2 times its Strength bonus, plus the trip ability. It gains a +2 racial bonus to its trip attempts.</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> any underground</p><p><strong>Organization</strong> solitary, pair, clutch (3–6), or squad (7–12 plus 1 cleric or druid of 3rd level and 1–2 monitor lizards)</p><p><strong>Treasure</strong> NPC gear (club, 3 javelins, other treasure)[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5936750, member: 2795"] [b]Drakobolds & Troglodrakes[/b] I retool two more reptilian humanoids. [sblock=Black Drakobold] [b]CR[/b] 2; [b]XP[/b] 600 LE Small dragon (reptilian) [b]Init[/b] +3; [b]Senses[/b] darkvision 60 ft., low-light vision; Perception +7 DEFENSE [b]AC[/b] 19, touch 14, flat-footed 16 (+2 armor, +3 Dex, +3 natural, +1 size) [b]hp[/b] 8 (1d12+2) [b]Fort[/b] +4, [b]Ref[/b] +5, [b]Will[/b] +3 [b]Defensive Ability[/b] acid evasion; [b]Immune[/b] paralysis, sleep [b]Weaknesses[/b] light sensitivity OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] spear +3 (1d6+1/x3), or [b]Ranged[/b] sling +5 (1d3+1, range increment 50 ft.) STATISTICS [b]Str[/b] 13, [b]Dex[/b] 17, [b]Con[/b] 14, [b]Int[/b] 14, [b]Wis[/b] 13, [b]Cha[/b] 12 [b]Base Atk[/b] +1; [b]CMB[/b] +1; [b]CMD[/b] 14 [b]Feats[/b] Skill Focus (Perception) [b]Skills[/b] Bluff +5, Climb +5, Craft (trapmaking) +7, Intimidate +5, Perception +7, Profession (miner) +3, Stealth +11, Survival +5, Swim +9; [b]Racial Modifiers[/b] +2 Craft (trapmaking), +2 Perception, +2 Profession (miner), +4 Swim [b]Languages[/b] Aquan, Common, Draconic [b]SQ[/b] crafty SPECIAL ABILITIES [b]Acid Evasion (Ex):[/b] If a drakobold makes a successful Reflex saving throw against an acid attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the drakobold is wearing light armor or no armor. A helpless drakobold does not gain the benefit of acid evasion. [b]Crafty (Ex):[/b] Craft (trapmaking) and Stealth are always class skills for a drakobold. ECOLOGY [b]Environment[/b] temperate underground or swamp [b]Organization[/b] solitary, gang (2–4), or nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level) [b]Treasure[/b] NPC gear (leather armor, spear, sling, other treasure) Drakobolds come in four colors: red, green, blue, or black. A drakobold's coloration determines what energy type its evasion applies against as well as grants certain other abilities, as explained below: [i]Black:[/i] Widely dispersed in forests, swamps, and underground, the black-scaled drakobolds are better swimmers than their brethren and gain a +4 racial bonus on Swim checks. [i]Blue:[/i] The blue variant of drakobolds appears most often within tribes dominated by other scale colors. They are said to be among the best diabolists and schemers, and gain a +1 inherent bonus to their Wisdom. Many are powerful clerics of Asmodeus. [i]Green:[/i] These are the standard forest drakobolds, well camouflaged in leafy undergrowth. They gain an additional +4 racial bonus on Stealth checks. [i]Red:[/i] These drakobolds are pyromaniacs and make extensive use of fire, especially the alchemical and magical kinds. These drakobolds gain a +2 bonus to the DC of any spell they cast with the fire subtype and a +2 bonus on saves made against fear effects. Most are a bit more arrogant than average drakobolds. [i]White:[/i] Like the blues, white-scaled drakobolds are a little less frequent than other types. They are often powerful sorcerers, gaining a +1 bonus to the DC of any spell they cast with the cold subtype and a +1 inherent bonus to their Charisma.[/sblock] [sblock=Black Troglodrake] [b]CR[/b] 3; [b]XP[/b] 800 CE Medium dragon (reptilian) [b]Init[/b] +1; [b]Senses[/b] darkvision 90 ft., low-light vision; Perception +7 [b]Aura[/b] stench (30 ft., DC 14, 10 rounds) DEFENSE [b]AC[/b] 19, touch 11, flat-footed 18 (+1 Dex, +8 natural) [b]hp[/b] 19 (2d12+6) [b]Fort[/b] +8, [b]Ref[/b] +4, [b]Will[/b] +5 [b]Immune[/b] acid, paralysis, sleep OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] club +5 (1d6+3), claw +0 (1d4+1), bite +0 (1d4+1), or [b]Melee[/b] 2 claws +5 (1d4+3), bite +5 (1d4+3), or [b]Ranged[/b] javelin +3 (1d6+3) [b]Special Attacks[/b] tail sweep (1d6+4 plus trip) STATISTICS [b]Str[/b] 16, [b]Dex[/b] 13, [b]Con[/b] 17, [b]Int[/b] 12, [b]Wis[/b] 15, [b]Cha[/b] 15 [b]Base Atk[/b] +2; [b]CMB[/b] +5 (+7 trip with tail); [b]CMD[/b] 16 [b]Feats[/b] Great Fortitude [b]Skills[/b] Bluff +7, Climb +8, Intimidate +7, Perception +7, Sense Motive +7, Stealth +9 (+13 in rocky areas), Survival +7; [b]Racial Modifiers[/b] +4 Stealth (+8 in rocky areas) [b]Languages[/b] Draconic, Undercommon SPECIAL ABILITIES [b]Tail Sweep (Ex):[/b] As a full attack, a troglodrake can sweep its tail through any two adjacent squares that touch each other. It makes separate attack rolls against targets in those squares. A successful tail attack inflicts 1d6 + 1-1/2 times its Strength bonus, plus the trip ability. It gains a +2 racial bonus to its trip attempts. ECOLOGY [b]Environment[/b] any underground [b]Organization[/b] solitary, pair, clutch (3–6), or squad (7–12 plus 1 cleric or druid of 3rd level and 1–2 monitor lizards) [b]Treasure[/b] NPC gear (club, 3 javelins, other treasure)[/sblock] [/QUOTE]
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