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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5985110" data-attributes="member: 2795"><p>The orc leader is one of the villains found in my most recent PDF, <em>Trekking to the Side</em>, which is available at <a href="http://paizo.com/products/btpy8tzl?Trekking-to-the-Side" target="_blank">Paizo.com</a> and <a href="http://rpg.drivethrustuff.com/product/104486/Trekking-to-the-Side-%28PFRPG%29" target="_blank">DriveThruRPG</a> for a wee bit less than $1.</p><p></p><p>[sblock=Orc Leader]</p><p><strong>CR</strong> 6; <strong>XP</strong> 2,400</p><p>Orc bard 5/red dragon disciple 2</p><p>CE Medium humanoid (orc)</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft.; Perception +10</p><p><strong>Weakness</strong> light sensitivity</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 18, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 dodge, +1 natural)</p><p><strong>hp</strong> 58 (5d8+15 plus 2d12+4)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +7, <strong>Will</strong> +5</p><p><strong>Defensive Abilities</strong> countersong, ferocity, well-versed (+4 saves vs. bardic performance, sonic, and language-dependent effects)</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> 2 claws +6 (1d4+2) and bite +6 (1d6+3), or</p><p><strong>Melee</strong> <em>+1 longspear</em> +7 (1d8+4/x3)</p><p><strong>Ranged</strong> javelin +6 (1d6+2)</p><p><strong>Reach</strong> 10 ft. (with longspear)</p><p><strong>Special Attacks</strong> bardic performance (14 rounds/day), bloodline arcana, claws and dragon bite (5 rounds/day), fascinate (Will 14), inspire competence +2, inspire courage +2</p><p><strong>Spells Known</strong> (CL 6th; concentration +8)</p><p>2nd (4/day) – <em>blistering invective</em> (Ref 14), <em>boiling blood</em> (Fort 14), <em>cure moderate wounds, gallant inspiration</em></p><p>1st (5/day) – <em>cure light wounds, saving finale, touch of gracelessness</em> (Fort 13), <em>vanish</em></p><p>0th – <em>detect magic, ghost sound, mage hand, message, read magic, resistance</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 14, <strong>Dex</strong> 14, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 11, <strong>Cha</strong> 14</p><p><strong>Base Atk</strong> +4; <strong>CMB</strong> +6; <strong>CMD</strong> 18</p><p><strong>Feats</strong> Dodge, Harmonic Spell, Intimidating Prowess, Lingering Performance, Toughness (B)</p><p><strong>Skills</strong> Intimidate +12, Knowledge (arcana) +10, Linguistics +8, Perform (sing) +10, Perception +10, Spellcraft +5, Use Magic Device +10; <strong>Armor Check Penalty</strong> -1</p><p><strong>Languages</strong> Aklo, Common, Draconic, Giant, Goblin, Orc, Sylvan</p><p><strong>SQ</strong> bardic knowledge, blood of dragons, versatile performance (Bluff, Sense Motive), weapon familiarity</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Bloodline Arcana:</strong> Whenever the orc leader casts a spell with the fire descriptor, that spell deals +1 point of damage per die rolled.</p><p></p><p><strong>Claws and Dragon Bite (Su):</strong> The orc leader can grow claws and fangs as a free action. These are treated as natural weapons, allowing it to make two claw attacks and a bite attack as a full attack action using its full base attack bonus. The orc leader can use its claws for a number of 5 rounds per day. These rounds do not need to be consecutive.</p><p></p><p><strong>Ferocity (Ex):</strong> An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.</p><p></p><p><strong>Lore Master (Ex):</strong> The orc leader is a master of lore and can take 10 on Knowledge (arcana) skill checks. It can choose not to take 10 and can instead roll normally. In addition, once per day, the orc leader can take 20 on any Knowledge skill check as a standard action.</p><p></p><p>GEAR</p><p><em>+1 longspear</em>, divine scroll (<em>tar ball</em> [CL 3rd], <em>lily pad stride</em> [CL 5th]), <em>potion of aid</em>, masterwork chainshirt, key to strongbox, 2 javelins, plus 175 gp of personal items[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5985110, member: 2795"] The orc leader is one of the villains found in my most recent PDF, [i]Trekking to the Side[/i], which is available at [url=http://paizo.com/products/btpy8tzl?Trekking-to-the-Side]Paizo.com[/url] and [url=http://rpg.drivethrustuff.com/product/104486/Trekking-to-the-Side-%28PFRPG%29]DriveThruRPG[/url] for a wee bit less than $1. [sblock=Orc Leader] [b]CR[/b] 6; [b]XP[/b] 2,400 Orc bard 5/red dragon disciple 2 CE Medium humanoid (orc) [b]Init[/b] +2; [b]Senses[/b] darkvision 60 ft.; Perception +10 [b]Weakness[/b] light sensitivity DEFENSE [b]AC[/b] 18, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 dodge, +1 natural) [b]hp[/b] 58 (5d8+15 plus 2d12+4) [b]Fort[/b] +3, [b]Ref[/b] +7, [b]Will[/b] +5 [b]Defensive Abilities[/b] countersong, ferocity, well-versed (+4 saves vs. bardic performance, sonic, and language-dependent effects) OFFENSE [b]Speed[/b] 30 ft. [b]Melee[/b] 2 claws +6 (1d4+2) and bite +6 (1d6+3), or [b]Melee[/b] [i]+1 longspear[/i] +7 (1d8+4/x3) [b]Ranged[/b] javelin +6 (1d6+2) [b]Reach[/b] 10 ft. (with longspear) [b]Special Attacks[/b] bardic performance (14 rounds/day), bloodline arcana, claws and dragon bite (5 rounds/day), fascinate (Will 14), inspire competence +2, inspire courage +2 [b]Spells Known[/b] (CL 6th; concentration +8) 2nd (4/day) – [i]blistering invective[/i] (Ref 14), [i]boiling blood[/i] (Fort 14), [i]cure moderate wounds, gallant inspiration[/i] 1st (5/day) – [i]cure light wounds, saving finale, touch of gracelessness[/i] (Fort 13), [i]vanish[/i] 0th – [i]detect magic, ghost sound, mage hand, message, read magic, resistance[/i] STATISTICS [b]Str[/b] 14, [b]Dex[/b] 14, [b]Con[/b] 12, [b]Int[/b] 10, [b]Wis[/b] 11, [b]Cha[/b] 14 [b]Base Atk[/b] +4; [b]CMB[/b] +6; [b]CMD[/b] 18 [b]Feats[/b] Dodge, Harmonic Spell, Intimidating Prowess, Lingering Performance, Toughness (B) [b]Skills[/b] Intimidate +12, Knowledge (arcana) +10, Linguistics +8, Perform (sing) +10, Perception +10, Spellcraft +5, Use Magic Device +10; [b]Armor Check Penalty[/b] -1 [b]Languages[/b] Aklo, Common, Draconic, Giant, Goblin, Orc, Sylvan [b]SQ[/b] bardic knowledge, blood of dragons, versatile performance (Bluff, Sense Motive), weapon familiarity SPECIAL ABILITIES [b]Bloodline Arcana:[/b] Whenever the orc leader casts a spell with the fire descriptor, that spell deals +1 point of damage per die rolled. [b]Claws and Dragon Bite (Su):[/b] The orc leader can grow claws and fangs as a free action. These are treated as natural weapons, allowing it to make two claw attacks and a bite attack as a full attack action using its full base attack bonus. The orc leader can use its claws for a number of 5 rounds per day. These rounds do not need to be consecutive. [b]Ferocity (Ex):[/b] An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. [b]Lore Master (Ex):[/b] The orc leader is a master of lore and can take 10 on Knowledge (arcana) skill checks. It can choose not to take 10 and can instead roll normally. In addition, once per day, the orc leader can take 20 on any Knowledge skill check as a standard action. GEAR [i]+1 longspear[/i], divine scroll ([i]tar ball[/i] [CL 3rd], [i]lily pad stride[/i] [CL 5th]), [i]potion of aid[/i], masterwork chainshirt, key to strongbox, 2 javelins, plus 175 gp of personal items[/sblock] [/QUOTE]
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