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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 6069748" data-attributes="member: 2795"><p>For <em>Stars Without Number</em>:</p><p></p><p>[sblock=New Dawn Syndicate Terminator Drone]</p><p><strong>Cost:</strong> 16,500 credits</p><p><strong>Speed:</strong> 2</p><p><strong>Armor:</strong> 5 points</p><p><strong>Hit Points:</strong> 20</p><p><strong>Crew:</strong> 1 remote operator</p><p><strong>Tech Level:</strong> 4</p><p><strong>Damage:</strong> 4d6+4 sync-firing twin heavy machine guns</p><p></p><p>The NDSTD is a remote-controlled hunter-killer drone usually deployed against urban targets by pairs of operators. Fast and agile, the NDSTD resembles a rider-less motorcyle sporting side-mounted sync-firing heavy machine guns that burst fire from internal magazines holding 50 rounds per weapon. The NDSTD is equipped with secure transceivers, on-board navcomp for terrain mapping, and low-light video feed. The unit can be controlled by a standard comm server (price not included). Remote operators use Vehicle/Land and Combat/Gunnery for most tasks while wearing virtual-reality helmets and data gloves (helmet and gloves included with purchase of unit).</p><p>[/sblock]</p><p></p><p>For <em>Swords & Wizardry</em>:</p><p></p><p>[sblock=The Gibbering Sea]</p><p>At the end of the last age, the armies of Law and the hordes of Chaos battled in the valley pass between Ancient Kardmon and the Blasted Heaths. Thousands died, and beleagured chaos wizards unleashed the Sleepless Dust from Beyond the Pale. Reality collapsed under the eldritch weight, and the valley vanished, leaving behind a crater hundreds of miles in diameter and scores of yards in depth. In the centuries since, rain, run off from snowcapped peaks, et cetera, have filled the crater with icy water stained black by the impure earth of the crater. When the ebon waters bubble and lap on the shore, the sounds of countless voices gibbering in sorrow can be heard.</p><p></p><p>Chaotic spellcasters who survive on nothing but the Gibbering Sea’s foul waters in the surrounding wilderness for a fortnight can tap into the unholy power of the crater. (Those that don’t survive are seldom seen again, but a few wander back to civilization irrevocably insane.)</p><p></p><p>A chaotic spellcaster who has tapped into the Gibbering Sea’s power selects his spells as normal for his class. He can, however, select one spell of a level no higher than one less his maximum allowed spell level from another class’s spell lists by praying to the sea’s essence. For example, a cleric that can cast 1st- and 2nd-level spells could select a 1st-level magic-user spell, and a magic-user able to cast up to 3rd-level spells could select a 1st- or 2nd-level cleric spell.</p><p>[/sblock]</p><p></p><p>[sblock=Golem, Book]</p><p><strong>Hit Dice:</strong> 5 (25 hit points)</p><p><strong>Armor Class:</strong> 8 [11]</p><p><strong>Attacks:</strong> 2 fists (1d6)</p><p><strong>Saving Throw:</strong> 12+</p><p><strong>Special:</strong> Answer questions, healed by magic scrolls, hit only by magic weapons, immune to most spells</p><p><strong>Move:</strong> 12</p><p><strong>Alignment:</strong> Neutrality</p><p><strong>Challenge Level/XP:</strong> 8/800</p><p></p><p>A book golem is a servant created by a powerful cleric or magic-user to assist with research. Only +1 or better magic weapons can harm a book golem. A book golem is immune to spells that do not involve fire. It takes +1 point of damage per spell level from fire spells. A book golem can be healed by adding a magic scroll to its pages. The golem heals 1d4 points of damage per spell level contained on the scroll. The scroll can never be retrieved once it heals the golem. Three times per day, the golem will answer a “yes/no” question. There is a 50% base chance the golem has the knowledge available to answer a question. This increases by 5% for every point of Intelligence above 12 the golem’s creator possessed. If the golem cannot answer the question, there is a 50% chance it gives the wrong answer. This chance decreases by 5% for every point of Intelligence above 12 the golem’s creator possessed.</p><p>[/sblock]</p><p></p><p>[sblock=Sleeping Knight]</p><p><strong>Hit Dice:</strong> 9+9</p><p><strong>Armor Class:</strong> 2 [17] (platemail & shield)</p><p><strong>Attacks:</strong> longsword (1d8+2)</p><p><strong>Saving Throw:</strong> 6+</p><p><strong>Special:</strong> 17 Strength, multiple attacks, parry enemy attacks, sleep eternally</p><p><strong>Move:</strong> 12</p><p><strong>Alignment:</strong> Lawful or Chaotic</p><p><strong>Challenge Level/XP:</strong> 10/1,400</p><p></p><p>A sleeping knight is an enchanted warrior who rests in eternal slumber as a guardian over some place, be it a kingdom, a mountain pass, a tomb, et cetera. While the nature of guarded site varies, it is always home to dozens if not scores of ravens. When the sleeping knight’s site is threatened, the ravens die, and the knight awakens to confront the menace. A sleeping knight is treated as a 9th-level fighter with a 17 Strength. He gains multiple attacks against creatures of 1 HD or less, and he can parry enemy attacks. A sleeping knight does not age, breathe, or require food or water while he slumbers, and there seems to be no limit to how long his sleep may last. Sleeping knights are not undead creatures.</p><p>[/sblock]</p><p></p><p>[sblock=Masked Diva]</p><p><strong>Hit Dice:</strong> 8+16</p><p><strong>Armor Class:</strong> 8 [11] (due to DEX)</p><p><strong>Attacks:</strong> by weapon (1d8)</p><p><strong>Saving Throw:</strong> 8+</p><p><strong>Special:</strong> 18 DEX, backstab x3, immune to deception, half damage from non-magic weapons, magic resistance (50%), magical abilities, thieving skills</p><p><strong>Move:</strong> 15</p><p><strong>Alignment:</strong> Chaotic</p><p><strong>Challenge Level/XP:</strong> 12/2,000</p><p></p><p>A masked diva is type of demon that serves Li, god of deceit. Infrequently, one is sent to bedevil and assist Li’s faithful. She may also be sent to destroy those who offend Li. A masked diva possesses incredible dexterity. She can backstab as an 8th-level thief, and has the thieving abilities of the same, but with a +20% bonus to hide in shadows and move silently (75% and 80%, respectively). It is impossible to deceive a masked diva. She always sees through disguises (including magical ones), detects illusions for what they are, and cannot be fooled by even the most clever of lies. A masked diva sings and dances with great skill. Her songs have magical properties as well. A masked diva can “cast” <em>charm monster</em>, <em>confusion</em>, <em>fear</em>, or <em>suggestion</em> at will through the power of her song. The songs are so potent that saving throws against their effects are made with a -2 penalty.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 6069748, member: 2795"] For [i]Stars Without Number[/i]: [sblock=New Dawn Syndicate Terminator Drone] [b]Cost:[/b] 16,500 credits [b]Speed:[/b] 2 [b]Armor:[/b] 5 points [b]Hit Points:[/b] 20 [b]Crew:[/b] 1 remote operator [b]Tech Level:[/b] 4 [b]Damage:[/b] 4d6+4 sync-firing twin heavy machine guns The NDSTD is a remote-controlled hunter-killer drone usually deployed against urban targets by pairs of operators. Fast and agile, the NDSTD resembles a rider-less motorcyle sporting side-mounted sync-firing heavy machine guns that burst fire from internal magazines holding 50 rounds per weapon. The NDSTD is equipped with secure transceivers, on-board navcomp for terrain mapping, and low-light video feed. The unit can be controlled by a standard comm server (price not included). Remote operators use Vehicle/Land and Combat/Gunnery for most tasks while wearing virtual-reality helmets and data gloves (helmet and gloves included with purchase of unit). [/sblock] For [i]Swords & Wizardry[/i]: [sblock=The Gibbering Sea] At the end of the last age, the armies of Law and the hordes of Chaos battled in the valley pass between Ancient Kardmon and the Blasted Heaths. Thousands died, and beleagured chaos wizards unleashed the Sleepless Dust from Beyond the Pale. Reality collapsed under the eldritch weight, and the valley vanished, leaving behind a crater hundreds of miles in diameter and scores of yards in depth. In the centuries since, rain, run off from snowcapped peaks, et cetera, have filled the crater with icy water stained black by the impure earth of the crater. When the ebon waters bubble and lap on the shore, the sounds of countless voices gibbering in sorrow can be heard. Chaotic spellcasters who survive on nothing but the Gibbering Sea’s foul waters in the surrounding wilderness for a fortnight can tap into the unholy power of the crater. (Those that don’t survive are seldom seen again, but a few wander back to civilization irrevocably insane.) A chaotic spellcaster who has tapped into the Gibbering Sea’s power selects his spells as normal for his class. He can, however, select one spell of a level no higher than one less his maximum allowed spell level from another class’s spell lists by praying to the sea’s essence. For example, a cleric that can cast 1st- and 2nd-level spells could select a 1st-level magic-user spell, and a magic-user able to cast up to 3rd-level spells could select a 1st- or 2nd-level cleric spell. [/sblock] [sblock=Golem, Book] [b]Hit Dice:[/b] 5 (25 hit points) [b]Armor Class:[/b] 8 [11] [b]Attacks:[/b] 2 fists (1d6) [b]Saving Throw:[/b] 12+ [b]Special:[/b] Answer questions, healed by magic scrolls, hit only by magic weapons, immune to most spells [b]Move:[/b] 12 [b]Alignment:[/b] Neutrality [b]Challenge Level/XP:[/b] 8/800 A book golem is a servant created by a powerful cleric or magic-user to assist with research. Only +1 or better magic weapons can harm a book golem. A book golem is immune to spells that do not involve fire. It takes +1 point of damage per spell level from fire spells. A book golem can be healed by adding a magic scroll to its pages. The golem heals 1d4 points of damage per spell level contained on the scroll. The scroll can never be retrieved once it heals the golem. Three times per day, the golem will answer a “yes/no” question. There is a 50% base chance the golem has the knowledge available to answer a question. This increases by 5% for every point of Intelligence above 12 the golem’s creator possessed. If the golem cannot answer the question, there is a 50% chance it gives the wrong answer. This chance decreases by 5% for every point of Intelligence above 12 the golem’s creator possessed. [/sblock] [sblock=Sleeping Knight] [b]Hit Dice:[/b] 9+9 [b]Armor Class:[/b] 2 [17] (platemail & shield) [b]Attacks:[/b] longsword (1d8+2) [b]Saving Throw:[/b] 6+ [b]Special:[/b] 17 Strength, multiple attacks, parry enemy attacks, sleep eternally [b]Move:[/b] 12 [b]Alignment:[/b] Lawful or Chaotic [b]Challenge Level/XP:[/b] 10/1,400 A sleeping knight is an enchanted warrior who rests in eternal slumber as a guardian over some place, be it a kingdom, a mountain pass, a tomb, et cetera. While the nature of guarded site varies, it is always home to dozens if not scores of ravens. When the sleeping knight’s site is threatened, the ravens die, and the knight awakens to confront the menace. A sleeping knight is treated as a 9th-level fighter with a 17 Strength. He gains multiple attacks against creatures of 1 HD or less, and he can parry enemy attacks. A sleeping knight does not age, breathe, or require food or water while he slumbers, and there seems to be no limit to how long his sleep may last. Sleeping knights are not undead creatures. [/sblock] [sblock=Masked Diva] [b]Hit Dice:[/b] 8+16 [b]Armor Class:[/b] 8 [11] (due to DEX) [b]Attacks:[/b] by weapon (1d8) [b]Saving Throw:[/b] 8+ [b]Special:[/b] 18 DEX, backstab x3, immune to deception, half damage from non-magic weapons, magic resistance (50%), magical abilities, thieving skills [b]Move:[/b] 15 [b]Alignment:[/b] Chaotic [b]Challenge Level/XP:[/b] 12/2,000 A masked diva is type of demon that serves Li, god of deceit. Infrequently, one is sent to bedevil and assist Li’s faithful. She may also be sent to destroy those who offend Li. A masked diva possesses incredible dexterity. She can backstab as an 8th-level thief, and has the thieving abilities of the same, but with a +20% bonus to hide in shadows and move silently (75% and 80%, respectively). It is impossible to deceive a masked diva. She always sees through disguises (including magical ones), detects illusions for what they are, and cannot be fooled by even the most clever of lies. A masked diva sings and dances with great skill. Her songs have magical properties as well. A masked diva can “cast” [i]charm monster[/i], [i]confusion[/i], [i]fear[/i], or [i]suggestion[/i] at will through the power of her song. The songs are so potent that saving throws against their effects are made with a -2 penalty. [/sblock] [/QUOTE]
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