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Old school/new school definitions -- meaningless?
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<blockquote data-quote="haakon1" data-source="post: 2998137" data-attributes="member: 25619"><p>The Standing Stones is "old school", IMHO. I say that because:</p><p>1) I like it.</p><p>2) It fits in my campaign, which is the same setting since 1996 (using 1st Edition rules then, 3.5 now).</p><p>3) It has a "classical" or "historical" feel to it. It's got Celtic, old British elements like the Standing Stones, Saithnar's barrow mound, and a village.</p><p>4) I had to think about this one, but I think it's the key to what old school means: It's understandable to someone who isn't a D&D fanatic. It's not just a bunch of D&D stats, but stuff that makes sense independently of D&D. It's main monsters are a ghost, a type of undead warlord, some guardians for him, some furry clawed forest creatures, and some people. It's not about half-dragon prestige class yadda yadda.</p><p></p><p>"Old school" adventures should have that "makes sense even if you don't memorize all the bizarre rules" aspect to them:</p><p>Keep on the Borderlands = frontier castle threatened by feuding orcs and their like in nearby caves</p><p>G1/G2/G3 = giants attacking the frontier, you need to go tell them: "all your base are belong to us"</p></blockquote><p></p>
[QUOTE="haakon1, post: 2998137, member: 25619"] The Standing Stones is "old school", IMHO. I say that because: 1) I like it. 2) It fits in my campaign, which is the same setting since 1996 (using 1st Edition rules then, 3.5 now). 3) It has a "classical" or "historical" feel to it. It's got Celtic, old British elements like the Standing Stones, Saithnar's barrow mound, and a village. 4) I had to think about this one, but I think it's the key to what old school means: It's understandable to someone who isn't a D&D fanatic. It's not just a bunch of D&D stats, but stuff that makes sense independently of D&D. It's main monsters are a ghost, a type of undead warlord, some guardians for him, some furry clawed forest creatures, and some people. It's not about half-dragon prestige class yadda yadda. "Old school" adventures should have that "makes sense even if you don't memorize all the bizarre rules" aspect to them: Keep on the Borderlands = frontier castle threatened by feuding orcs and their like in nearby caves G1/G2/G3 = giants attacking the frontier, you need to go tell them: "all your base are belong to us" [/QUOTE]
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