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Old school/new school definitions -- meaningless?
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<blockquote data-quote="Mycanid" data-source="post: 3036472" data-attributes="member: 40370"><p>Oy vey ....</p><p></p><p>Well.... Let my start off by saying that there IS a distinct difference between "old" and "new" school rpg definitions. I say this not only because I have experienced the perceived difference and others have as well.</p><p></p><p>Having said that there (very generally!) seem to be two "camps" of gamers nowadays - those who have had an experience of feeling this and those who have not.</p><p></p><p>I should further add that this happens to people who have been playing for any length of time. I have had people ardently champion (or even generally lean) towards BOTH camps who have been playing since the late 70's or who have been playing in the last few years.</p><p></p><p>So then, I would say that the old/new school perception does, in fact, exist, but that it only exists in the experience of certain players and rpg content creators.</p><p></p><p>It then manifests itself in all aspects of the game: the writing and extrapolation of the rulesets, the playing and writing of adventures, the DM'ing, the playing, etc., etc., etc.</p><p></p><p>Two things follow: 1. Just because you yourself do not experience the dichotomy does not mean that it does not exist, and 2. Just because others do not experience what you experience does not somehow mean their play, products, etc. are "lesser" or "sub-standard" or the like. In this matter there are just a variety of people who are interedted in different aspects of the game.</p><p></p><p>So I would say that the old school and new school definitions are NOT meaningless - they reflect the playing experience of a certain group of gamers.</p><p></p><p>For me the most interesting thing, and this is solely on a personal level, is why some people do NOT have the same experience with the game as I have had. And I do not mean this in a way of criticism, but of curiosity. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mycanid, post: 3036472, member: 40370"] Oy vey .... Well.... Let my start off by saying that there IS a distinct difference between "old" and "new" school rpg definitions. I say this not only because I have experienced the perceived difference and others have as well. Having said that there (very generally!) seem to be two "camps" of gamers nowadays - those who have had an experience of feeling this and those who have not. I should further add that this happens to people who have been playing for any length of time. I have had people ardently champion (or even generally lean) towards BOTH camps who have been playing since the late 70's or who have been playing in the last few years. So then, I would say that the old/new school perception does, in fact, exist, but that it only exists in the experience of certain players and rpg content creators. It then manifests itself in all aspects of the game: the writing and extrapolation of the rulesets, the playing and writing of adventures, the DM'ing, the playing, etc., etc., etc. Two things follow: 1. Just because you yourself do not experience the dichotomy does not mean that it does not exist, and 2. Just because others do not experience what you experience does not somehow mean their play, products, etc. are "lesser" or "sub-standard" or the like. In this matter there are just a variety of people who are interedted in different aspects of the game. So I would say that the old school and new school definitions are NOT meaningless - they reflect the playing experience of a certain group of gamers. For me the most interesting thing, and this is solely on a personal level, is why some people do NOT have the same experience with the game as I have had. And I do not mean this in a way of criticism, but of curiosity. :) [/QUOTE]
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