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Old school/new school definitions -- meaningless?
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<blockquote data-quote="Xyanthon" data-source="post: 3036867" data-attributes="member: 9181"><p>I'm not sure the definitions are meaningless, but they do seem to have a variation of meaning to different people. For example, when I think of old school gaming, I think of my early gaming experiences in the early 1980's with 1e AD&D and the Moldovay boxed sets. Now Old school to others certainly can extend back farther to OD&D and the like. </p><p></p><p>I find myself more attracted to products that have the same look and feel of the products that were released when I was a kid. That is not to say I don't like others (I have a pretty broad spectrum of interests gamewize). However, for me, the products that are being billed as having the "old school feel" such as C&C, DDC, OSRIC, Necro, etc. for the most part do. With these products I don't necessarily have to worry about the minutae of using mineratures in game (I can or not as I so choose, the earlier incarnations seemed to be less tactical in this regaurd, at least in my experience). The older rules just seemed to be more off the cuff and made room for more judgement calls by the DM. However, even when I play the more modern games I just tend to use whatever I like and disregard the rest. That works fine for me and I don't feel compelled to use every rule.</p><p></p><p>So in the end, yes, I think there is a line of distinction between what is old school and what is new school. However, the lines of demarcation tend to be subjective to the preson. As for me, well if I have to label myself one or the other, I guess I'd say I'm a middle school gamer. Not only was middle school the height of my gaming life, but more, I tend to like things about the new and the old styles of gaming. I do find myself most attracted to games/products that recreate the feel of the mid 1980's gaming scene but I'm not opposed or adverse to others. But when it comes down to it, I guess I'll just shut up, grab the dice bag and play.</p></blockquote><p></p>
[QUOTE="Xyanthon, post: 3036867, member: 9181"] I'm not sure the definitions are meaningless, but they do seem to have a variation of meaning to different people. For example, when I think of old school gaming, I think of my early gaming experiences in the early 1980's with 1e AD&D and the Moldovay boxed sets. Now Old school to others certainly can extend back farther to OD&D and the like. I find myself more attracted to products that have the same look and feel of the products that were released when I was a kid. That is not to say I don't like others (I have a pretty broad spectrum of interests gamewize). However, for me, the products that are being billed as having the "old school feel" such as C&C, DDC, OSRIC, Necro, etc. for the most part do. With these products I don't necessarily have to worry about the minutae of using mineratures in game (I can or not as I so choose, the earlier incarnations seemed to be less tactical in this regaurd, at least in my experience). The older rules just seemed to be more off the cuff and made room for more judgement calls by the DM. However, even when I play the more modern games I just tend to use whatever I like and disregard the rest. That works fine for me and I don't feel compelled to use every rule. So in the end, yes, I think there is a line of distinction between what is old school and what is new school. However, the lines of demarcation tend to be subjective to the preson. As for me, well if I have to label myself one or the other, I guess I'd say I'm a middle school gamer. Not only was middle school the height of my gaming life, but more, I tend to like things about the new and the old styles of gaming. I do find myself most attracted to games/products that recreate the feel of the mid 1980's gaming scene but I'm not opposed or adverse to others. But when it comes down to it, I guess I'll just shut up, grab the dice bag and play. [/QUOTE]
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