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Old school/new school definitions -- meaningless?
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<blockquote data-quote="00Machado" data-source="post: 3037030" data-attributes="member: 23690"><p>I'll opine that "old school" equals primarily dungeon crawl, often episodic adventures. And even ones that break that mold focus more on combat and tactical encounters than talking encounters, and an exploration of a new place as opposed to a plot that takes place in a well known location.</p><p></p><p>I would not call it "old school design".</p><p></p><p>I would call it harkening back to how we played in the day, before story was glorified above the simple pleasure of hanging out with friends and passing the time hunting for monsters and treasure.</p><p></p><p>I think Troll Lord's catch phrase gets it right with "First Edition Feel".</p><p></p><p>It's a vibe that you get, maybe helped along by a streamlining out of the superfluous setting plot in favor of the scenario plot.</p><p></p><p>It's about let's have the most fun in the adventure here and now. Not let's build up to some future 'reveal' of 'the coolest moment' later.</p><p></p><p>I say this having fallen into the trap of trying to make everything some big campaign epic earlier in my gaming days after getting caught up in story and "wouldn't it be cool to build up to this" campaign design, and losing sight of the uncomlicated fun that I started out enjoying.</p><p></p><p>That's my take on old school.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3037030, member: 23690"] I'll opine that "old school" equals primarily dungeon crawl, often episodic adventures. And even ones that break that mold focus more on combat and tactical encounters than talking encounters, and an exploration of a new place as opposed to a plot that takes place in a well known location. I would not call it "old school design". I would call it harkening back to how we played in the day, before story was glorified above the simple pleasure of hanging out with friends and passing the time hunting for monsters and treasure. I think Troll Lord's catch phrase gets it right with "First Edition Feel". It's a vibe that you get, maybe helped along by a streamlining out of the superfluous setting plot in favor of the scenario plot. It's about let's have the most fun in the adventure here and now. Not let's build up to some future 'reveal' of 'the coolest moment' later. I say this having fallen into the trap of trying to make everything some big campaign epic earlier in my gaming days after getting caught up in story and "wouldn't it be cool to build up to this" campaign design, and losing sight of the uncomlicated fun that I started out enjoying. That's my take on old school. [/QUOTE]
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