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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="grimslade" data-source="post: 5836651" data-attributes="member: 6061"><p>I don't think the creativity has been leeched out of D&D in any edition by the book. I think the presentation of the rules has tightened so much that we have lost those niggling little hanging chads of description. The 1E write up of fireball talked about igniting flammable objects and melting gold. The 3.x makes no mention and 4E reads very cut and dry. It is not against the rules but those little clues and breadcrumbs of 'looser' editing have an unintended consequence.</p><p></p><p>This is why you need to tell anecdotes of Ye Old Days, those dark times when we labored under the evil Lord THAC0 and were beset by the dastardly Head of Vecna and the otherworldly Dread Gazebo. Tucker's Kobolds chasing Named and Titled Heroes to the depths to fight demons and eldritch sorcery only to fear the return trip through the kobold gauntlet. Keep the creative alive. Have a disarm master with a wand of Unseen Servant who swipes the unattended disarmed weapon and runs away. Promote the different, the unusual and push the boundaries with your players and DMs.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5836651, member: 6061"] I don't think the creativity has been leeched out of D&D in any edition by the book. I think the presentation of the rules has tightened so much that we have lost those niggling little hanging chads of description. The 1E write up of fireball talked about igniting flammable objects and melting gold. The 3.x makes no mention and 4E reads very cut and dry. It is not against the rules but those little clues and breadcrumbs of 'looser' editing have an unintended consequence. This is why you need to tell anecdotes of Ye Old Days, those dark times when we labored under the evil Lord THAC0 and were beset by the dastardly Head of Vecna and the otherworldly Dread Gazebo. Tucker's Kobolds chasing Named and Titled Heroes to the depths to fight demons and eldritch sorcery only to fear the return trip through the kobold gauntlet. Keep the creative alive. Have a disarm master with a wand of Unseen Servant who swipes the unattended disarmed weapon and runs away. Promote the different, the unusual and push the boundaries with your players and DMs. [/QUOTE]
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