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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="Hussar" data-source="post: 5836743" data-attributes="member: 22779"><p>No, but, with additional explanation.</p><p></p><p>See, in earlier editions, it was pretty easy to try stuff that wasn't on the character sheet, because the basic rules didn't cover a lot of pretty reasonable actions. How hard is it to push someone off a cliff in AD&D? Well, it depends on your DM. Since there aren't really any rules to cover that, you're into "out of the box thinking". However, in 4e, there are a bajillion ways to move someone off of a cliff. It's right there on pretty much everyone's character sheet.</p><p></p><p>So, does that mean it's no longer "creative"? </p><p></p><p>When a ruleset becomes more comprehensive, it should be harder to do stuff that's not covered by the rules. That's the point of being comprehensive. In order to achieve what you are looking for, we'd have to scale back the mechanics and not have resolution mechanics that cover so many different possibilities.</p><p></p><p>I'm a big fan of comprehensive rulesets. I have no problem with my smart tactics being covered by the rules rather than DM fiat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5836743, member: 22779"] No, but, with additional explanation. See, in earlier editions, it was pretty easy to try stuff that wasn't on the character sheet, because the basic rules didn't cover a lot of pretty reasonable actions. How hard is it to push someone off a cliff in AD&D? Well, it depends on your DM. Since there aren't really any rules to cover that, you're into "out of the box thinking". However, in 4e, there are a bajillion ways to move someone off of a cliff. It's right there on pretty much everyone's character sheet. So, does that mean it's no longer "creative"? When a ruleset becomes more comprehensive, it should be harder to do stuff that's not covered by the rules. That's the point of being comprehensive. In order to achieve what you are looking for, we'd have to scale back the mechanics and not have resolution mechanics that cover so many different possibilities. I'm a big fan of comprehensive rulesets. I have no problem with my smart tactics being covered by the rules rather than DM fiat. [/QUOTE]
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