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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="TheFindus" data-source="post: 5837837" data-attributes="member: 75791"><p>These again, are myths, in my opinion.</p><p>It is not "unfair" or "unbalanced" to overcome obstacles with no obvious or simple solutions. There are these kinds of challenges in any edition of DnD, including 4E. Why are you still riding the train of "non-old-school gamers are less creative than old-school gamers"? </p><p>What a balanced system provides is the chance for all characters to shine in all situations more or less on a mechanical level. No class is left behind or feels left behind. Now, while you and I might disagree if that is actually the case in any edition of DnD, "balance" does not mean that players can not come up with unconventional or smartass tactics. This notion is nonsense in my opinion.</p><p></p><p>Also, the thought that an adventure like Tomb of Horrors is <u>not</u> gamist is mindboggling in my opinion. And so many of the old-school adventures are nothing but gamist. The whole thought of having to use a 10' pole to poke into every hole that comes along in order "to beat" a certain dungeon or trap is in itself an invitation to a gamist adventure approach.</p><p></p><p>After reading hundreds of threads in which people are dissing 4E I find that most of the time it is not understood that in 4E the resolution of the action is described in a different way. In that way, "realism" can just be handled in an "abstract" way and a character's "exploitations" can be framed within a "balanced" rule mechanic. So I find it hard to see the game spectrum that you are talking about.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5837837, member: 75791"] These again, are myths, in my opinion. It is not "unfair" or "unbalanced" to overcome obstacles with no obvious or simple solutions. There are these kinds of challenges in any edition of DnD, including 4E. Why are you still riding the train of "non-old-school gamers are less creative than old-school gamers"? What a balanced system provides is the chance for all characters to shine in all situations more or less on a mechanical level. No class is left behind or feels left behind. Now, while you and I might disagree if that is actually the case in any edition of DnD, "balance" does not mean that players can not come up with unconventional or smartass tactics. This notion is nonsense in my opinion. Also, the thought that an adventure like Tomb of Horrors is [U]not[/U] gamist is mindboggling in my opinion. And so many of the old-school adventures are nothing but gamist. The whole thought of having to use a 10' pole to poke into every hole that comes along in order "to beat" a certain dungeon or trap is in itself an invitation to a gamist adventure approach. After reading hundreds of threads in which people are dissing 4E I find that most of the time it is not understood that in 4E the resolution of the action is described in a different way. In that way, "realism" can just be handled in an "abstract" way and a character's "exploitations" can be framed within a "balanced" rule mechanic. So I find it hard to see the game spectrum that you are talking about. [/QUOTE]
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