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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="JonWake" data-source="post: 5846043" data-attributes="member: 95255"><p>True that. In older versions of D&D, fighting wasn't something you spent three hours out of every six hour session on, in my experience. </p><p>(I suspect groups that treated combat as the de facto reason for playing had a very different experience, though, and were probably far more interested in the newer editions.)</p><p></p><p>I remember thinking, as I played with my group of grognardian old-school gamers while I was in college, that if you wanted to watch the group come together and play like a professional football team, give them a monster. I could almost see them flipping through the monster manuals in their heads. If you want them to completely lose their minds and end up trying to kill each other within fifteen minutes, give them a set of identical doors at the end of a hallway. </p><p></p><p>That is to say, exploration of the environment was far, far more important than combat. Combat was just the timer that made the exploration more dramatic.</p></blockquote><p></p>
[QUOTE="JonWake, post: 5846043, member: 95255"] True that. In older versions of D&D, fighting wasn't something you spent three hours out of every six hour session on, in my experience. (I suspect groups that treated combat as the de facto reason for playing had a very different experience, though, and were probably far more interested in the newer editions.) I remember thinking, as I played with my group of grognardian old-school gamers while I was in college, that if you wanted to watch the group come together and play like a professional football team, give them a monster. I could almost see them flipping through the monster manuals in their heads. If you want them to completely lose their minds and end up trying to kill each other within fifteen minutes, give them a set of identical doors at the end of a hallway. That is to say, exploration of the environment was far, far more important than combat. Combat was just the timer that made the exploration more dramatic. [/QUOTE]
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