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<blockquote data-quote="JonnyFive" data-source="post: 2724369" data-attributes="member: 34046"><p><a href="http://invisiblecastle.com/find.py?a=show&id=192151" target="_blank">Jacob Sereth</a></p><p></p><p>2nd MI trooper/3 MI Engineer/1 Marader Driver</p><p></p><p>STR 16 +3/20 +5(in armor)</p><p>DEX 18 +3 (+1 level)</p><p>CON 18 +4</p><p>INT 14 +2</p><p>WIS 14 +2</p><p>CHA 15 +2</p><p></p><p>HP 28</p><p></p><p>AC 27=10+9power armor+4dex+4Def bonus</p><p></p><p>Initiative +5/+7(in armor)</p><p></p><p>Speed 35/40 in armor</p><p></p><p>BA +6</p><p>Grapple +9/+11(in armor)</p><p></p><p></p><p>Melee +9/+11(in armor)</p><p>Ranged +10/+11(in armor)</p><p></p><p>[sblock=Saves]Fort 11=7+4</p><p>Ref 8=5+3</p><p>Will 3=1+2</p><p>[/sblock]</p><p></p><p>[sblock=Skills]Athletics 9=5rank+4dex</p><p>Acrobatics 9=5rank+4dex</p><p>Computer use 4=2rank+2int</p><p>Demolitions 9=7rank+2int</p><p>Drive 13=9rank+4dex</p><p>Knowledge(Alien) 7=5rank+2int</p><p>Perception 6=4rank+2wis</p><p>Repair 13=9rank+2int+2feat</p><p>Sabotage 4=2rank+2int</p><p>Technical(Mechanic) 12=6rank+2int+2feat+2feat</p><p>Technical(Electronic) 8=6rank+2int</p><p>Technical(Chemical) 11=9rank+2int</p><p>[/sblock]</p><p></p><p>[sblock=Feats]1st Char Gear-Head</p><p>1st Char Technical Expert (mecanical)</p><p>1st Bonus Point Blank</p><p>2nd Bonus Exotic weapon prof(Heavy Weapons)</p><p>3rd Char Endurance</p><p>4th Bonus Surface Vehicle Op</p><p>6th Char Murader Mastery</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Class Features]Basic Training (Simp Weap Prof, Adv Weap Prof, Power Suit Prof)</p><p>On the Bounce---(+5speed, +1 init normal/+10feet, +2 init in marader suit/light ground vehicles)</p><p>Bonus Feats, 1st, 2nd level</p><p>Fearless (Tanker Bug)</p><p>Hard-hitting ---(unarmes hit deals 1/2 damage as leathal)</p><p>Mecanical Magic---(make explosives from thin air with tech(chem) check)</p><p>Enhance Explosive---(Tech(chem) check to max explosive potential)</p><p>Restore and Repair---(return mach to order for a short preiod of time)</p><p>Bonus Feat (2nd level Eng)</p><p>Improve Performance---(+1 to attack, drive, pilot or ride for 1 week, 1 item per point of wis)</p><p>True Demolitions---(spend AP to add to damage, ex set by eng cause dc20 fort to vehicles or they die)</p><p>Lock and Load--(25% to retain AP on attack/skill check in battle w/ suit)</p><p>Focused Fire---(+1 attack/damage for each attack on a target, must declare all attack before firing)</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Equipment]Carring Cap</p><p>Light Heavy</p><p>77/134 153/266</p><p></p><p>Standard Loadout</p><p>Combat Knife 1 </p><p>TW-102-s pistol 3</p><p>TW-203-a Rifle 7</p><p>M-1a4 Power Suit 190</p><p>Combat Belt 2</p><p>Lizard Line 3</p><p>Ammunition bandoleer 1</p><p>Unicard -</p><p></p><p>Requisition Items</p><p>1d20+2cha+1prestiege+modifiers[sblock]Object is neccessary for assignment +6</p><p>Object has obvious application for assinment +4</p><p>Object has peripherial aplication for assignment +2</p><p>Object has no obvious application for assignment -2</p><p>Object is common +4</p><p>Object is rare -4</p><p>Object is being stockpiled by SICON -6</p><p>Trooper is skilled or proficent in use of object +2</p><p>Trooper's squad returned all gear undamaged on last mission +6</p><p></p><p>table from page 86</p><p>[/sblock]Item Req DC(basic/advanced) Weight(Basic/Advanced)</p><p>Electric toolkit (14/21) 6/10</p><p>Demolitions Toolkit (16) 4</p><p>Mechanical Toolkit (13/20) 7/12</p><p>SW-404 Javelin (20) 14</p><p>--Heat(anti-tank) rockets 4d10, 10ft radius</p><p>--Firecracker missles 5d10, 20ft radius</p><p>--Pee-wee, Tac-nuke Special(pg88), 100ft radius</p><p>SW-402 Triple GL (15) 10</p><p>--see gernades for damage</p><p>[/sblock]</p><p></p><p>[sblock=m-8 walker]</p><p>Str 40</p><p>ac: 14 (10+DRIVER DEF)</p><p>cc: 1</p><p>HP:</p><p>---Chassis 160</p><p>---Arms 40</p><p>---Legs 50</p><p>---Crew 15</p><p></p><p>DR:</p><p>---Chassis 14</p><p>---Arms 8</p><p>---Legs 8</p><p>---Crew 7</p><p></p><p>SPD: 70</p><p></p><p>Acc/Dec: 10/20</p><p></p><p>Han: +2</p><p></p><p>Cargo 20lb</p><p></p><p>Equipment:</p><p>--Location Sensors(+1 to pilot)</p><p>--Surface/air radar(sense all vehicles within 600ft)</p><p>--Salvo Switch (fire all weapons as a single attack)</p><p>--Environment sealed</p><p>--Integrated Lizard Line (500ft, 13ton carry cap)</p><p>--Driver power armor cap (cannot be ruined due to equip hit)</p><p>--jump jets (1200ft total, 100ft limit per jump)</p><p></p><p></p><p>Weight 10tons</p><p></p><p>Weapons:</p><p>Twin Morita 3d8, 125ft 30mag</p><p>Twin Fireballs 5d12, 50ft 15mag</p><p>**note morita and fireballs cannot be loaded at the same time**</p><p>Light Rotary Cannon 4d8 90ft 300mag</p><p>Missile Launcher 10d6ex 300ft 8mag</p><p>Gernade Launcher ** 100ft 8mag</p><p>**Fires 2 standard gernades (4d6 per)</p><p>[/sblock]</p><p></p><p></p><p></p><p>Jacob stands 5'0" tall and weighs 180lb. He has tan hair and brown eyes. he also seems to have a lack of eyebrows, as his love of explosives seems to keep them scorched off his face</p></blockquote><p></p>
[QUOTE="JonnyFive, post: 2724369, member: 34046"] [url=http://invisiblecastle.com/find.py?a=show&id=192151]Jacob Sereth[/url] 2nd MI trooper/3 MI Engineer/1 Marader Driver STR 16 +3/20 +5(in armor) DEX 18 +3 (+1 level) CON 18 +4 INT 14 +2 WIS 14 +2 CHA 15 +2 HP 28 AC 27=10+9power armor+4dex+4Def bonus Initiative +5/+7(in armor) Speed 35/40 in armor BA +6 Grapple +9/+11(in armor) Melee +9/+11(in armor) Ranged +10/+11(in armor) [sblock=Saves]Fort 11=7+4 Ref 8=5+3 Will 3=1+2 [/sblock] [sblock=Skills]Athletics 9=5rank+4dex Acrobatics 9=5rank+4dex Computer use 4=2rank+2int Demolitions 9=7rank+2int Drive 13=9rank+4dex Knowledge(Alien) 7=5rank+2int Perception 6=4rank+2wis Repair 13=9rank+2int+2feat Sabotage 4=2rank+2int Technical(Mechanic) 12=6rank+2int+2feat+2feat Technical(Electronic) 8=6rank+2int Technical(Chemical) 11=9rank+2int [/sblock] [sblock=Feats]1st Char Gear-Head 1st Char Technical Expert (mecanical) 1st Bonus Point Blank 2nd Bonus Exotic weapon prof(Heavy Weapons) 3rd Char Endurance 4th Bonus Surface Vehicle Op 6th Char Murader Mastery [/sblock] [sblock=Class Features]Basic Training (Simp Weap Prof, Adv Weap Prof, Power Suit Prof) On the Bounce---(+5speed, +1 init normal/+10feet, +2 init in marader suit/light ground vehicles) Bonus Feats, 1st, 2nd level Fearless (Tanker Bug) Hard-hitting ---(unarmes hit deals 1/2 damage as leathal) Mecanical Magic---(make explosives from thin air with tech(chem) check) Enhance Explosive---(Tech(chem) check to max explosive potential) Restore and Repair---(return mach to order for a short preiod of time) Bonus Feat (2nd level Eng) Improve Performance---(+1 to attack, drive, pilot or ride for 1 week, 1 item per point of wis) True Demolitions---(spend AP to add to damage, ex set by eng cause dc20 fort to vehicles or they die) Lock and Load--(25% to retain AP on attack/skill check in battle w/ suit) Focused Fire---(+1 attack/damage for each attack on a target, must declare all attack before firing) [/sblock] [sblock=Equipment]Carring Cap Light Heavy 77/134 153/266 Standard Loadout Combat Knife 1 TW-102-s pistol 3 TW-203-a Rifle 7 M-1a4 Power Suit 190 Combat Belt 2 Lizard Line 3 Ammunition bandoleer 1 Unicard - Requisition Items 1d20+2cha+1prestiege+modifiers[sblock]Object is neccessary for assignment +6 Object has obvious application for assinment +4 Object has peripherial aplication for assignment +2 Object has no obvious application for assignment -2 Object is common +4 Object is rare -4 Object is being stockpiled by SICON -6 Trooper is skilled or proficent in use of object +2 Trooper's squad returned all gear undamaged on last mission +6 table from page 86 [/sblock]Item Req DC(basic/advanced) Weight(Basic/Advanced) Electric toolkit (14/21) 6/10 Demolitions Toolkit (16) 4 Mechanical Toolkit (13/20) 7/12 SW-404 Javelin (20) 14 --Heat(anti-tank) rockets 4d10, 10ft radius --Firecracker missles 5d10, 20ft radius --Pee-wee, Tac-nuke Special(pg88), 100ft radius SW-402 Triple GL (15) 10 --see gernades for damage [/sblock] [sblock=m-8 walker] Str 40 ac: 14 (10+DRIVER DEF) cc: 1 HP: ---Chassis 160 ---Arms 40 ---Legs 50 ---Crew 15 DR: ---Chassis 14 ---Arms 8 ---Legs 8 ---Crew 7 SPD: 70 Acc/Dec: 10/20 Han: +2 Cargo 20lb Equipment: --Location Sensors(+1 to pilot) --Surface/air radar(sense all vehicles within 600ft) --Salvo Switch (fire all weapons as a single attack) --Environment sealed --Integrated Lizard Line (500ft, 13ton carry cap) --Driver power armor cap (cannot be ruined due to equip hit) --jump jets (1200ft total, 100ft limit per jump) Weight 10tons Weapons: Twin Morita 3d8, 125ft 30mag Twin Fireballs 5d12, 50ft 15mag **note morita and fireballs cannot be loaded at the same time** Light Rotary Cannon 4d8 90ft 300mag Missile Launcher 10d6ex 300ft 8mag Gernade Launcher ** 100ft 8mag **Fires 2 standard gernades (4d6 per) [/sblock] Jacob stands 5'0" tall and weighs 180lb. He has tan hair and brown eyes. he also seems to have a lack of eyebrows, as his love of explosives seems to keep them scorched off his face [/QUOTE]
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