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<blockquote data-quote="James Gasik" data-source="post: 8991702" data-attributes="member: 6877472"><p>And yet, the Complete Priests Handbook says "We'll show you how to work up priests devoted specific mythoi. The druid, from the AD&D 2nd Edition Player's Handbook, is one example: this supplement describes many, many more..."</p><p></p><p>And also: "Druids tend to be priests of the Force of Nature instead of specific Gods of Nature". </p><p></p><p>I'm not using this as evidence; mind, even though we're also told "All new priesthoods...use the Cleric experience progression and the basic Priest spell progression...if your DM, when creating a new priesthood, decides it is observably less powerful than the Cleric...he can choose to use the Druid experience progression, which allows for faster acquisition of experience levels."</p><p></p><p>The Priests Handbook notes that the Cleric is problematic, with it's access to 12 Spheres, minor access to one, and the ability to wear metal armor; it's the position of the book to replace the Cleric entire, and the book notes that if your players are unlikely to play a priest because the Cleric class is too good, that it should be toned down.</p><p></p><p>That this is orthogonal to how other books treat priests is not in question; this is simply a very large grey area that the DM has to rule on one way or another, the books never come out and say "you can't be a Fighter/Priest of Moradin, you must be a Fighter/Cleric", but they will say that "Clangeddin's priests are most often Fighter/Priests."</p><p></p><p>So my previous post about COYOTE THIEF assumes that the DM sees Priest and Cleric as interchangeable, or even that Priest replaces Cleric. But a given DM doesn't have to!</p><p></p><p>As an aside about Druid multiclassing, I recently came upon this tidbit from 1e's Unearthed Arcana that I didn't know about: I'd always assumed 2e was less restrictive about multiclassing compared to 1e, but it's actually the reverse: </p><p>[spoiler]</p><p>Half-Orc: C/F, C/T, C/A, F/T, F/A</p><p></p><p>Halfling: C/F, C/T, D/F, D/T, F/T</p><p></p><p>Dwarf, Gray: C/F, C/T, C/A, F/T, F/A</p><p></p><p>Dwarf, Hill or Mountain: C/F, F/T</p><p></p><p>Gnome, Deep: C/F, C/I, C/T, C/A, F/I, F/T, F/A, I/T, I/A</p><p></p><p>Gnome, Surface: C/F, C/I, C/T, F/I, F/T, I/T</p><p></p><p>Elf, Wild: F/T</p><p></p><p>Elf, Dark: C/F, C/R, C/M, C/T, C/A, F/M , F/T, F/A, R/M, M/T, M/A, C/F/M, C/F/T, C/M/T, F/M/T</p><p></p><p>Elf, Others: C/F, C/R, C/M, C/T, C/A, D/F, D/R, D/M, D/T, F/M, F/T, F/A, R/M, M/T, M/A, C/F/M, C/F/T, C/M/T, F/M/T[/spoiler]</p><p></p><p>The idea that Druid/Mages, Druid/Thieves, and Cleric/Mage Thieves were possible multiclass combinations amuses me greatly.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8991702, member: 6877472"] And yet, the Complete Priests Handbook says "We'll show you how to work up priests devoted specific mythoi. The druid, from the AD&D 2nd Edition Player's Handbook, is one example: this supplement describes many, many more..." And also: "Druids tend to be priests of the Force of Nature instead of specific Gods of Nature". I'm not using this as evidence; mind, even though we're also told "All new priesthoods...use the Cleric experience progression and the basic Priest spell progression...if your DM, when creating a new priesthood, decides it is observably less powerful than the Cleric...he can choose to use the Druid experience progression, which allows for faster acquisition of experience levels." The Priests Handbook notes that the Cleric is problematic, with it's access to 12 Spheres, minor access to one, and the ability to wear metal armor; it's the position of the book to replace the Cleric entire, and the book notes that if your players are unlikely to play a priest because the Cleric class is too good, that it should be toned down. That this is orthogonal to how other books treat priests is not in question; this is simply a very large grey area that the DM has to rule on one way or another, the books never come out and say "you can't be a Fighter/Priest of Moradin, you must be a Fighter/Cleric", but they will say that "Clangeddin's priests are most often Fighter/Priests." So my previous post about COYOTE THIEF assumes that the DM sees Priest and Cleric as interchangeable, or even that Priest replaces Cleric. But a given DM doesn't have to! As an aside about Druid multiclassing, I recently came upon this tidbit from 1e's Unearthed Arcana that I didn't know about: I'd always assumed 2e was less restrictive about multiclassing compared to 1e, but it's actually the reverse: [spoiler] Half-Orc: C/F, C/T, C/A, F/T, F/A Halfling: C/F, C/T, D/F, D/T, F/T Dwarf, Gray: C/F, C/T, C/A, F/T, F/A Dwarf, Hill or Mountain: C/F, F/T Gnome, Deep: C/F, C/I, C/T, C/A, F/I, F/T, F/A, I/T, I/A Gnome, Surface: C/F, C/I, C/T, F/I, F/T, I/T Elf, Wild: F/T Elf, Dark: C/F, C/R, C/M, C/T, C/A, F/M , F/T, F/A, R/M, M/T, M/A, C/F/M, C/F/T, C/M/T, F/M/T Elf, Others: C/F, C/R, C/M, C/T, C/A, D/F, D/R, D/M, D/T, F/M, F/T, F/A, R/M, M/T, M/A, C/F/M, C/F/T, C/M/T, F/M/T[/spoiler] The idea that Druid/Mages, Druid/Thieves, and Cleric/Mage Thieves were possible multiclass combinations amuses me greatly. [/QUOTE]
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