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On character wealth an d game balance
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<blockquote data-quote="Greenfield" data-source="post: 7079008" data-attributes="member: 6669384"><p>Several of us have touched on an interesting point: The workability of the WBL table itself.</p><p></p><p>An example given was the 9th level PC whose wealth should be about 36,000. A 7th level PC should be about 19,000. By the WBL, that is.</p><p></p><p>Is that enough for the level? I know, it varies from game to game. Some like to keep PCs hungry, and/or run low-magic games. Others like to let the players flex their in-character muscles a bit more.</p><p></p><p>But over all, is that table a good guideline in 3.5? As was pointed out, several items were re-priced between 3.0 and 3.5, but the table wasn't adjusted.</p><p></p><p>And what about spell books?</p><p></p><p>Basic book (empty) costs 15 gp. After that every spell uses a page per spell level (one page minimum), and each page costs 100 gp to scribe. </p><p></p><p>A Wiz starts with all the PHB Cantrips, which means 18 pages of the book are used, at 100 gp per page.</p><p>They start with 2 1st level spells, plus one per Int bonus (probably three, on average), for another five.</p><p></p><p>That's 2,300 gp of book before they go on their first adventure. 1st level characters are supposed to have 900, by the book. 2nd levels get 2,700.</p><p></p><p>Now, add two 1st level spells when the PC actually hits 2nd level, at 100 gp per page, and the book is 2500 of their 2700 total.</p><p></p><p>Yeah, I know the book is "free" to starting characters, and adding those spells is also "free", but that's what it would cost to replace it. That one item is going to be a hefty chunk of their budget for most of their career.</p><p></p><p>And the price goes up geometrically. At 3rd and 4th levels add 400 gp in value, then 600 at 5th and 6th.</p><p></p><p>Fighters need their (pricey) magic armor and weapons. </p><p></p><p>Thinking of Rogues and such, should there be a discount for enchanting leather and studded leather armors? Otherwise the Rogue either falls by the way-side, in therms of AC, or gets priced out of the market. In either case, they cease to be a combat-ready class. </p><p></p><p>So, does the table need a "by class" adjustment? Does it work at all?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7079008, member: 6669384"] Several of us have touched on an interesting point: The workability of the WBL table itself. An example given was the 9th level PC whose wealth should be about 36,000. A 7th level PC should be about 19,000. By the WBL, that is. Is that enough for the level? I know, it varies from game to game. Some like to keep PCs hungry, and/or run low-magic games. Others like to let the players flex their in-character muscles a bit more. But over all, is that table a good guideline in 3.5? As was pointed out, several items were re-priced between 3.0 and 3.5, but the table wasn't adjusted. And what about spell books? Basic book (empty) costs 15 gp. After that every spell uses a page per spell level (one page minimum), and each page costs 100 gp to scribe. A Wiz starts with all the PHB Cantrips, which means 18 pages of the book are used, at 100 gp per page. They start with 2 1st level spells, plus one per Int bonus (probably three, on average), for another five. That's 2,300 gp of book before they go on their first adventure. 1st level characters are supposed to have 900, by the book. 2nd levels get 2,700. Now, add two 1st level spells when the PC actually hits 2nd level, at 100 gp per page, and the book is 2500 of their 2700 total. Yeah, I know the book is "free" to starting characters, and adding those spells is also "free", but that's what it would cost to replace it. That one item is going to be a hefty chunk of their budget for most of their career. And the price goes up geometrically. At 3rd and 4th levels add 400 gp in value, then 600 at 5th and 6th. Fighters need their (pricey) magic armor and weapons. Thinking of Rogues and such, should there be a discount for enchanting leather and studded leather armors? Otherwise the Rogue either falls by the way-side, in therms of AC, or gets priced out of the market. In either case, they cease to be a combat-ready class. So, does the table need a "by class" adjustment? Does it work at all? [/QUOTE]
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