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On character wealth an d game balance
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<blockquote data-quote="Greenfield" data-source="post: 7079501" data-attributes="member: 6669384"><p>I wasn't thinking of giving a discount to the class. Rather, I was thinking of a discount on enchanting leather and studded leather armors. Rationalize it as having to do with the armor having been part of a living thing if you like. You'd probably have to include hide armor, though I don't knoe if you can "master work" hide, since it is by nature untanned or poorly tanned leather.</p><p></p><p>But cheaper leather armor would help Bards and Barbarians, Rangers too. The discount shouldn't be enough to obsolete Chain Shirt as the light armor of choice, of course.</p><p></p><p>Still, I recall when I last ran a Bard, and the various DMs kept including magic weapons as treasure items, things tailored to a Bard. They wanted my Bard to be more effective in melee. Waste of time, of course, since melee combat was the last place a Bard should be.</p><p></p><p>So that makes me wonder at my own idea: Is making a Rogue more survivable in heavy melee a wasted effort? That's not their role, for the most part. They snipe and sneak around the edges of the battle. They're most effective when they can double team, when their partner can distract the foe so they don't concentrate on the relatively squishy Rogue.</p><p></p><p>As I said of the Bard: "Boosting the Bar's combat ability is like turbo-charging a mo-ped. You can make it the best mo-ped in the world, but no matter what you do, it's still a mo-ped."</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7079501, member: 6669384"] I wasn't thinking of giving a discount to the class. Rather, I was thinking of a discount on enchanting leather and studded leather armors. Rationalize it as having to do with the armor having been part of a living thing if you like. You'd probably have to include hide armor, though I don't knoe if you can "master work" hide, since it is by nature untanned or poorly tanned leather. But cheaper leather armor would help Bards and Barbarians, Rangers too. The discount shouldn't be enough to obsolete Chain Shirt as the light armor of choice, of course. Still, I recall when I last ran a Bard, and the various DMs kept including magic weapons as treasure items, things tailored to a Bard. They wanted my Bard to be more effective in melee. Waste of time, of course, since melee combat was the last place a Bard should be. So that makes me wonder at my own idea: Is making a Rogue more survivable in heavy melee a wasted effort? That's not their role, for the most part. They snipe and sneak around the edges of the battle. They're most effective when they can double team, when their partner can distract the foe so they don't concentrate on the relatively squishy Rogue. As I said of the Bard: "Boosting the Bar's combat ability is like turbo-charging a mo-ped. You can make it the best mo-ped in the world, but no matter what you do, it's still a mo-ped." [/QUOTE]
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