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On character wealth an d game balance
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<blockquote data-quote="Obormot" data-source="post: 7085318" data-attributes="member: 16170"><p>Ok, some questions / thoughts...</p><p></p><p></p><p></p><p>Why 20 and not 10? Is it because of electrum...?</p><p></p><p></p><p></p><p>So, about that... I'm planning to run a campaign that uses the "XP for GP" approach. (It won't be quite the same as the way old-school D&D did it, though the basic idea is the same.)</p><p></p><p>Suppose I made the change you describe. Would you say I should award "XP for SP", then? (i.e. adjust the conversion rate to compensate) Or...?</p><p></p><p></p><p></p><p>Wow, this is really valuable stuff. </p><p></p><p>Ok, so one thing that immediately occurs to me is to try and approach this from another angle: to ask, "what spells and magic items and so forth break these assumptions"? You listed <em>mount</em>; some others are well-known (e.g. <em>fabricate</em>); a more comprehensive list would be useful, I think! It would be easier, as a short-term solution to <em>some</em> problems, to modify spell lists than to modify the game's economic modeling system (though the latter is anyhow desirable).</p><p></p><p></p><p></p><p>I, too, would pay that much for such a book. No question.</p></blockquote><p></p>
[QUOTE="Obormot, post: 7085318, member: 16170"] Ok, some questions / thoughts... Why 20 and not 10? Is it because of electrum...? So, about that... I'm planning to run a campaign that uses the "XP for GP" approach. (It won't be quite the same as the way old-school D&D did it, though the basic idea is the same.) Suppose I made the change you describe. Would you say I should award "XP for SP", then? (i.e. adjust the conversion rate to compensate) Or...? Wow, this is really valuable stuff. Ok, so one thing that immediately occurs to me is to try and approach this from another angle: to ask, "what spells and magic items and so forth break these assumptions"? You listed [I]mount[/I]; some others are well-known (e.g. [I]fabricate[/I]); a more comprehensive list would be useful, I think! It would be easier, as a short-term solution to [I]some[/I] problems, to modify spell lists than to modify the game's economic modeling system (though the latter is anyhow desirable). I, too, would pay that much for such a book. No question. [/QUOTE]
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