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On character wealth an d game balance
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<blockquote data-quote="S'mon" data-source="post: 7090282" data-attributes="member: 463"><p>Actually in 4e PCs normally sell their loot at 1/5 of list price (except treasure with a listed sale value). List price is what they pay, except for magic items, for which list price is the enchantment/creation cost. For magic items there is a typical markup of up to 40% on list price. So a mage (PC or NPC) who works on commission to create a 1st level magic item pays 360gp for the components (arcane reagants etc) then sells at a markup of 10-40%. Somewhat </p><p>reminiscent of historical goldsmiths & silversmiths I think, where the value added by crafting and the sale</p><p> markup was a relatively small proportion of the inherent value of the materials. </p><p></p><p>AFAICT 4e does not list component costs for mundane goods, but the 1/5 figure used for adventurer dump sales seems like a good ballpark. Obviously if you work a business you can expect to sell goods retail at list price or similar, but unless there's an extreme shortage you won't be selling them retail as fast as you can make them. Perhaps you sell</p><p> 30-100gp of goods a month that way, eg a basic plate harness costs 50gp list price so you spend 10gp on </p><p>good steel per suit and sell average 1 suit in the month, for an income of 40gp. </p><p>If you sell 2 suits you make 80gp. If you are adding value at 5gp/day it took you 16 days to make those two suits (which seems a bit quick, but 4e plate armour is cheap) - mind you mail armour took a lot longer than plate, which is why it fell out of use.</p><p>If you are selling to merchants they may buy as fast as you can make but will want a nice fat markup so you maybe selling those suits at 25-35gp. The merchants then transport them to areas without plate armour makers and sell at 50gp </p><p>(or apply the 10-40% markup for items with a real shortage).</p></blockquote><p></p>
[QUOTE="S'mon, post: 7090282, member: 463"] Actually in 4e PCs normally sell their loot at 1/5 of list price (except treasure with a listed sale value). List price is what they pay, except for magic items, for which list price is the enchantment/creation cost. For magic items there is a typical markup of up to 40% on list price. So a mage (PC or NPC) who works on commission to create a 1st level magic item pays 360gp for the components (arcane reagants etc) then sells at a markup of 10-40%. Somewhat reminiscent of historical goldsmiths & silversmiths I think, where the value added by crafting and the sale markup was a relatively small proportion of the inherent value of the materials. AFAICT 4e does not list component costs for mundane goods, but the 1/5 figure used for adventurer dump sales seems like a good ballpark. Obviously if you work a business you can expect to sell goods retail at list price or similar, but unless there's an extreme shortage you won't be selling them retail as fast as you can make them. Perhaps you sell 30-100gp of goods a month that way, eg a basic plate harness costs 50gp list price so you spend 10gp on good steel per suit and sell average 1 suit in the month, for an income of 40gp. If you sell 2 suits you make 80gp. If you are adding value at 5gp/day it took you 16 days to make those two suits (which seems a bit quick, but 4e plate armour is cheap) - mind you mail armour took a lot longer than plate, which is why it fell out of use. If you are selling to merchants they may buy as fast as you can make but will want a nice fat markup so you maybe selling those suits at 25-35gp. The merchants then transport them to areas without plate armour makers and sell at 50gp (or apply the 10-40% markup for items with a real shortage). [/QUOTE]
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