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<blockquote data-quote="loverdrive" data-source="post: 8968788" data-attributes="member: 7027139"><p>Only if you try to pretend that tokens on the board moving like chess pieces has any relation to what the characters in the game world are doing.</p><p></p><p>Think about this way: let's imagine that a bunch of PCs are fighting in a mêlée with, say, a vampire. In Blades in the Dark, for example, that would be a group Skirmish roll. This roll serves a simple purpose: the result outlines the boundaries in which a new fiction must be created. On 6, GM must create a new fiction where the PCs succeeded at no extra cost. On 4/5, they must create a fiction where PCs succeeded, but something bad happened. On 1-3, PCs got their asses kicked.</p><p></p><p>This process has exactly zero relation to what is actually happening in the game world. PCs and vampire don't gather around the table, roll dice, for the losing party to submit to being beaten into a bloody pulp. It's an abstraction, it doesn't need to be translated into fiction, we're only after the <em>results</em>.</p><p></p><p>In the same way, there's no reason to try to translate every single move in a combat mini-game into something happening in fiction. Pieces moving on the board doesn't <em>have</em> to mean that characters are moving on the battlefield -- they might as well circle around each other, looking for an opening in the opponent's defence. The board will be put aside and forgotten when we'll get the results: who won and at what cost, just like nobody cares about specific movements one made to make dice roll on the table.</p><p></p><p>Miniatures stylized to resemble characters moving on a board stylized to look like the vampire's mansion ≠ characters fighting in the vampire's mansion.</p><p></p><p>I've never been in a real fight, thankfully, but I used to practice Muay Thai and boxing, and I feel like a mini-game where you can entrap the opponent conveys the feeling of fighting (and thus immerses me in the game wordl) <em>way</em> better than a mini-game that, technically, allows pieces to move in a manner more accurate to what happens in the Shared Imaginary Space, but degenerates into nothing more than trading attack actions.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8968788, member: 7027139"] Only if you try to pretend that tokens on the board moving like chess pieces has any relation to what the characters in the game world are doing. Think about this way: let's imagine that a bunch of PCs are fighting in a mêlée with, say, a vampire. In Blades in the Dark, for example, that would be a group Skirmish roll. This roll serves a simple purpose: the result outlines the boundaries in which a new fiction must be created. On 6, GM must create a new fiction where the PCs succeeded at no extra cost. On 4/5, they must create a fiction where PCs succeeded, but something bad happened. On 1-3, PCs got their asses kicked. This process has exactly zero relation to what is actually happening in the game world. PCs and vampire don't gather around the table, roll dice, for the losing party to submit to being beaten into a bloody pulp. It's an abstraction, it doesn't need to be translated into fiction, we're only after the [I]results[/I]. In the same way, there's no reason to try to translate every single move in a combat mini-game into something happening in fiction. Pieces moving on the board doesn't [I]have[/I] to mean that characters are moving on the battlefield -- they might as well circle around each other, looking for an opening in the opponent's defence. The board will be put aside and forgotten when we'll get the results: who won and at what cost, just like nobody cares about specific movements one made to make dice roll on the table. Miniatures stylized to resemble characters moving on a board stylized to look like the vampire's mansion ≠ characters fighting in the vampire's mansion. I've never been in a real fight, thankfully, but I used to practice Muay Thai and boxing, and I feel like a mini-game where you can entrap the opponent conveys the feeling of fighting (and thus immerses me in the game wordl) [I]way[/I] better than a mini-game that, technically, allows pieces to move in a manner more accurate to what happens in the Shared Imaginary Space, but degenerates into nothing more than trading attack actions. [/QUOTE]
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