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<blockquote data-quote="Celebrim" data-source="post: 8996982" data-attributes="member: 4937"><p>That's one thing we know for certain that they can't do. The Ringwraiths can sense that the ring is nearby or distant, and we know this because Gandalf believes it is true, and Gandalf is usually right about such things. But we can tell from how the story plays out that they cannot home in on the ring, at least not while it isn't being worn. If in fact the Ringwraiths could use the ring as a homing beacon, then there are several moments in the story where the Ringwraith should have confronted the hobbits but didn't. Once for example before Gildor arrives and chases the Ringwraith off, the Ringwraith can tell the ring is around somewhere, but can't tell that it's literally under his nose. And the second time would the attack on Bree. If the Ringwraiths could figure out which way to the ring, once they got into town and made a line toward the hobbit's room they would have sensed the ring was across the courtyard or street before even entering the room to attack the decoys in the beds. So no, the Ringwraiths can't force a confrontation. </p><p></p><p>Aragorn suspects that the Ringwraiths are going to lay an ambush at Weathertop because past Weathertop there are no wooded areas north of the road, and so they must either cross the road or travel in the open where they could be seen. So he suspects the Ringwraiths of watching the road to wait for them to cross. If this is a game has player agency, it has to have opportunities to play out differently in the books - encounters with more or fewer ringwraiths, multiple encounters, encounters at different times of the day or night, different ways of surviving or not surviving the encounter, etc. The party could either do worse or better than the story party.</p><p></p><p></p><p></p><p>I mean sure, but is "a story presented by the GM" a game that most players want to play?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8996982, member: 4937"] That's one thing we know for certain that they can't do. The Ringwraiths can sense that the ring is nearby or distant, and we know this because Gandalf believes it is true, and Gandalf is usually right about such things. But we can tell from how the story plays out that they cannot home in on the ring, at least not while it isn't being worn. If in fact the Ringwraiths could use the ring as a homing beacon, then there are several moments in the story where the Ringwraith should have confronted the hobbits but didn't. Once for example before Gildor arrives and chases the Ringwraith off, the Ringwraith can tell the ring is around somewhere, but can't tell that it's literally under his nose. And the second time would the attack on Bree. If the Ringwraiths could figure out which way to the ring, once they got into town and made a line toward the hobbit's room they would have sensed the ring was across the courtyard or street before even entering the room to attack the decoys in the beds. So no, the Ringwraiths can't force a confrontation. Aragorn suspects that the Ringwraiths are going to lay an ambush at Weathertop because past Weathertop there are no wooded areas north of the road, and so they must either cross the road or travel in the open where they could be seen. So he suspects the Ringwraiths of watching the road to wait for them to cross. If this is a game has player agency, it has to have opportunities to play out differently in the books - encounters with more or fewer ringwraiths, multiple encounters, encounters at different times of the day or night, different ways of surviving or not surviving the encounter, etc. The party could either do worse or better than the story party. I mean sure, but is "a story presented by the GM" a game that most players want to play? [/QUOTE]
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