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<blockquote data-quote="aramis erak" data-source="post: 8999644" data-attributes="member: 6779310"><p>Funny, the characters my players brag about aren't the übermenschen... they're the ones that had things be too hard, that needed to be retreated from... The most common fond memories seem to be from the Alien campaign... which ended in a total party kill worthy of a movie.... with the exception of the last two PCs, one at a time. Same for the other Alien campaign. The one who got out was no superman... and the epilogue on that one: "As you wake from cryo, the first thing to emerge from the blur that is the world is the Weyland-Yutani W-Y logo on the wall..."</p><p></p><p>And if there aren't disads, half my players play them anyway...</p><p></p><p>Not everyone is a power-fantasy gamer. Yes, there are many, and I've known a few. One of my best friends for many years was a Rifts fan... but as my tastes matured, and his didn't, we quit gaming together... but still hung out, shared holidays, did board games... </p><p></p><p>Personally, I dislike übermenschen as a player, and am no fan of them as a GM; this leads my players to more down to earth approaches, and the feedback loop leads to some staying, some going. </p><p></p><p>And then there are a number of games where characters become less and less capable over time.... WFRP 1E, 2E and 4E, to a lesser extent, Call of Cthulhu. Many post-holocaust games, due to radiation damage and criticals. Certain playstyles of Rolemaster... as pieces go missing...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8999644, member: 6779310"] Funny, the characters my players brag about aren't the übermenschen... they're the ones that had things be too hard, that needed to be retreated from... The most common fond memories seem to be from the Alien campaign... which ended in a total party kill worthy of a movie.... with the exception of the last two PCs, one at a time. Same for the other Alien campaign. The one who got out was no superman... and the epilogue on that one: "As you wake from cryo, the first thing to emerge from the blur that is the world is the Weyland-Yutani W-Y logo on the wall..." And if there aren't disads, half my players play them anyway... Not everyone is a power-fantasy gamer. Yes, there are many, and I've known a few. One of my best friends for many years was a Rifts fan... but as my tastes matured, and his didn't, we quit gaming together... but still hung out, shared holidays, did board games... Personally, I dislike übermenschen as a player, and am no fan of them as a GM; this leads my players to more down to earth approaches, and the feedback loop leads to some staying, some going. And then there are a number of games where characters become less and less capable over time.... WFRP 1E, 2E and 4E, to a lesser extent, Call of Cthulhu. Many post-holocaust games, due to radiation damage and criticals. Certain playstyles of Rolemaster... as pieces go missing... [/QUOTE]
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