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On immersion, from an... interesting perspective
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<blockquote data-quote="Grendel_Khan" data-source="post: 8971154" data-attributes="member: 7028554"><p>This is really interesting framing. Though I haven't played a lot of GMless games, what little Starforged I've managed to play with a friend definitely had elements of this approach, where in some scenes you aren't asking anyone for permission, but just forging ahead with details and on the fly worldbuilding. The biggest difference, though—aside from using dice rolls every so often—is that you often wind up asking questions of each other, taking a writers room approach rather than taking full control nonstop, and definitely never taking full control of the other PC(s).</p><p></p><p>But I also think this framing is interesting for thinking about how GMs are so often taking on a kind of one-person ERP role, with the PCs mostly just offering prompts. So a PC might make a decision about what to do (often in the form of a question—can I do X?) and then the GM is off to the races, narrating how that looks, including specific actions the PC is taking related to their decision (you raise your shield just in time, you wait for just the right opportunity to slip between the guards, etc.) and how the world responds. Games where PCs describe their own actions without being prompted, and are explicitly encouraged to contribute to worldbuilding without stopping to ask the GM a battery of questions (see games like The Between, where the PCs are prompted to describe the environment they arrive at), are definitely closer to the ERP mode you're describing.</p><p></p><p>But this business of casually taking control of other PCs...that seems like the real break with RPGs, even storygames, right? Are there games that do that today? My experience with Monsterhearts and Thirsty Sword Lesbians is basically non-existent, but can you use Strings, or a similar mechanic in some other game to just say what someone else at the table is doing, without it being a contested roll or immersion-halting metagame negotiation?</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8971154, member: 7028554"] This is really interesting framing. Though I haven't played a lot of GMless games, what little Starforged I've managed to play with a friend definitely had elements of this approach, where in some scenes you aren't asking anyone for permission, but just forging ahead with details and on the fly worldbuilding. The biggest difference, though—aside from using dice rolls every so often—is that you often wind up asking questions of each other, taking a writers room approach rather than taking full control nonstop, and definitely never taking full control of the other PC(s). But I also think this framing is interesting for thinking about how GMs are so often taking on a kind of one-person ERP role, with the PCs mostly just offering prompts. So a PC might make a decision about what to do (often in the form of a question—can I do X?) and then the GM is off to the races, narrating how that looks, including specific actions the PC is taking related to their decision (you raise your shield just in time, you wait for just the right opportunity to slip between the guards, etc.) and how the world responds. Games where PCs describe their own actions without being prompted, and are explicitly encouraged to contribute to worldbuilding without stopping to ask the GM a battery of questions (see games like The Between, where the PCs are prompted to describe the environment they arrive at), are definitely closer to the ERP mode you're describing. But this business of casually taking control of other PCs...that seems like the real break with RPGs, even storygames, right? Are there games that do that today? My experience with Monsterhearts and Thirsty Sword Lesbians is basically non-existent, but can you use Strings, or a similar mechanic in some other game to just say what someone else at the table is doing, without it being a contested roll or immersion-halting metagame negotiation? [/QUOTE]
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