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On Running a Horror Game
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<blockquote data-quote="MGibster" data-source="post: 9163647" data-attributes="member: 4534"><p>I'd like to talk about props for a moment. One of the keys to imposing a sense of dread or horror on any game is to make sure the PCs are invested in the setting and props can really help with that. Handing a player a physical letter to read is much better than the GM reading the contents of said letter to them. And I'm going to be really generous about what might be considered a prop. If you have a laptop, just having photos you can use to show players what NPCs look like or even real life locations can go along way towards helping them visualize the game. If you want to go a step further, you can use some of that arts & crafts skillset you haven't used since elementary school to make some props. But here are some ideas.</p><p></p><p>1. Photos from the internet (I just Googled Russian mobster for a campaign and got some great photos). </p><p>2. Flea markets/antique stores/etc., are great places to find props including costume jewlery, old equipment, or all sorts of weird stuff. </p><p>3. You can print out official looking documents, floorplans to buildings, etc., etc. </p><p>4. Obviously do not use real weapons or any dangerous item. </p><p></p><p>Obviously we all have a limited amount of time, but a little bit of work goes a long way. </p><p></p><p>This little prop was made twenty years ago. It's part of a scrimshaw set that came with a "tooth" from a sperm whale. You might guess what game this was used for. I've used it several times over the years. </p><p></p><p>[ATTACH=full]309649[/ATTACH]</p></blockquote><p></p>
[QUOTE="MGibster, post: 9163647, member: 4534"] I'd like to talk about props for a moment. One of the keys to imposing a sense of dread or horror on any game is to make sure the PCs are invested in the setting and props can really help with that. Handing a player a physical letter to read is much better than the GM reading the contents of said letter to them. And I'm going to be really generous about what might be considered a prop. If you have a laptop, just having photos you can use to show players what NPCs look like or even real life locations can go along way towards helping them visualize the game. If you want to go a step further, you can use some of that arts & crafts skillset you haven't used since elementary school to make some props. But here are some ideas. 1. Photos from the internet (I just Googled Russian mobster for a campaign and got some great photos). 2. Flea markets/antique stores/etc., are great places to find props including costume jewlery, old equipment, or all sorts of weird stuff. 3. You can print out official looking documents, floorplans to buildings, etc., etc. 4. Obviously do not use real weapons or any dangerous item. Obviously we all have a limited amount of time, but a little bit of work goes a long way. This little prop was made twenty years ago. It's part of a scrimshaw set that came with a "tooth" from a sperm whale. You might guess what game this was used for. I've used it several times over the years. [ATTACH type="full" width="259px"]309649[/ATTACH] [/QUOTE]
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On Running a Horror Game
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