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<blockquote data-quote="AbdulAlhazred" data-source="post: 8286937" data-attributes="member: 82106"><p>I have mixed feelings, in that the replacement, 2e's "its a story, but totally on the DM's shoulders to railroad it into working" was NOT an improvement, lol. </p><p></p><p>I mean, I agree with you, D&D's strongest suit is the leveling advancement system that promises you can become a really fantastically powerful character. RQ definitely doesn't have that, I don't recall that you can ever get physically tougher for instance in BRP. You gain skill, to the point where maybe that plus your gear will mostly let you make light of minor threats, but stronger opponents never really become minor threats. I have to laugh though about people thinking RQ promised 'more realistic' combat. There was a famous article I recall reading where a guy calculated what would happen if 100 RQ swordsmen fought each other. It turns out most deaths would be from critical misses (people killing themselves or their allies). It was a strange game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8286937, member: 82106"] I have mixed feelings, in that the replacement, 2e's "its a story, but totally on the DM's shoulders to railroad it into working" was NOT an improvement, lol. I mean, I agree with you, D&D's strongest suit is the leveling advancement system that promises you can become a really fantastically powerful character. RQ definitely doesn't have that, I don't recall that you can ever get physically tougher for instance in BRP. You gain skill, to the point where maybe that plus your gear will mostly let you make light of minor threats, but stronger opponents never really become minor threats. I have to laugh though about people thinking RQ promised 'more realistic' combat. There was a famous article I recall reading where a guy calculated what would happen if 100 RQ swordsmen fought each other. It turns out most deaths would be from critical misses (people killing themselves or their allies). It was a strange game. [/QUOTE]
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