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<blockquote data-quote="ClaytonCross" data-source="post: 8287008" data-attributes="member: 6880599"><p>This is a topic near and dear to my heart because of two things I eventually realized though reflecting on bad experiences.</p><p></p><p>#1. People usually play games to escape reality which <em>often</em> leads player having a character with superior traits to the the player that represent who they wish they could be.</p><p></p><p>#2. GMs meta sometimes too.</p><p></p><p>Example of #1.</p><ul> <li data-xf-list-type="ul">Many players come to the table with brave sword masters when the player is afraid of everything and couldn't wield a sword without hurting themselves.</li> <li data-xf-list-type="ul">Many players who would be trapped outside with an open window two feet to there right while they call a lock smith because the key stuck half way on the glass pained door of their own house, play an observant acrobat thief who can pick locks with a flick of the wrist, climb walls, and spot any danger or path forward.</li> <li data-xf-list-type="ul">Many unassertive players who freeze shake and sweat talking in front of a group of 6 people play negotiators who talk their way through every situation, bargain prices to a steel, and convince NPCs to abandon their gods or other core beliefs to follow a new path.</li> <li data-xf-list-type="ul">Also using magic.</li> </ul><p></p><p>Example of #2</p><p>When a GM ask players to describe every detail of how they search you end up with "<em>Gary, I look up, and down, and all around the area before I walk in. That stopped a lot of ugly surprises from happening." </em>because the GM is training the <strong>player</strong> not using the character. It is not uncommon to have GMs ask the <strong>players</strong> to describe-roleplay exactly what where they search what they move and how they move it auto failing or succeeding without allowing character roles. The same with any charisma check where the GM judges <strong>players</strong> success or failure based on what the player said. In both cases without any involvement form the player character and in disregard/disrespect of the players investment into their character as a reflection of what they want to be in this world they visit to escaping reality. <em><strong>The GM is forcing the problems of reality back on them through meta gaming</strong></em>. The players develop meta game scripts to use with every character in order to counter dealing with the meta gaming of the GM and get back to enjoying there escape from their deficiencies in real life. Add to that players don't always get to see everything that is in the room inside the GMs head or pickup on the inflections of voice and reactions of other characters that even the player might notice if they were really there and certainly their more capable character would.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8287008, member: 6880599"] This is a topic near and dear to my heart because of two things I eventually realized though reflecting on bad experiences. #1. People usually play games to escape reality which [I]often[/I] leads player having a character with superior traits to the the player that represent who they wish they could be. #2. GMs meta sometimes too. Example of #1. [LIST] [*]Many players come to the table with brave sword masters when the player is afraid of everything and couldn't wield a sword without hurting themselves. [*]Many players who would be trapped outside with an open window two feet to there right while they call a lock smith because the key stuck half way on the glass pained door of their own house, play an observant acrobat thief who can pick locks with a flick of the wrist, climb walls, and spot any danger or path forward. [*]Many unassertive players who freeze shake and sweat talking in front of a group of 6 people play negotiators who talk their way through every situation, bargain prices to a steel, and convince NPCs to abandon their gods or other core beliefs to follow a new path. [*]Also using magic. [/LIST] Example of #2 When a GM ask players to describe every detail of how they search you end up with "[I]Gary, I look up, and down, and all around the area before I walk in. That stopped a lot of ugly surprises from happening." [/I]because the GM is training the [B]player[/B] not using the character. It is not uncommon to have GMs ask the [B]players[/B] to describe-roleplay exactly what where they search what they move and how they move it auto failing or succeeding without allowing character roles. The same with any charisma check where the GM judges [B]players[/B] success or failure based on what the player said. In both cases without any involvement form the player character and in disregard/disrespect of the players investment into their character as a reflection of what they want to be in this world they visit to escaping reality. [I][B]The GM is forcing the problems of reality back on them through meta gaming[/B][/I]. The players develop meta game scripts to use with every character in order to counter dealing with the meta gaming of the GM and get back to enjoying there escape from their deficiencies in real life. Add to that players don't always get to see everything that is in the room inside the GMs head or pickup on the inflections of voice and reactions of other characters that even the player might notice if they were really there and certainly their more capable character would. [/QUOTE]
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