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On Skilled Play: D&D as a Game
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<blockquote data-quote="FrogReaver" data-source="post: 8289963" data-attributes="member: 6795602"><p>I don't know dungeon world enough to say for certain, but I'm fairly sure there are underlying mechanics for your actions and whether they succeed or fail. While the game has quite a bit of fictional exposition - it's not necessarily fictional exposition that can be acted upon in ways to nearly guarantee success. If so then those diegetic actions in dungeon world fail the 'skilled play' part of my description. Please correct me if I'm wrong.</p><p></p><p></p><p>Part of the problem I keep coming back to is the attempt to separate 'skilled play' as something generic apart from any particular game. I don't think that is correct. Skilled play as a detailed non-generic concept very much depends on the game context that it's being spoken of. That's why trying to play certain RPG's via what's being termed 'skilled play' here may actually result in very unskilled play for those games.</p><p></p><p>That is: the game system and player goals are prerequisites before we can actually talk about skilled play. It's why I keep saying that talking about 'gygaxian skilled play' doesn't make alot of sense outside a 'gygaxian game'. Whereas it does make some sense to talk about what elements of 'gygaxian skilled play' are also present in the skilled play of other games.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8289963, member: 6795602"] I don't know dungeon world enough to say for certain, but I'm fairly sure there are underlying mechanics for your actions and whether they succeed or fail. While the game has quite a bit of fictional exposition - it's not necessarily fictional exposition that can be acted upon in ways to nearly guarantee success. If so then those diegetic actions in dungeon world fail the 'skilled play' part of my description. Please correct me if I'm wrong. Part of the problem I keep coming back to is the attempt to separate 'skilled play' as something generic apart from any particular game. I don't think that is correct. Skilled play as a detailed non-generic concept very much depends on the game context that it's being spoken of. That's why trying to play certain RPG's via what's being termed 'skilled play' here may actually result in very unskilled play for those games. That is: the game system and player goals are prerequisites before we can actually talk about skilled play. It's why I keep saying that talking about 'gygaxian skilled play' doesn't make alot of sense outside a 'gygaxian game'. Whereas it does make some sense to talk about what elements of 'gygaxian skilled play' are also present in the skilled play of other games. [/QUOTE]
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