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<blockquote data-quote="AbdulAlhazred" data-source="post: 8295333" data-attributes="member: 82106"><p>Imagine you are playing The Cleric in a DW game, and you have a bond with another PC that says you will 'show them what kindness means', and then a situation comes up. You can execute that bond, which is worth 1 XP, or you can turn them over to the town constabulary to face trial for their crimes. The later will make your life a lot easier and further your goal to become the town's high priest, and the former, involving getting the other PC out of town ahead of the law, will get you on the wanted list (this is an actual DW mechanic which kicks in whenever you do 'town moves'). It is pretty clear you cannot achieve all your goals and each one is mechanically rewarded and has thematic resonance. Now, this is basically just a dilemma, skill might amount to taking the best course narratively, with the understanding that later mechanical consequences or rewards will follow (IE you get busted the next time you carouse in this town).</p><p></p><p>[USER=6696971]@Manbearcat[/USER] gave an example of DW play where mechanical skill was evinced too. Something like picking a smart time to use Discern Realities so you can get 'hold' which can give you a mechanical bonus on a later check is very definitely skill. The time and place you use it may well relate to thematics, which ties to more mechanics (IE I use it to save the wizard, which gives me XP and tells me something about my character).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8295333, member: 82106"] Imagine you are playing The Cleric in a DW game, and you have a bond with another PC that says you will 'show them what kindness means', and then a situation comes up. You can execute that bond, which is worth 1 XP, or you can turn them over to the town constabulary to face trial for their crimes. The later will make your life a lot easier and further your goal to become the town's high priest, and the former, involving getting the other PC out of town ahead of the law, will get you on the wanted list (this is an actual DW mechanic which kicks in whenever you do 'town moves'). It is pretty clear you cannot achieve all your goals and each one is mechanically rewarded and has thematic resonance. Now, this is basically just a dilemma, skill might amount to taking the best course narratively, with the understanding that later mechanical consequences or rewards will follow (IE you get busted the next time you carouse in this town). [USER=6696971]@Manbearcat[/USER] gave an example of DW play where mechanical skill was evinced too. Something like picking a smart time to use Discern Realities so you can get 'hold' which can give you a mechanical bonus on a later check is very definitely skill. The time and place you use it may well relate to thematics, which ties to more mechanics (IE I use it to save the wizard, which gives me XP and tells me something about my character). [/QUOTE]
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