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<blockquote data-quote="AbdulAlhazred" data-source="post: 8296020" data-attributes="member: 82106"><p>Not in the case of that particular move, it is a 'generic' move of DW and, assuming fictional appropriateness could be invoked at pretty much any point. So the skill would be developing the fictional position to make a consequential DR check, and then linking whatever was revealed to the situation at hand when you need the hold (or at least having a good feel for 'asking the right question' so that the hold WOULD be appropriate at the desired juncture). </p><p></p><p>Now, other moves might fall more into the 'use this resource wisely because it is expendable', like casting a spell in DW frequently makes it unavailable for later use, so use it wisely.</p><p></p><p>The skill is in that if you ask a question about X with DR, you can gain hold WRT X later on. You better be skillful in picking what X is. I suppose you could TRY to 'SPAM' DR all over the place, OTOH the GM is the one who actually decides if a specific move has been invoked. The player simply states the PC's actions (IE I am carefully examining this location/situation, what do I see?). So if the GM felt that the player was trying to simply play to acquire hold, she might simply 'answer the question' and not validate it as a formal move. This does get into the realm of 'bad faith play' at some point. I think this is a gray area with DW to an extent, are you playing aggressively, or are you kind of exploiting the rules in a way that isn't really intended? It is not a question that can be answered except at the table, really.</p><p></p><p>Also the GM would have other options, like telling the player his PC is now Spouting Lore. This might still be advantageous, but it has a different connotation in the fiction. Technically he could even bend the whole thing back on the players and ask THEM questions (which are somewhat non-binding, but should be generally respected). Any of these could be equally good for the player, but the point is its all a bit of interplay. This is, AFAICT, very similar to the situation in a FitD based game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8296020, member: 82106"] Not in the case of that particular move, it is a 'generic' move of DW and, assuming fictional appropriateness could be invoked at pretty much any point. So the skill would be developing the fictional position to make a consequential DR check, and then linking whatever was revealed to the situation at hand when you need the hold (or at least having a good feel for 'asking the right question' so that the hold WOULD be appropriate at the desired juncture). Now, other moves might fall more into the 'use this resource wisely because it is expendable', like casting a spell in DW frequently makes it unavailable for later use, so use it wisely. The skill is in that if you ask a question about X with DR, you can gain hold WRT X later on. You better be skillful in picking what X is. I suppose you could TRY to 'SPAM' DR all over the place, OTOH the GM is the one who actually decides if a specific move has been invoked. The player simply states the PC's actions (IE I am carefully examining this location/situation, what do I see?). So if the GM felt that the player was trying to simply play to acquire hold, she might simply 'answer the question' and not validate it as a formal move. This does get into the realm of 'bad faith play' at some point. I think this is a gray area with DW to an extent, are you playing aggressively, or are you kind of exploiting the rules in a way that isn't really intended? It is not a question that can be answered except at the table, really. Also the GM would have other options, like telling the player his PC is now Spouting Lore. This might still be advantageous, but it has a different connotation in the fiction. Technically he could even bend the whole thing back on the players and ask THEM questions (which are somewhat non-binding, but should be generally respected). Any of these could be equally good for the player, but the point is its all a bit of interplay. This is, AFAICT, very similar to the situation in a FitD based game. [/QUOTE]
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