Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darkbard" data-source="post: 8296159" data-attributes="member: 1282"><p>I agree that in that post I am using SP as a descriptor for moments of play rather than overall play agenda. This is at least part of the reason why I wish to disambiguate SP (which allows for analysis of granular moments, often but not always in relation to larger play agendas) from GSP (and here I think we agree that it necessitates ruthless pawn play agenda). Like you, I have very little interest in the latter, though I think the more generic term SP offers an opportunity to analyze gameplay contextually across different systems, principles, and agendas. </p><p></p><p>I'm not sure if you saw an earlier post of mine (it may have been in another, related thread) wherein I stated that "inhabiting" my character is not a particularly high priority for me. By this, I mean, at least for me personally, I don't try to literally be my PC in the moment (which I think is impossible) but rather imagine what my PC would think, feel, do if they were real and as I imagine them to be. With this in mind, I imagined that Alastor the Paladin of Memna (goddess ot Truth and/in Emotion) would hope that his risk of sacrifice, by attempting the "riskier" healing move (ie, assuming damage and further debility, the latter of these really the crux of it) rather than simply losing access to the ability for subsequent use, would carry greater emotional weight in his appeal to Rose to "activate" her as the promised Thorn of Memna. As a player, my thought process was that by skillfully choosing to put more at stake, the reward would move me closer to my PC's desired fictional outcome. Bringing these two perspectives as closely into alignment as possible is what I have meant by thematic or narrative SP.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8296159, member: 1282"] I agree that in that post I am using SP as a descriptor for moments of play rather than overall play agenda. This is at least part of the reason why I wish to disambiguate SP (which allows for analysis of granular moments, often but not always in relation to larger play agendas) from GSP (and here I think we agree that it necessitates ruthless pawn play agenda). Like you, I have very little interest in the latter, though I think the more generic term SP offers an opportunity to analyze gameplay contextually across different systems, principles, and agendas. I'm not sure if you saw an earlier post of mine (it may have been in another, related thread) wherein I stated that "inhabiting" my character is not a particularly high priority for me. By this, I mean, at least for me personally, I don't try to literally be my PC in the moment (which I think is impossible) but rather imagine what my PC would think, feel, do if they were real and as I imagine them to be. With this in mind, I imagined that Alastor the Paladin of Memna (goddess ot Truth and/in Emotion) would hope that his risk of sacrifice, by attempting the "riskier" healing move (ie, assuming damage and further debility, the latter of these really the crux of it) rather than simply losing access to the ability for subsequent use, would carry greater emotional weight in his appeal to Rose to "activate" her as the promised Thorn of Memna. As a player, my thought process was that by skillfully choosing to put more at stake, the reward would move me closer to my PC's desired fictional outcome. Bringing these two perspectives as closely into alignment as possible is what I have meant by thematic or narrative SP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top