Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On the Dodge Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TallIan" data-source="post: 7522545" data-attributes="member: 6853819"><p>It is not a +/- 5 at 50% see <a href="http://www.giantitp.com/forums/showthread.php?366715-The-Math-of-Advantage-Disadvantage" target="_blank">here</a>. </p><p></p><p>EDIT: Due to a misinterpretation of the data in my link my post below is incorrect. See <a href="http://www.enworld.org/forum/showthread.php?654950-On-the-Dodge-Action/page4&p=7522860#post7522860" target="_blank">post #31</a></p><p></p><p>[-]This topic comes up a LOT in forums. At 50% chance to hit ADV/DIS has the least effect on the outcome, not even altering a roll by 1. So when there is a 50% chance to succeed, then dodge is a bad option. This is like saying why have the dash action, its a terrible option for action assuming the enemy is within 25ft of you.</p><p></p><p>That being said, you are correct that the OP is trying to put mediocre rolls in place to work out when dodge would be good. Your question "when is dodge good/bad?" should give the answer "it's bad whenever your DC is close to needing a 10 on the d20 and good when you want extremes (1 or 20)" So @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=28301" target="_blank">smbakeresq</a></u></strong></em> assumptions will always make the dodge action bad.</p><p></p><p>To be more specific:</p><p>Use dodge when your tank (splint, shield and defensive fighting style for 20 AC) is holding a choke point. The less damage he takes the less party resources (healing) is needed after the fight. Similarly if he is low on HP and his opponent(s) aren't - making an attack won't drop an opponent, but staying standing longer absorbs more actions from the enemy.</p><p></p><p>A Wizard who finds himself in a poor tactical situation. Disengage leaves him within a move of his attackers, so they'll move and attack on their turns. If he takes the dodge action, then casts shield (giving him an AC around 21, depending on his DEX) when attacked he's looking at absorbing a lot of enemy actions by simply staying there.[/-]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7522545, member: 6853819"] It is not a +/- 5 at 50% see [URL="http://www.giantitp.com/forums/showthread.php?366715-The-Math-of-Advantage-Disadvantage"]here[/URL]. EDIT: Due to a misinterpretation of the data in my link my post below is incorrect. See [URL=http://www.enworld.org/forum/showthread.php?654950-On-the-Dodge-Action/page4&p=7522860#post7522860]post #31[/URL] [-]This topic comes up a LOT in forums. At 50% chance to hit ADV/DIS has the least effect on the outcome, not even altering a roll by 1. So when there is a 50% chance to succeed, then dodge is a bad option. This is like saying why have the dash action, its a terrible option for action assuming the enemy is within 25ft of you. That being said, you are correct that the OP is trying to put mediocre rolls in place to work out when dodge would be good. Your question "when is dodge good/bad?" should give the answer "it's bad whenever your DC is close to needing a 10 on the d20 and good when you want extremes (1 or 20)" So @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=28301"]smbakeresq[/URL][/U][/B][/I] assumptions will always make the dodge action bad. To be more specific: Use dodge when your tank (splint, shield and defensive fighting style for 20 AC) is holding a choke point. The less damage he takes the less party resources (healing) is needed after the fight. Similarly if he is low on HP and his opponent(s) aren't - making an attack won't drop an opponent, but staying standing longer absorbs more actions from the enemy. A Wizard who finds himself in a poor tactical situation. Disengage leaves him within a move of his attackers, so they'll move and attack on their turns. If he takes the dodge action, then casts shield (giving him an AC around 21, depending on his DEX) when attacked he's looking at absorbing a lot of enemy actions by simply staying there.[/-] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On the Dodge Action
Top