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On the Dodge Action
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<blockquote data-quote="Harzel" data-source="post: 7523829" data-attributes="member: 6857506"><p>I agree that Dodge is only conditionally good, but I think its effect under appropriate conditions is a bit underestimated by the OP. Just to amplify a bit what some others have already said or alluded to, if you are assuming, as the OP does, that your opponent's chance to hit is 50%, then giving the opponent disadvantage takes that down to 25% (assuming that the opponent does not change tactics and, for instance, ignore you entirely). That means that on average you will take 1/2 the damage you would otherwise. Looked at a different way, you have effectively doubled your HP. If on average you would have lasted 3 rounds, now you can expect to last 6 rounds. Say what you will about the % of time the outcome would change, that sounds like a pretty good benefit to me.</p><p></p><p>If the opponent would hit you 40% of the time, with disadvantage that becomes 16%, a 2.5x improvement. And if you're at 30% with a straight roll, you get a >3x improvement.</p><p></p><p>So if you are a tank getting targeted by attacks requiring attack rolls, Dodge can be a pretty good way to soak attacks. OTOH if you are a squishy that's going to get hit 75% of the time, getting that down to 56% buys you, relatively, a lot less, and, perhaps counterintuitively, it might be better to just try to kill whatever is after you (if you can't get away entirely).</p></blockquote><p></p>
[QUOTE="Harzel, post: 7523829, member: 6857506"] I agree that Dodge is only conditionally good, but I think its effect under appropriate conditions is a bit underestimated by the OP. Just to amplify a bit what some others have already said or alluded to, if you are assuming, as the OP does, that your opponent's chance to hit is 50%, then giving the opponent disadvantage takes that down to 25% (assuming that the opponent does not change tactics and, for instance, ignore you entirely). That means that on average you will take 1/2 the damage you would otherwise. Looked at a different way, you have effectively doubled your HP. If on average you would have lasted 3 rounds, now you can expect to last 6 rounds. Say what you will about the % of time the outcome would change, that sounds like a pretty good benefit to me. If the opponent would hit you 40% of the time, with disadvantage that becomes 16%, a 2.5x improvement. And if you're at 30% with a straight roll, you get a >3x improvement. So if you are a tank getting targeted by attacks requiring attack rolls, Dodge can be a pretty good way to soak attacks. OTOH if you are a squishy that's going to get hit 75% of the time, getting that down to 56% buys you, relatively, a lot less, and, perhaps counterintuitively, it might be better to just try to kill whatever is after you (if you can't get away entirely). [/QUOTE]
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