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Community
General Tabletop Discussion
*Dungeons & Dragons
On the Evolution of Fantasy and D&D
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<blockquote data-quote="S'mon" data-source="post: 8605574" data-attributes="member: 463"><p>I think a lot of these 'evolutions' tend to be much more one person's creative vision, than a response to the zeitgeist. Although I did notice yesterday in Orc's Nest that the new WoTC 3-book slipcase came with an Anime-style cover... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> But current rainbow-coloured D&D seems more about Jeremy Crawford's personal vision, than an attempt to appeal to the largest number of new players. The same for eg 2e Planescape - it was influenced by 1990s Gen-X culture, but was primarily an authorial vision. I think 2014 5e D&D was quite unusual in being designed primarily around market research, and that was only because of the failure of 4e D&D and a resulting lack of confidence in the creative-vision approach.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8605574, member: 463"] I think a lot of these 'evolutions' tend to be much more one person's creative vision, than a response to the zeitgeist. Although I did notice yesterday in Orc's Nest that the new WoTC 3-book slipcase came with an Anime-style cover... :D But current rainbow-coloured D&D seems more about Jeremy Crawford's personal vision, than an attempt to appeal to the largest number of new players. The same for eg 2e Planescape - it was influenced by 1990s Gen-X culture, but was primarily an authorial vision. I think 2014 5e D&D was quite unusual in being designed primarily around market research, and that was only because of the failure of 4e D&D and a resulting lack of confidence in the creative-vision approach. [/QUOTE]
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On the Evolution of Fantasy and D&D
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