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On the Evolution of Fantasy and D&D
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<blockquote data-quote="Voadam" data-source="post: 8605660" data-attributes="member: 2209"><p>I think it is a truism that different people have always played differently.</p><p></p><p>There are different types of players (actors, beer & pretzels, combat-focused, plot-focused, whatever) who enjoy different aspects of the game. Different DMs can focus on different aspects leading to widely divergent game experiences.</p><p></p><p>OD&D was fairly lacking in descriptive guidance on expected norms.</p><p></p><p>In a game where you make a fantasy fighter based on Conan combat can easily be something you seek out, reacting with panther-like reflexes to cleave an opponent with a sword immediately is in genre. The majority of magic are chainmail based battlefield fantasy artillery spells.</p><p></p><p>The example of play from Moldvay Basic is full of "failed" states. The party tries to talk to hobgoblins but ends up fighting. In the fight people get hit and die. The thief does everything he is supposed to, he tries to carefully use his thief detect traps ability on a chest he suspects is trapped but the secret DM dice are against him and then he dies from a failed saving throw roll when the chest is opened. The lesson learned could be act carefully and avoid danger when you can, or it could be that the game is deadly no matter what you do, expect death regularly as part of the normal course of play.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8605660, member: 2209"] I think it is a truism that different people have always played differently. There are different types of players (actors, beer & pretzels, combat-focused, plot-focused, whatever) who enjoy different aspects of the game. Different DMs can focus on different aspects leading to widely divergent game experiences. OD&D was fairly lacking in descriptive guidance on expected norms. In a game where you make a fantasy fighter based on Conan combat can easily be something you seek out, reacting with panther-like reflexes to cleave an opponent with a sword immediately is in genre. The majority of magic are chainmail based battlefield fantasy artillery spells. The example of play from Moldvay Basic is full of "failed" states. The party tries to talk to hobgoblins but ends up fighting. In the fight people get hit and die. The thief does everything he is supposed to, he tries to carefully use his thief detect traps ability on a chest he suspects is trapped but the secret DM dice are against him and then he dies from a failed saving throw roll when the chest is opened. The lesson learned could be act carefully and avoid danger when you can, or it could be that the game is deadly no matter what you do, expect death regularly as part of the normal course of play. [/QUOTE]
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