Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On the Evolution of Fantasy and D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngainlyTitan" data-source="post: 8606395" data-attributes="member: 28487"><p>Because as commonly interpreted the rules do not support disengagement and running away. Also players have a strong aversion to loss of agency and will not surrender no matter the odds. Not enough plot protection due to low hit points and people trying to run narratives along with traditional dungeons and you get to kill every thing pretty quickly.</p><p></p><p>I am sure there were clubs and DMs that did things differently. We are what, 6 or 7 iterations in to the game and the best chase rules so far is the 4e skill challenge. Plot protection has been handled by hit point inflation.</p><p></p><p>I never read the Dragonlance modules but I have spoken to people that did and their reports were that they required a lot of DM Force.</p><p>I never played in any of the classic modules. My 1e/2e experience was as a player, in what, looking back, must have been a hybrid 1e/2e game in home brew dungeons and campaigns that never lasted long. I had a lot more experience at the time in TFT, Warhammer, MERP, and Palladium.</p><p></p><p>Edit: I should note that in the Dragonlance books they spend a fair bit of the books running away also, hence I suspect, the need for DM force in the modules.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8606395, member: 28487"] Because as commonly interpreted the rules do not support disengagement and running away. Also players have a strong aversion to loss of agency and will not surrender no matter the odds. Not enough plot protection due to low hit points and people trying to run narratives along with traditional dungeons and you get to kill every thing pretty quickly. I am sure there were clubs and DMs that did things differently. We are what, 6 or 7 iterations in to the game and the best chase rules so far is the 4e skill challenge. Plot protection has been handled by hit point inflation. I never read the Dragonlance modules but I have spoken to people that did and their reports were that they required a lot of DM Force. I never played in any of the classic modules. My 1e/2e experience was as a player, in what, looking back, must have been a hybrid 1e/2e game in home brew dungeons and campaigns that never lasted long. I had a lot more experience at the time in TFT, Warhammer, MERP, and Palladium. Edit: I should note that in the Dragonlance books they spend a fair bit of the books running away also, hence I suspect, the need for DM force in the modules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On the Evolution of Fantasy and D&D
Top