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On the healing options in the 5e DMG
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<blockquote data-quote="Remathilis" data-source="post: 6451529" data-attributes="member: 7635"><p>Having seen the preview of the "healing section" covered up in the alien tech preview and realizing its probably 3-4 paragraphs, I really don't expect a complicated set of rules vs. a set of general guidelines to adjusting the healing dial. So here is my Official Remathilis healing rules. (Note: not playtest, not responsible for TPKs). </p><p></p><p>Simulate 1e/Basic: PCs cannot burn HD during short rests. Long rests (8 hours) allow you to use HD. HD recover during "downtime" only. Fighter's second wind grants Temp HP.</p><p></p><p>Simulate 2e: PCs can use 1 HD per short rest. Long rests recover full hp, but last 2d4 days to recover. Fighter's second wind grants temp hp.</p><p></p><p>Simulate 3e: As 2e, but give the PCs enough <em>Wands of Cure Light Wounds</em> that it really doesn't matter anymore and then use 5e's healing RAW. </p><p></p><p>Simulate 4e: Short rests last 5 minutes. You recover full amount of HD every long rest, but you must use one to benefit from healing spells, magic items, potions, and class abilities. </p><p></p><p>Tada!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6451529, member: 7635"] Having seen the preview of the "healing section" covered up in the alien tech preview and realizing its probably 3-4 paragraphs, I really don't expect a complicated set of rules vs. a set of general guidelines to adjusting the healing dial. So here is my Official Remathilis healing rules. (Note: not playtest, not responsible for TPKs). Simulate 1e/Basic: PCs cannot burn HD during short rests. Long rests (8 hours) allow you to use HD. HD recover during "downtime" only. Fighter's second wind grants Temp HP. Simulate 2e: PCs can use 1 HD per short rest. Long rests recover full hp, but last 2d4 days to recover. Fighter's second wind grants temp hp. Simulate 3e: As 2e, but give the PCs enough [i]Wands of Cure Light Wounds[/i] that it really doesn't matter anymore and then use 5e's healing RAW. Simulate 4e: Short rests last 5 minutes. You recover full amount of HD every long rest, but you must use one to benefit from healing spells, magic items, potions, and class abilities. Tada! [/QUOTE]
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