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On the healing options in the 5e DMG
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<blockquote data-quote="Nikosandros" data-source="post: 6451535" data-attributes="member: 7993"><p>The healing options are the following.</p><p></p><p>1) You can only expend HD during a short rest by consuming a healer's kit. IIRC, this was the case in several iterations of the playtest rules.</p><p></p><p>2) Healing surges. As an action, a character can use up to half his HD (you start by rolling one, see the result and keep rolling up to the maximum). A character recovers the surge after a short rest and all HD after a long rest. A "super-heroic" option is offered in which healing surges are a bonus action.</p><p></p><p>3) Slow natural healing. No HP are recovered after a long rest. Characters need to expend HD to recover HP.</p></blockquote><p></p>
[QUOTE="Nikosandros, post: 6451535, member: 7993"] The healing options are the following. 1) You can only expend HD during a short rest by consuming a healer's kit. IIRC, this was the case in several iterations of the playtest rules. 2) Healing surges. As an action, a character can use up to half his HD (you start by rolling one, see the result and keep rolling up to the maximum). A character recovers the surge after a short rest and all HD after a long rest. A "super-heroic" option is offered in which healing surges are a bonus action. 3) Slow natural healing. No HP are recovered after a long rest. Characters need to expend HD to recover HP. [/QUOTE]
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On the healing options in the 5e DMG
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