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On the healing options in the 5e DMG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6475632" data-attributes="member: 6775031"><p>So you admit that the body is injured by any given event of hit point loss? Because that's my point - you can either read it such that every hit *does* cause bodily injury, or you can read it that some hits might cause injury and some might cause fatigue or erosion of luck and divine protections etc.</p><p></p><p>When you decide that a hit was either mojo or meat, then that's you imposing your bias on the narrative - you're making something happen because you feel like it should happen. If you interpret the rules such that every hit has some meaningful component of meat, then that's one less thing that you need to just make up, because it's information that is provided by the system. (You still need to determine hit location, but that's relatively less narrative freedom than if you have to independently determine that it was a meat hit before also determining location.)</p><p>The matter of consistency is whether it is internal to the system, or subject to narrative fiat (from you, the player, which exists outside of the system).</p><p></p><p>You can choose to play a game where events are narrated more consistently (e.g. every loss of HP corresponds to a discrete injury). Or, you can choose to play where radically different narrative events might correspond to similar mechanical events. If you choose the latter, then *you* must determine the difference in outcomes, and since you are a factor external to the system, it devalues the model.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6475632, member: 6775031"] So you admit that the body is injured by any given event of hit point loss? Because that's my point - you can either read it such that every hit *does* cause bodily injury, or you can read it that some hits might cause injury and some might cause fatigue or erosion of luck and divine protections etc. When you decide that a hit was either mojo or meat, then that's you imposing your bias on the narrative - you're making something happen because you feel like it should happen. If you interpret the rules such that every hit has some meaningful component of meat, then that's one less thing that you need to just make up, because it's information that is provided by the system. (You still need to determine hit location, but that's relatively less narrative freedom than if you have to independently determine that it was a meat hit before also determining location.) The matter of consistency is whether it is internal to the system, or subject to narrative fiat (from you, the player, which exists outside of the system). You can choose to play a game where events are narrated more consistently (e.g. every loss of HP corresponds to a discrete injury). Or, you can choose to play where radically different narrative events might correspond to similar mechanical events. If you choose the latter, then *you* must determine the difference in outcomes, and since you are a factor external to the system, it devalues the model. [/QUOTE]
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On the healing options in the 5e DMG
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