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<blockquote data-quote="ThirdWizard" data-source="post: 6626476" data-attributes="member: 12037"><p><strong>Intermission - Session One Commentary</strong></p><p></p><p>And so went my first session.</p><p></p><p>This was mostly setting up the feel and theme of the campaign, and of Sigil in particular. It was a blast to run, and it made a fine introduction and "tour" of Sigil. I was going for a sort of noir feel, and I think the game pulled it off okay, not sure about the story hour retelling. There was very little combat, just a half dozen or so stirges that were all put to sleep in an instant! The rest of the possible combats were all expertly avoided by the PCs, which is what I like to see.</p><p></p><p>There were a bunch of characters introduced here, several of whom will be seen later. I should put up a rogue's gallery just to keep track who's who. When an NPC is introduced one session only to return again as an important NPC five sessions later, people tend to forget them for some reason (although my players have remembered everyone so far with a bit of prodding!). I think just about all the major players have come back in some way over the course of the game thus far.</p><p></p><p>I think my favorite thing about this session was the players interacting with Thessidas. I'm not sure how it comes across in the story hour. Probably terribly. They were scared of the neogi and the umber hulks. They knew one false move and they were dead, but they put up a false sense of bravado in order to not show their fear. It worked for the most part. Oh, and Dancing Gull! There was a whole scene I left out for brevity where they were trying to figure out where he was, only to discover he was back in the Gatehouse, then they sat and contemplated for a while how to get into the darn place. It was a blast.</p><p></p><p>Also fun was Mehen's player emphasizing how much he <em>loved</em> bureaucracy. The six foot something dragonborn fully decked out in armor wielding, at this point, some kind of two handed weapon everywhere, and for much of the adventure he's sitting at a desk filling out paperwork in triplicate in order to requisition information from his faction and the Harmonium, but it made perfect sense in context. There's a whole backstory there that I should get to at some point. Probably during the next session when he goes to meet his mentor. Or that's session three... yeah, session three.</p><p></p><p>But, now onto Session Two!</p><p></p><p><strong>End Intermission</strong></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6626476, member: 12037"] [B]Intermission - Session One Commentary[/B] And so went my first session. This was mostly setting up the feel and theme of the campaign, and of Sigil in particular. It was a blast to run, and it made a fine introduction and "tour" of Sigil. I was going for a sort of noir feel, and I think the game pulled it off okay, not sure about the story hour retelling. There was very little combat, just a half dozen or so stirges that were all put to sleep in an instant! The rest of the possible combats were all expertly avoided by the PCs, which is what I like to see. There were a bunch of characters introduced here, several of whom will be seen later. I should put up a rogue's gallery just to keep track who's who. When an NPC is introduced one session only to return again as an important NPC five sessions later, people tend to forget them for some reason (although my players have remembered everyone so far with a bit of prodding!). I think just about all the major players have come back in some way over the course of the game thus far. I think my favorite thing about this session was the players interacting with Thessidas. I'm not sure how it comes across in the story hour. Probably terribly. They were scared of the neogi and the umber hulks. They knew one false move and they were dead, but they put up a false sense of bravado in order to not show their fear. It worked for the most part. Oh, and Dancing Gull! There was a whole scene I left out for brevity where they were trying to figure out where he was, only to discover he was back in the Gatehouse, then they sat and contemplated for a while how to get into the darn place. It was a blast. Also fun was Mehen's player emphasizing how much he [i]loved[/i] bureaucracy. The six foot something dragonborn fully decked out in armor wielding, at this point, some kind of two handed weapon everywhere, and for much of the adventure he's sitting at a desk filling out paperwork in triplicate in order to requisition information from his faction and the Harmonium, but it made perfect sense in context. There's a whole backstory there that I should get to at some point. Probably during the next session when he goes to meet his mentor. Or that's session three... yeah, session three. But, now onto Session Two! [B]End Intermission[/B] [/QUOTE]
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