Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
On The Rocks: The First Shot - SWSE GenCon Game - 5 full sessions, accepting alts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FickleGM" data-source="post: 4204416" data-attributes="member: 8964"><p>I have scheduled five sessions of this Star Wars Saga Edition game over on Circvs Maximvs. Each session has seven players and I believe that all sessions have at least one alt, but I thought that I would post this over here, in case anyone else wants to sign up as an alternate. There is still a lot of time between now and GenCon, so there may be an opportunity to get in a game.</p><p></p><p>I am running two types of games, one including drinking and one not including drinking. Read the spoiler blocks to see the rules for each.</p><p></p><p>If you don't want to post over on CM, just post here which game you'd like to be alted in and I'll add you.</p><p></p><p>These timeslots will be a Drinking Rules Game, so the following rules will be in play:</p><p></p><p><a href="http://www.circvsmaximvs.com/showthread.php?t=43262" target="_blank">Session 1 (Tuesday, 8/12, 8pm to 12am)</a></p><p><a href="http://www.circvsmaximvs.com/showthread.php?t=43265" target="_blank">Session 3 (Thursday, 8/14, 4pm to 8pm)</a></p><p><a href="http://www.circvsmaximvs.com/showthread.php?t=43267" target="_blank">Session 5 (Saturday, 8/16, 2pm to 6pm)</a></p><p></p><p>[sblock]<em>1. The Booze</em> - Players may bring any booze that corresponds with the characters in the game. I'll supply the adventure, you supply the alcohol (I will try to bring some, but I don't want to ruin the game if I forget). I am hoping to bring one shot glass for each player that you get to keep.</p><p></p><p><em>2. The Room</em> - This is important. I don't want to host a game with booze in the lobby of a hotel (I think that it would be frowned on) and I don't want to host a game with booze in my room, since the room is not in my name (plus, Cindy and I will be sleeping on the hideaway in said room, and I don't want to game in my "bedroom"). So, for a game to remain alcohol-friendly, I'll need someone to donate their room to the cause.</p><p></p><p><em>3. The Mechanics</em> - The mechanics will be simple. If you take a shot of booze associated with your character (if said booze is not present, you may substitute), you get a Force Point. If all the players at the table take a shot with you, then the character gains a Destiny Point, instead of a Force Point. You are allowed to pass Force Points and Destiny Points to the other characters.</p><p></p><p><em>4. The Limitations</em> - The only limitations on the above are that I will have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock]</p><p></p><p>These time slots will be a NON-Drinking Rules Game, so the following rules will be in play:</p><p></p><p><a href="http://www.circvsmaximvs.com/showthread.php?t=43263" target="_blank">Session 2 (Thursday, 8/14, 9am to 1pm)</a></p><p><a href="http://www.circvsmaximvs.com/showthread.php?t=43266" target="_blank">Session 4 (Friday, 8/15, 2pm to 6pm)</a></p><p></p><p>[sblock]<em>1. The Mechanics</em> - The mechanics will be simple, all players will start play with one Force Point. If you need any more Force Points, you must do something cool or put youself in bad situation (without screwing over the party - for example, giving away the party's location as you sneak past the Storm Troopers would not gain you a Force Point, but luring the Storm Troopers to chase you so that your crewmates can sneak past would). If the action is self-sacrificing and heroic, I'll make it a Destiny Point (for example, jumping on a grenade so that only you take damage). You are allowed to pass Force Points and Destiny Points to the other characters.</p><p></p><p><em>2. The Limitations</em> - The only limitations on the above are that I will only have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock]</p><p></p><p></p><p></p><p><strong><u>The Crew</u></strong></p><p></p><p><strong>Captain Morgan</strong> (Noble 5/Soldier 3) - Mission Commander</p><p>Captain Hank Morgan dreamed of being an astronaut since he was a small child. He enlisted in the Navy with the primary goal of eventually becoming a space shuttle pilot. CAPT Morgan's dedication was rewarded with an invitation to join the NASA space program. He has piloted five missions and commanded four. His cool demeaner and ability to retain control under pressure inspires his crew with confidence. Those exact qualities helped the crew survive the nightmare that they found on Saturn and eventually return home to Earth. Now he finds himself in a similar situation, but at least they brought weapons with them this time.</p><p></p><p><strong>Tequila Rose</strong> (Scoundrel 5/Soldier 3) - Pilot</p><p>Jose's older sister, Captain Tequila "Rose" Cuervo was one of the Air Force's finest pilots before being recruited into the space program. Capt. Rose's daring, and some say reckless, style helped her become NASA's top choice for the Orion II mission. Although there are those who say that she's dangerous and will cause the deaths of her fellow crew, those who have flown with her say that there is nobody they would rather fly with. Her skills piloting the Orion II were the only thing that allowed the crew to survive their landing, let alone the subsequent adventures. Now she gets her chance to pilot a sleeker, more responsive ship and they get "hijacked"...Tequila Rose is not happy.</p><p></p><p><strong>Jose Cuervo</strong> (Scoundrel 3/Soldier 5) - Flight Engineer</p><p>Tequila's younger brother, 1st Lieutenant Jose Cuervo followed in his sister's footsteps by enlisting in the Air Force. There he excelled at aircraft mechanics and engineering. His sister lobbied for him to be brought into the space program, but his reputation as a brawler and a troublemaker caused him to be passed over many times. Eventually, his expertise and skill paid off and he was recruited by NASA. The Orion II mission was only his second space mission, but his mechanical aptitude and brawler toughness were assets to the team. Once again, the plucky engineer finds himself on the cusp of another fight, but will his scrappiness be enough to get him through this one.</p><p></p><p><strong>Jim Beam</strong> (Noble 3/Scoundrel 5) - Mission Specialist: Communications</p><p>Fluent in a six different languages, as well as an expert in telecommunications technology, Lieutenant Commander Jim Beam worked as an interpretor for the Navy, before joining the NSA as a communications expert. LCDR Beam spent two years with the NSA before becaming interested in the advancing space program and applied with NASA. Beam is very analytical and thorough, which has impressed his superiors and helped him get on the Orion II mission to Saturn, as well as the latest mission aboard the Dyna Astro Glide. He also has an uncanny ability to sense the emotions of those around him and discern truth from lie. The Saturn expedition unleashed his latent psychic talent and after working with Mara over the past year, Jim has gained much control over his abilities...abilities that may save the crew.</p><p></p><p><strong>Dr. McGillicuddy</strong> (Noble 8) - Mission Specialist: Science and Medicine</p><p>Doctor William McGillicuddy is one of the world's top researchers in the field of space physiology and medicine. He is also a knowledgeable astronomer with much experience studying meteorites and other space debris. An employee of NASA for the last ten years, Dr. McGillicuddy has only recently become an astronaut. He has served as mission specialist on three missions, in which his expertise in both fields have been critical to their success. His knowledge in the fields of astronomy and medicine were critical to the success of the Saturn Expedition. It appears as though his talents will be needed again, very soon.</p><p></p><p><strong>Jack Daniels</strong> (Scoundrel 3/Scout 3/Soldier 2) - Payload Specialist: Nuclear photonic rocket</p><p>Mr. Jack Daniels is the odd man on this mission. A self-proclaimed redneck, Mr. Daniels' path to NASA has been a strange one. Jack worked his way from mechanic to NASCAR pit crew to rocket-car specialist. His work on rocket cars is what got him interested in groundbreaking methods of propulsion. A self-taught genius, Jack developed the first working nuclear photonic rocket, which NASA reluctantly agree to help him build and test. His only requirements were that he be involved in every stage of the development and that he be along with the engine for the first manned flight. Jack is a fun-loving, whiskey-drinking, need-for-speed man with gregarious personality and a mean right hook. While there were some reports of his demise on Saturn, Jack is alive and well, having helped design and build the latest shuttle.</p><p></p><p><strong>Mara T'ni</strong> (Noble 3/Scout 5) - Mission Specialist: Alien Society and Wildlife</p><p>If Jack is the odd man on the mission, then Mara is definitely the odd woman. A clone, created on Saturn to serve as a slave princess to a race of psychic imperialists, Mara was rescued by the Hard Liquor crew and returned with them to Earth. Her ability to subdue animals, made her a valuable ally and over the past year she has improved her psychic abilities. Will her mental powers be enough to help her crew as they face yet another powerful enemy?</p></blockquote><p></p>
[QUOTE="FickleGM, post: 4204416, member: 8964"] I have scheduled five sessions of this Star Wars Saga Edition game over on Circvs Maximvs. Each session has seven players and I believe that all sessions have at least one alt, but I thought that I would post this over here, in case anyone else wants to sign up as an alternate. There is still a lot of time between now and GenCon, so there may be an opportunity to get in a game. I am running two types of games, one including drinking and one not including drinking. Read the spoiler blocks to see the rules for each. If you don't want to post over on CM, just post here which game you'd like to be alted in and I'll add you. These timeslots will be a Drinking Rules Game, so the following rules will be in play: [url=http://www.circvsmaximvs.com/showthread.php?t=43262]Session 1 (Tuesday, 8/12, 8pm to 12am)[/url] [url=http://www.circvsmaximvs.com/showthread.php?t=43265]Session 3 (Thursday, 8/14, 4pm to 8pm)[/url] [url=http://www.circvsmaximvs.com/showthread.php?t=43267]Session 5 (Saturday, 8/16, 2pm to 6pm)[/url] [sblock][I]1. The Booze[/I] - Players may bring any booze that corresponds with the characters in the game. I'll supply the adventure, you supply the alcohol (I will try to bring some, but I don't want to ruin the game if I forget). I am hoping to bring one shot glass for each player that you get to keep. [I]2. The Room[/I] - This is important. I don't want to host a game with booze in the lobby of a hotel (I think that it would be frowned on) and I don't want to host a game with booze in my room, since the room is not in my name (plus, Cindy and I will be sleeping on the hideaway in said room, and I don't want to game in my "bedroom"). So, for a game to remain alcohol-friendly, I'll need someone to donate their room to the cause. [I]3. The Mechanics[/I] - The mechanics will be simple. If you take a shot of booze associated with your character (if said booze is not present, you may substitute), you get a Force Point. If all the players at the table take a shot with you, then the character gains a Destiny Point, instead of a Force Point. You are allowed to pass Force Points and Destiny Points to the other characters. [I]4. The Limitations[/I] - The only limitations on the above are that I will have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock] These time slots will be a NON-Drinking Rules Game, so the following rules will be in play: [url=http://www.circvsmaximvs.com/showthread.php?t=43263]Session 2 (Thursday, 8/14, 9am to 1pm)[/url] [url=http://www.circvsmaximvs.com/showthread.php?t=43266]Session 4 (Friday, 8/15, 2pm to 6pm)[/url] [sblock][I]1. The Mechanics[/I] - The mechanics will be simple, all players will start play with one Force Point. If you need any more Force Points, you must do something cool or put youself in bad situation (without screwing over the party - for example, giving away the party's location as you sneak past the Storm Troopers would not gain you a Force Point, but luring the Storm Troopers to chase you so that your crewmates can sneak past would). If the action is self-sacrificing and heroic, I'll make it a Destiny Point (for example, jumping on a grenade so that only you take damage). You are allowed to pass Force Points and Destiny Points to the other characters. [I]2. The Limitations[/I] - The only limitations on the above are that I will only have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock] [B][U]The Crew[/U][/B] [B]Captain Morgan[/B] (Noble 5/Soldier 3) - Mission Commander Captain Hank Morgan dreamed of being an astronaut since he was a small child. He enlisted in the Navy with the primary goal of eventually becoming a space shuttle pilot. CAPT Morgan's dedication was rewarded with an invitation to join the NASA space program. He has piloted five missions and commanded four. His cool demeaner and ability to retain control under pressure inspires his crew with confidence. Those exact qualities helped the crew survive the nightmare that they found on Saturn and eventually return home to Earth. Now he finds himself in a similar situation, but at least they brought weapons with them this time. [B]Tequila Rose[/B] (Scoundrel 5/Soldier 3) - Pilot Jose's older sister, Captain Tequila "Rose" Cuervo was one of the Air Force's finest pilots before being recruited into the space program. Capt. Rose's daring, and some say reckless, style helped her become NASA's top choice for the Orion II mission. Although there are those who say that she's dangerous and will cause the deaths of her fellow crew, those who have flown with her say that there is nobody they would rather fly with. Her skills piloting the Orion II were the only thing that allowed the crew to survive their landing, let alone the subsequent adventures. Now she gets her chance to pilot a sleeker, more responsive ship and they get "hijacked"...Tequila Rose is not happy. [B]Jose Cuervo[/B] (Scoundrel 3/Soldier 5) - Flight Engineer Tequila's younger brother, 1st Lieutenant Jose Cuervo followed in his sister's footsteps by enlisting in the Air Force. There he excelled at aircraft mechanics and engineering. His sister lobbied for him to be brought into the space program, but his reputation as a brawler and a troublemaker caused him to be passed over many times. Eventually, his expertise and skill paid off and he was recruited by NASA. The Orion II mission was only his second space mission, but his mechanical aptitude and brawler toughness were assets to the team. Once again, the plucky engineer finds himself on the cusp of another fight, but will his scrappiness be enough to get him through this one. [B]Jim Beam[/B] (Noble 3/Scoundrel 5) - Mission Specialist: Communications Fluent in a six different languages, as well as an expert in telecommunications technology, Lieutenant Commander Jim Beam worked as an interpretor for the Navy, before joining the NSA as a communications expert. LCDR Beam spent two years with the NSA before becaming interested in the advancing space program and applied with NASA. Beam is very analytical and thorough, which has impressed his superiors and helped him get on the Orion II mission to Saturn, as well as the latest mission aboard the Dyna Astro Glide. He also has an uncanny ability to sense the emotions of those around him and discern truth from lie. The Saturn expedition unleashed his latent psychic talent and after working with Mara over the past year, Jim has gained much control over his abilities...abilities that may save the crew. [B]Dr. McGillicuddy[/B] (Noble 8) - Mission Specialist: Science and Medicine Doctor William McGillicuddy is one of the world's top researchers in the field of space physiology and medicine. He is also a knowledgeable astronomer with much experience studying meteorites and other space debris. An employee of NASA for the last ten years, Dr. McGillicuddy has only recently become an astronaut. He has served as mission specialist on three missions, in which his expertise in both fields have been critical to their success. His knowledge in the fields of astronomy and medicine were critical to the success of the Saturn Expedition. It appears as though his talents will be needed again, very soon. [B]Jack Daniels[/B] (Scoundrel 3/Scout 3/Soldier 2) - Payload Specialist: Nuclear photonic rocket Mr. Jack Daniels is the odd man on this mission. A self-proclaimed redneck, Mr. Daniels' path to NASA has been a strange one. Jack worked his way from mechanic to NASCAR pit crew to rocket-car specialist. His work on rocket cars is what got him interested in groundbreaking methods of propulsion. A self-taught genius, Jack developed the first working nuclear photonic rocket, which NASA reluctantly agree to help him build and test. His only requirements were that he be involved in every stage of the development and that he be along with the engine for the first manned flight. Jack is a fun-loving, whiskey-drinking, need-for-speed man with gregarious personality and a mean right hook. While there were some reports of his demise on Saturn, Jack is alive and well, having helped design and build the latest shuttle. [B]Mara T'ni[/B] (Noble 3/Scout 5) - Mission Specialist: Alien Society and Wildlife If Jack is the odd man on the mission, then Mara is definitely the odd woman. A clone, created on Saturn to serve as a slave princess to a race of psychic imperialists, Mara was rescued by the Hard Liquor crew and returned with them to Earth. Her ability to subdue animals, made her a valuable ally and over the past year she has improved her psychic abilities. Will her mental powers be enough to help her crew as they face yet another powerful enemy? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On The Rocks: The First Shot - SWSE GenCon Game - 5 full sessions, accepting alts
Top