Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Wishes and Magic Item Shoppes and Gold: The Paradox of Choice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 7529718" data-attributes="member: 27957"><p>Hesitating to pull the trigger on limited use items is hardly unique to D&D. I've seen jokes for <em>decades</em> about finishing JRPGs with an inventory full of powerful rare consumables that were never used no matter how hard the boss fight got. Thrifty sorts like me stock those things for a rainy day and then always say, "Well this is more of a light drizzle, I ought to save it for when things are <strong>really</strong> bad."</p><p></p><p>I've seen a few things that can shake players out of that mindset. One is when the DM says straight out to the group, "This is a climactic boss fight, don't hold anything back because they won't either and failure is a real option here." I don't mind it because narratively it's the same as protagonists getting that special tingle that tells them now is the time to pull out the special plot devices, and it does a good job sending the group scrambling to ready all those powerful one-use items they've been saving.</p><p></p><p>Another scenario I've seen shake people out of that mindset is a setup you don't often find in D&D, one where the players belong to an organization sending them on missions which outfits them rather than them collecting their own gear. When you have to turn in everything you don't use at the end of the adventure, players are often downright eager for an opportunity to use the cool toys they've been issued for the job.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7529718, member: 27957"] Hesitating to pull the trigger on limited use items is hardly unique to D&D. I've seen jokes for [I]decades[/I] about finishing JRPGs with an inventory full of powerful rare consumables that were never used no matter how hard the boss fight got. Thrifty sorts like me stock those things for a rainy day and then always say, "Well this is more of a light drizzle, I ought to save it for when things are [B]really[/B] bad." I've seen a few things that can shake players out of that mindset. One is when the DM says straight out to the group, "This is a climactic boss fight, don't hold anything back because they won't either and failure is a real option here." I don't mind it because narratively it's the same as protagonists getting that special tingle that tells them now is the time to pull out the special plot devices, and it does a good job sending the group scrambling to ready all those powerful one-use items they've been saving. Another scenario I've seen shake people out of that mindset is a setup you don't often find in D&D, one where the players belong to an organization sending them on missions which outfits them rather than them collecting their own gear. When you have to turn in everything you don't use at the end of the adventure, players are often downright eager for an opportunity to use the cool toys they've been issued for the job. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Wishes and Magic Item Shoppes and Gold: The Paradox of Choice
Top