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General Tabletop Discussion
*Dungeons & Dragons
On Wishes and Magic Item Shoppes and Gold: The Paradox of Choice
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<blockquote data-quote="The Crimson Binome" data-source="post: 7529727" data-attributes="member: 6775031"><p>I've seen a couple of different approaches to this sort of thing, but I struggle to adapt them to the tabletop.</p><p></p><p>The first is to put a hard limit on how many you can carry. If enemies commonly drop healing potions, but you can only carry 15 of them, then you're going to start using them in order to make space. If you can only carry 5 elixirs, and you're already up to 4, then you might use one during a drizzle because you're confident that you'll find more before you need them again.</p><p></p><p>The second is to attach a tangible, permanent benefit toward using the item. If every elixir you drink raises your maximum HP by +3, then that incentivizes finding an excuse to use it early.</p><p></p><p>I'm not quite sure how to adapt either to D&D, though. Maybe you could do the HP thing, with the biggest healing potions, since those are rare and a couple of HP is fairly negligible. I've also thought about adding expiration dates to potions, but that seems like a lot of bookkeeping.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7529727, member: 6775031"] I've seen a couple of different approaches to this sort of thing, but I struggle to adapt them to the tabletop. The first is to put a hard limit on how many you can carry. If enemies commonly drop healing potions, but you can only carry 15 of them, then you're going to start using them in order to make space. If you can only carry 5 elixirs, and you're already up to 4, then you might use one during a drizzle because you're confident that you'll find more before you need them again. The second is to attach a tangible, permanent benefit toward using the item. If every elixir you drink raises your maximum HP by +3, then that incentivizes finding an excuse to use it early. I'm not quite sure how to adapt either to D&D, though. Maybe you could do the HP thing, with the biggest healing potions, since those are rare and a couple of HP is fairly negligible. I've also thought about adding expiration dates to potions, but that seems like a lot of bookkeeping. [/QUOTE]
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On Wishes and Magic Item Shoppes and Gold: The Paradox of Choice
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