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Once More, Into The LTH Breach
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<blockquote data-quote="Oofta" data-source="post: 8606773" data-attributes="member: 6801845"><p>I simply rule that the hut has no floor and you cannot attack anything outside the hut from inside. It's never been an issue, even without my house rules I've never seen it abused in AL. I read some of these stories and it's almost always "Stupid robotic monsters attack ineffectively while we range attack them to death." or "We get a long rest and the enemy does nothing because they haven't been triggered."</p><p></p><p>If you try setting up a hut in my campaign (even before I established my house rule) it was generally a bad idea. Had a group that was in an area controlled by hobgoblins do it and unfortunately a patrol found them. They were able to take one of the enemy out, but the others retreated once they realized what was going on and retreated. The hobgoblins (being intelligent and military minded) returned walking behind a makeshift moveable barricade, with the second rank holding bundles of sticks that had been been soaked in oil. Idea was that if the group stayed in the hut they would have effectively buried the hut in these bundles and leave a lit lantern on top. Hut goes away, everything collapses, fire erupts. The group decided to not wait that long.</p><p></p><p>There are many, many ways of dealing with these things. If the enemy is intelligent they may not know specifically what spell was cast (although many would), but that doesn't mean they couldn't reasonably figure out a counter.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8606773, member: 6801845"] I simply rule that the hut has no floor and you cannot attack anything outside the hut from inside. It's never been an issue, even without my house rules I've never seen it abused in AL. I read some of these stories and it's almost always "Stupid robotic monsters attack ineffectively while we range attack them to death." or "We get a long rest and the enemy does nothing because they haven't been triggered." If you try setting up a hut in my campaign (even before I established my house rule) it was generally a bad idea. Had a group that was in an area controlled by hobgoblins do it and unfortunately a patrol found them. They were able to take one of the enemy out, but the others retreated once they realized what was going on and retreated. The hobgoblins (being intelligent and military minded) returned walking behind a makeshift moveable barricade, with the second rank holding bundles of sticks that had been been soaked in oil. Idea was that if the group stayed in the hut they would have effectively buried the hut in these bundles and leave a lit lantern on top. Hut goes away, everything collapses, fire erupts. The group decided to not wait that long. There are many, many ways of dealing with these things. If the enemy is intelligent they may not know specifically what spell was cast (although many would), but that doesn't mean they couldn't reasonably figure out a counter. [/QUOTE]
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