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Once More, Into The LTH Breach
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<blockquote data-quote="Pallidore" data-source="post: 8606838" data-attributes="member: 6777732"><p>I won't rehash all of the many drawbacks cited about the spell, but just to name a few: Ritual casting reduces it to zero resource expenditure, especially as there is no material component cost; occupants are virtually invulnerable, can't be seen (yet can see out), can fire missiles out, etc.; occupants (other than the caster) can leave and return repeatedly, making it an invulnerable sally point; it can be cast as a blocking spell in both offensive and defensive layouts. </p><p></p><p>Most of the temperature variance verbiage is from the previous versions of the spell.</p><p></p><p>The once per 24 hours was only if it was cast as a ritual. </p><p></p><p>LTH has always been able to be dispelled.</p><p></p><p>Being able to leave to take care of hygiene (bless the person who never needs to get up at night!) was, I believe, the intent of being able to leave the dome.</p><p></p><p>Perhaps. I believe the ritual tag was added so that it WOULD get cast, as otherwise, choosing to spend a 3rd level spell slot on it instead of fireball or something similar is what WASN'T happening. </p><p></p><p>True enough. I looked at Cube of Force and Folding Boat and no sweet spot was jumping out. </p><p></p><p>You've given me an idea, which I'll post here in a bit.</p><p></p><p>I agree that in many cases, things can be dealt with. But there's cheese things too.</p><p></p><p>I was referring to nearly incorporeal things like smoke and gas. The hut would make it using the caster's save.</p><p></p><p>The range is straight out of previous version(s) of the spell.</p></blockquote><p></p>
[QUOTE="Pallidore, post: 8606838, member: 6777732"] I won't rehash all of the many drawbacks cited about the spell, but just to name a few: Ritual casting reduces it to zero resource expenditure, especially as there is no material component cost; occupants are virtually invulnerable, can't be seen (yet can see out), can fire missiles out, etc.; occupants (other than the caster) can leave and return repeatedly, making it an invulnerable sally point; it can be cast as a blocking spell in both offensive and defensive layouts. Most of the temperature variance verbiage is from the previous versions of the spell. The once per 24 hours was only if it was cast as a ritual. LTH has always been able to be dispelled. Being able to leave to take care of hygiene (bless the person who never needs to get up at night!) was, I believe, the intent of being able to leave the dome. Perhaps. I believe the ritual tag was added so that it WOULD get cast, as otherwise, choosing to spend a 3rd level spell slot on it instead of fireball or something similar is what WASN'T happening. True enough. I looked at Cube of Force and Folding Boat and no sweet spot was jumping out. You've given me an idea, which I'll post here in a bit. I agree that in many cases, things can be dealt with. But there's cheese things too. I was referring to nearly incorporeal things like smoke and gas. The hut would make it using the caster's save. The range is straight out of previous version(s) of the spell. [/QUOTE]
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